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Diffstat (limited to 'source/gameengine/Rasterizer/RAS_ICanvas.h')
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diff --git a/source/gameengine/Rasterizer/RAS_ICanvas.h b/source/gameengine/Rasterizer/RAS_ICanvas.h
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+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+#ifndef __RAS_ICANVAS
+#define __RAS_ICANVAS
+
+/**
+ * 2D rendering device context. The connection from 3d rendercontext to 2d surface.
+ */
+
+class RAS_Rect;
+
+
+class RAS_ICanvas
+{
+public:
+ enum BufferType {
+ COLOR_BUFFER=1,
+ DEPTH_BUFFER=2
+ };
+
+ enum RAS_MouseState
+ {
+ MOUSE_INVISIBLE=1,
+ MOUSE_WAIT,
+ MOUSE_NORMAL
+ };
+
+ virtual
+ ~RAS_ICanvas(
+ ) {
+ };
+
+ virtual
+ void
+ Init(
+ ) = 0;
+
+ virtual
+ void
+ BeginFrame(
+ )=0;
+
+ virtual
+ void
+ EndFrame(
+ )=0;
+
+ /**
+ * Initializes the canvas for drawing. Drawing to the canvas is
+ * only allowed between BeginDraw() and EndDraw().
+ *
+ * @retval false Acquiring the canvas failed.
+ * @retval true Acquiring the canvas succeeded.
+ *
+ */
+
+ virtual
+ bool
+ BeginDraw(
+ )=0;
+
+ /**
+ * Unitializes the canvas for drawing.
+ */
+
+ virtual
+ void
+ EndDraw(
+ )=0;
+
+
+ /// probably needs some arguments for PS2 in future
+ virtual
+ void
+ SwapBuffers(
+ )=0;
+
+ virtual
+ void
+ ClearBuffer(
+ int type
+ )=0;
+
+ virtual
+ void
+ ClearColor(
+ float r,
+ float g,
+ float b,
+ float a
+ )=0;
+
+ virtual
+ int
+ GetWidth(
+ ) const = 0;
+
+ virtual
+ int
+ GetHeight(
+ ) const = 0;
+
+ virtual
+ const RAS_Rect &
+ GetDisplayArea(
+ ) const = 0;
+
+ virtual
+ RAS_Rect &
+ GetDisplayArea(
+ ) = 0;
+
+ /**
+ * Set the visible vieport
+ */
+
+ virtual
+ void
+ SetViewPort(
+ int x1, int y1,
+ int x2, int y2
+ ) = 0;
+
+ virtual
+ void
+ SetMouseState(
+ RAS_MouseState mousestate
+ )=0;
+
+ virtual
+ void
+ SetMousePosition(
+ int x,
+ int y
+ )=0;
+
+ virtual
+ void
+ MakeScreenShot(
+ const char* filename
+ )=0;
+};
+#endif //__RAS_ICANVAS