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+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+#ifndef RAS_FRAMINGMANAGER_H
+#define RAS_FRAMINGMANAGER_H
+
+class RAS_Rect;
+
+/**
+ * @section RAS_FrameSettings
+ * This is a value type describing the framing used
+ * by a particular scene in the game engine.
+ * Each KX_Scene contains a RAS_FrameSetting describing
+ * how the frustum and viewport are to be modified
+ * depending on the canvas size.
+ *
+ * e_frame_scale means that the viewport is set to the current
+ * canvas size. If the view frustum aspect ratio is different
+ * to the canvas aspect this will lead to stretching.
+ *
+ * e_frame_extend means that the best fit viewport will be
+ * computed based upon the design aspect ratio
+ * and the view frustum will be adjusted so that
+ * more of the scene is visible.
+ *
+ * e_frame_bars means that the best fit viewport will be
+ * be computed based upon the design aspect ratio.
+ */
+
+class RAS_FrameSettings
+{
+public :
+
+ /**
+ * enum defining the policy to use
+ * in each axis.
+ */
+ enum RAS_FrameType {
+ e_frame_scale,
+ e_frame_extend,
+ e_frame_bars
+ };
+
+ /**
+ * Contructor
+ */
+
+ RAS_FrameSettings(
+ RAS_FrameType frame_type,
+ float bar_r,
+ float bar_g,
+ float bar_b,
+ unsigned int design_aspect_width,
+ unsigned int design_aspect_height
+ ):
+ m_frame_type(frame_type),
+ m_bar_r(bar_r),
+ m_bar_g(bar_g),
+ m_bar_b(bar_b),
+ m_design_aspect_width(design_aspect_width),
+ m_design_aspect_height(design_aspect_height)
+ {
+ };
+
+ RAS_FrameSettings(
+ ):
+ m_frame_type(e_frame_scale),
+ m_bar_r(0),
+ m_bar_g(0),
+ m_bar_b(0),
+ m_design_aspect_width(1),
+ m_design_aspect_height(1)
+ {
+ };
+
+ /**
+ * Accessors
+ */
+
+ const
+ RAS_FrameType &
+ FrameType(
+ ) const {
+ return m_frame_type;
+ };
+
+ float
+ BarRed(
+ ) const {
+ return m_bar_r;
+ };
+
+ float
+ BarGreen(
+ ) const {
+ return m_bar_g;
+ };
+
+ float
+ BarBlue(
+ ) const {
+ return m_bar_b;
+ };
+
+ unsigned int
+ DesignAspectWidth(
+ ) const {
+ return m_design_aspect_width;
+ };
+
+ unsigned int
+ DesignAspectHeight(
+ ) const {
+ return m_design_aspect_height;
+ };
+
+private :
+
+ /**
+ * private to force use of public constructor
+ */
+
+ RAS_FrameSettings(
+ const RAS_FrameSettings &
+ );
+
+ RAS_FrameType m_frame_type;
+ float m_bar_r;
+ float m_bar_g;
+ float m_bar_b;
+ unsigned int m_design_aspect_width;
+ unsigned int m_design_aspect_height;
+};
+
+struct RAS_FrameFrustum
+{
+ float camnear,camfar;
+ float x1,y1;
+ float x2,y2;
+};
+
+
+/**
+ * @section RAS_FramingManager
+ * This class helps to compute a view frustum
+ * and a viewport rectangle given the
+ * above settings and a description of the
+ * current canvas dimensions.
+ *
+ * You do not have to instantiate this class
+ * directly, it only contains static helper functions
+ */
+
+class RAS_FramingManager
+{
+public :
+
+ /**
+ * Compute a viewport given
+ * a RAS_FrameSettings and a description of the
+ * canvas.
+ */
+
+ static
+ void
+ ComputeViewport(
+ const RAS_FrameSettings &settings,
+ const RAS_Rect &availableViewport,
+ RAS_Rect &viewport
+ );
+
+
+ /**
+ * compute a frustrum given a valid viewport,
+ * RAS_FrameSettings, canvas description
+ * and camera description
+ */
+
+ static
+ void
+ ComputeFrustum(
+ const RAS_FrameSettings &settings,
+ const RAS_Rect &availableViewport,
+ const RAS_Rect &viewport,
+ const float lens,
+ const float camnear,
+ const float camfar,
+ RAS_FrameFrustum &frustum
+ );
+
+
+private :
+
+ static
+ void
+ ComputeDefaultFrustum(
+ const float camnear,
+ const float camfar,
+ const float lens,
+ const float design_aspect_ratio,
+ RAS_FrameFrustum & frustum
+ );
+
+ static
+ void
+ ComputeBestFitViewRect(
+ const RAS_Rect &availableViewport,
+ const float design_aspect_ratio,
+ RAS_Rect &viewport
+ );
+
+
+
+ /**
+ * Private constructor - this class is not meant
+ * for instanciation.
+ */
+
+ RAS_FramingManager(
+ );
+
+ RAS_FramingManager(
+ const RAS_FramingManager &
+ );
+};
+
+#endif