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Diffstat (limited to 'source/gameengine/Physics/common')
-rw-r--r--source/gameengine/Physics/common/Makefile59
-rw-r--r--source/gameengine/Physics/common/PHY_DynamicTypes.h68
-rw-r--r--source/gameengine/Physics/common/PHY_IMotionState.cpp37
-rw-r--r--source/gameengine/Physics/common/PHY_IMotionState.h57
-rw-r--r--source/gameengine/Physics/common/PHY_IPhysicsController.cpp39
-rw-r--r--source/gameengine/Physics/common/PHY_IPhysicsController.h89
-rw-r--r--source/gameengine/Physics/common/PHY_IPhysicsEnvironment.cpp45
-rw-r--r--source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h60
-rw-r--r--source/gameengine/Physics/common/PHY_Pro.h60
9 files changed, 514 insertions, 0 deletions
diff --git a/source/gameengine/Physics/common/Makefile b/source/gameengine/Physics/common/Makefile
new file mode 100644
index 00000000000..3783d959e14
--- /dev/null
+++ b/source/gameengine/Physics/common/Makefile
@@ -0,0 +1,59 @@
+#
+# $Id$
+#
+# ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version. The Blender
+# Foundation also sells licenses for use in proprietary software under
+# the Blender License. See http://www.blender.org/BL/ for information
+# about this.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+# The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+# All rights reserved.
+#
+# The Original Code is: all of this file.
+#
+# Contributor(s): none yet.
+#
+# ***** END GPL/BL DUAL LICENSE BLOCK *****
+#
+#
+
+LIBNAME = common
+DIR = $(OCGDIR)/gameengine/blphys/$(LIBNAME)
+
+include nan_compile.mk
+
+CCFLAGS += $(LEVEL_1_CPP_WARNINGS)
+
+CPPFLAGS += -I$(OPENGL_HEADERS)
+CPPFLAGS += -I$(NAN_STRING)/include
+CPPFLAGS += -I$(NAN_PYTHON)/include/python$(NAN_PYTHON_VERSION)
+CPPFLAGS += -I$(NAN_FUZZICS)/include -I$(NAN_SUMO)/include -I$(NAN_MOTO)/include
+CPPFLAGS += -I../../blender
+# these two needed because of blenkernel
+CPPFLAGS += -I../../blender/makesdna
+CPPFLAGS += -I../../blender/include
+CPPFLAGS += -I../../blender/blenlib
+CPPFLAGS += -I../../blender/blenkernel
+CPPFLAGS += -I../../blender/render/extern/include
+CPPFLAGS += -I$(NAN_GUARDEDALLOC)/include
+CPPFLAGS += -I../Expressions -I../Rasterizer -I../GameLogic -I../SoundSystem
+CPPFLAGS += -I../Ketsji -I../BlenderRoutines -I../SceneGraph
+CPPFLAGS += -I../../kernel/gen_system
+CPPFLAGS += -I../Rasterizer/RAS_OpenGLRasterizer
+CPPFLAGS += -I../Network -I../Ketsji/KXNetwork
+CPPFLAGS += -I../Physics
+CPPFLAGS += -I../Physics/Dummy
diff --git a/source/gameengine/Physics/common/PHY_DynamicTypes.h b/source/gameengine/Physics/common/PHY_DynamicTypes.h
new file mode 100644
index 00000000000..4b10a29e1e7
--- /dev/null
+++ b/source/gameengine/Physics/common/PHY_DynamicTypes.h
@@ -0,0 +1,68 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+#ifndef __PHY_DYNAMIC_TYPES
+#define __PHY_DYNAMIC_TYPES
+
+/// PHY_ScalarType enumerates possible scalar types.
+/// See the PHY_IMeshInterface for its use
+typedef enum PHY_ScalarType {
+ PHY_FLOAT,
+ PHY_DOUBLE,
+ PHY_INTEGER,
+ PHY_SHORT,
+ PHY_FIXEDPOINT88
+} PHY_ScalarType;
+
+/// PHY_PhysicsType enumerates all possible Physics Entities.
+/// It is mainly used to create/add Physics Objects
+
+typedef enum PHY_PhysicsType {
+ PHY_CONVEX_RIGIDBODY=16386,
+ PHY_CONCAVE_RIGIDBODY=16399,
+ PHY_CONVEX_FIXEDBODY=16388,//'collision object'
+ PHY_CONCAVE_FIXEDBODY=16401,
+ PHY_CONVEX_KINEMATICBODY=16387,//
+ PHY_CONCAVE_KINEMATICBODY=16400,
+ PHY_CONVEX_PHANTOMBODY=16398,
+ PHY_CONCAVE_PHANTOMBODY=16402
+} PHY_PhysicsType;
+
+/// PHY_ConstraintType enumerates all supported Constraint Types
+typedef enum PHY_ConstraintType {
+ PHY_POINT2POINT_CONSTRAINT=1,
+ PHY_LINEHINGE_CONSTRAINT,
+
+} PHY_ConstraintType;
+
+typedef float PHY_Vector3[3];
+
+#endif //__PHY_DYNAMIC_TYPES
diff --git a/source/gameengine/Physics/common/PHY_IMotionState.cpp b/source/gameengine/Physics/common/PHY_IMotionState.cpp
new file mode 100644
index 00000000000..106f453424d
--- /dev/null
+++ b/source/gameengine/Physics/common/PHY_IMotionState.cpp
@@ -0,0 +1,37 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+#include "PHY_IMotionState.h"
+
+PHY_IMotionState::~PHY_IMotionState()
+{
+
+}
diff --git a/source/gameengine/Physics/common/PHY_IMotionState.h b/source/gameengine/Physics/common/PHY_IMotionState.h
new file mode 100644
index 00000000000..6dd97427b59
--- /dev/null
+++ b/source/gameengine/Physics/common/PHY_IMotionState.h
@@ -0,0 +1,57 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+#ifndef PHY__MOTIONSTATE_H
+#define PHY__MOTIONSTATE_H
+
+
+/**
+ PHY_IMotionState is the Interface to explicitly synchronize the world transformation.
+ Default implementations for mayor graphics libraries like OpenGL and DirectX can be provided.
+*/
+class PHY_IMotionState
+
+{
+ public:
+
+ virtual ~PHY_IMotionState();
+
+ virtual void getWorldPosition(float& posX,float& posY,float& posZ)=0;
+ virtual void getWorldScaling(float& scaleX,float& scaleY,float& scaleZ)=0;
+ virtual void getWorldOrientation(float& quatIma0,float& quatIma1,float& quatIma2,float& quatReal)=0;
+
+ virtual void setWorldPosition(float posX,float posY,float posZ)=0;
+ virtual void setWorldOrientation(float quatIma0,float quatIma1,float quatIma2,float quatReal)=0;
+
+ virtual void calculateWorldTransformations()=0;
+};
+
+#endif //PHY__MOTIONSTATE_H
diff --git a/source/gameengine/Physics/common/PHY_IPhysicsController.cpp b/source/gameengine/Physics/common/PHY_IPhysicsController.cpp
new file mode 100644
index 00000000000..ec0f7b9df3e
--- /dev/null
+++ b/source/gameengine/Physics/common/PHY_IPhysicsController.cpp
@@ -0,0 +1,39 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+#include "PHY_IPhysicsController.h"
+
+
+PHY_IPhysicsController::~PHY_IPhysicsController()
+{
+
+}
+
diff --git a/source/gameengine/Physics/common/PHY_IPhysicsController.h b/source/gameengine/Physics/common/PHY_IPhysicsController.h
new file mode 100644
index 00000000000..e8309c0ca40
--- /dev/null
+++ b/source/gameengine/Physics/common/PHY_IPhysicsController.h
@@ -0,0 +1,89 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+#ifndef PHY_IPHYSICSCONTROLLER_H
+#define PHY_IPHYSICSCONTROLLER_H
+
+/**
+ PHY_IPhysicsController is the abstract simplified Interface to a physical object.
+ It contains the IMotionState and IDeformableMesh Interfaces.
+*/
+
+
+class PHY_IPhysicsController
+{
+
+ public:
+
+ virtual ~PHY_IPhysicsController();
+ /**
+ SynchronizeMotionStates ynchronizes dynas, kinematic and deformable entities (and do 'late binding')
+ */
+ virtual bool SynchronizeMotionStates(float time)=0;
+ /**
+ WriteMotionStateToDynamics ynchronizes dynas, kinematic and deformable entities (and do 'late binding')
+ */
+
+ virtual void WriteMotionStateToDynamics(bool nondynaonly)=0;
+ virtual void WriteDynamicsToMotionState()=0;
+ // controller replication
+ virtual void PostProcessReplica(class PHY_IMotionState* motionstate,class PHY_IPhysicsController* parentctrl)=0;
+
+ // kinematic methods
+ virtual void RelativeTranslate(float dlocX,float dlocY,float dlocZ,bool local)=0;
+ virtual void RelativeRotate(const float drot[9],bool local)=0;
+ virtual void getOrientation(float &quatImag0,float &quatImag1,float &quatImag2,float &quatReal)=0;
+ virtual void setOrientation(float quatImag0,float quatImag1,float quatImag2,float quatReal)=0;
+ virtual void setPosition(float posX,float posY,float posZ)=0;
+ virtual void setScaling(float scaleX,float scaleY,float scaleZ)=0;
+
+ // physics methods
+ virtual void ApplyTorque(float torqueX,float torqueY,float torqueZ,bool local)=0;
+ virtual void ApplyForce(float forceX,float forceY,float forceZ,bool local)=0;
+ virtual void SetAngularVelocity(float ang_velX,float ang_velY,float ang_velZ,bool local)=0;
+ virtual void SetLinearVelocity(float lin_velX,float lin_velY,float lin_velZ,bool local)=0;
+ virtual void applyImpulse(float attachX,float attachY,float attachZ, float impulseX,float impulseY,float impulseZ)=0;
+ virtual void SetActive(bool active)=0;
+
+ // reading out information from physics
+ virtual void GetLinearVelocity(float& linvX,float& linvY,float& linvZ)=0;
+ virtual void GetVelocity(const float posX,const float posY,const float posZ,float& linvX,float& linvY,float& linvZ)=0;
+ virtual void getReactionForce(float& forceX,float& forceY,float& forceZ)=0;
+
+ // dyna's that are rigidbody are free in orientation, dyna's with non-rigidbody are restricted
+ virtual void setRigidBody(bool rigid)=0;
+
+ // clientinfo for raycasts for example
+ virtual void* getClientInfo()=0;
+ virtual void setClientInfo(void* clientinfo)=0;
+};
+
+#endif //PHY_IPHYSICSCONTROLLER_H
diff --git a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.cpp b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.cpp
new file mode 100644
index 00000000000..7c0660976fb
--- /dev/null
+++ b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.cpp
@@ -0,0 +1,45 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#include "PHY_IPhysicsEnvironment.h"
+
+/**
+* Physics Environment takes care of stepping the simulation and is a container for physics entities (rigidbodies,constraints, materials etc.)
+* A derived class may be able to 'construct' entities by loading and/or converting
+*/
+
+
+
+PHY_IPhysicsEnvironment::~PHY_IPhysicsEnvironment()
+{
+
+}
diff --git a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
new file mode 100644
index 00000000000..5867e27ce42
--- /dev/null
+++ b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
@@ -0,0 +1,60 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+#ifndef _IPHYSICSENVIRONMENT
+#define _IPHYSICSENVIRONMENT
+
+#include <vector>
+#include "PHY_DynamicTypes.h"
+
+
+/**
+* Physics Environment takes care of stepping the simulation and is a container for physics entities (rigidbodies,constraints, materials etc.)
+* A derived class may be able to 'construct' entities by loading and/or converting
+*/
+class PHY_IPhysicsEnvironment
+{
+ public:
+ virtual ~PHY_IPhysicsEnvironment();
+ /// Perform an integration step of duration 'timeStep'.
+ virtual void proceed(double timeStep)=0;
+ virtual void setGravity(float x,float y,float z)=0;
+
+ virtual int createConstraint(class PHY_IPhysicsController* ctrl,class PHY_IPhysicsController* ctrl2,PHY_ConstraintType type,
+ float pivotX,float pivotY,float pivotZ,
+ float axisX,float axisY,float axisZ)=0;
+ virtual void removeConstraint(int constraintid)=0;
+
+ virtual PHY_IPhysicsController* rayTest(void* ignoreClient, float fromX,float fromY,float fromZ, float toX,float toY,float toZ,
+ float& hitX,float& hitY,float& hitZ,float& normalX,float& normalY,float& normalZ)=0;
+};
+
+#endif //_IPHYSICSENVIRONMENT
diff --git a/source/gameengine/Physics/common/PHY_Pro.h b/source/gameengine/Physics/common/PHY_Pro.h
new file mode 100644
index 00000000000..58f3badaff6
--- /dev/null
+++ b/source/gameengine/Physics/common/PHY_Pro.h
@@ -0,0 +1,60 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+#ifndef PHY_PROPSH
+#define PHY_PROPSH
+
+#include <MT_Scalar.h>
+
+// Properties of dynamic objects
+struct PHY_ShapeProps {
+ MT_Scalar m_mass; // Total mass
+ MT_Scalar m_inertia; // Inertia, should be a tensor some time
+ MT_Scalar m_lin_drag; // Linear drag (air, water) 0 = concrete, 1 = vacuum
+ MT_Scalar m_ang_drag; // Angular drag
+ MT_Scalar m_friction_scaling[3]; // Scaling for anisotropic friction. Component in range [0, 1]
+ bool m_do_anisotropic; // Should I do anisotropic friction?
+ bool m_do_fh; // Should the object have a linear Fh spring?
+ bool m_do_rot_fh; // Should the object have an angular Fh spring?
+};
+
+
+// Properties of collidable objects (non-ghost objects)
+struct PHY_MaterialProps {
+ MT_Scalar m_restitution; // restitution of energie after a collision 0 = inelastic, 1 = elastic
+ MT_Scalar m_friction; // Coulomb friction (= ratio between the normal en maximum friction force)
+ MT_Scalar m_fh_spring; // Spring constant (both linear and angular)
+ MT_Scalar m_fh_damping; // Damping factor (linear and angular) in range [0, 1]
+ MT_Scalar m_fh_distance; // The range above the surface where Fh is active.
+ bool m_fh_normal; // Should the object slide off slopes?
+};
+
+#endif //PHY_PROPSH