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Diffstat (limited to 'source/gameengine/Rasterizer/RAS_MaterialBucket.cpp')
-rw-r--r--source/gameengine/Rasterizer/RAS_MaterialBucket.cpp248
1 files changed, 248 insertions, 0 deletions
diff --git a/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp b/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
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+++ b/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
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+/**
+ * $Id$
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+
+#include "RAS_MaterialBucket.h"
+
+#ifdef WIN32
+#pragma warning (disable:4786)
+#include <windows.h>
+#endif // WIN32
+
+#include "RAS_Polygon.h"
+#include "RAS_TexVert.h"
+#include "RAS_IRasterizer.h"
+#include "RAS_IRenderTools.h"
+#include "RAS_MeshObject.h"
+#include "RAS_Deformer.h" // __NLA
+
+
+
+KX_VertexIndex::KX_VertexIndex(int size)
+{
+ m_size = size;
+}
+
+
+
+void KX_VertexIndex::SetIndex(short loc,short index)
+{
+ m_indexarray[loc]=index;
+}
+
+
+
+
+bool KX_MeshSlot::Less(const KX_MeshSlot& lhs) const
+{
+ bool result = ((m_mesh < lhs.m_mesh ) ||
+ ((m_mesh == lhs.m_mesh)&&(m_OpenGLMatrix < lhs.m_OpenGLMatrix)));
+
+ return result;
+}
+
+
+
+RAS_MaterialBucket::RAS_MaterialBucket(RAS_IPolyMaterial* mat)
+ :m_bModified(true)
+{
+ m_bScheduled=true;
+ m_material = mat;
+}
+
+
+
+void RAS_MaterialBucket::SchedulePolygons(int drawingmode)
+{
+ m_bScheduled = true;
+}
+
+
+
+void RAS_MaterialBucket::ClearScheduledPolygons()
+{
+ m_bScheduled = false;
+}
+
+
+
+RAS_IPolyMaterial* RAS_MaterialBucket::GetPolyMaterial()
+{
+ return m_material;
+}
+
+
+
+void RAS_MaterialBucket::SetMeshSlot(KX_MeshSlot& ms)
+{
+ m_meshSlots.insert(ms);
+}
+
+
+
+void RAS_MaterialBucket::RemoveMeshSlot(KX_MeshSlot& ms)
+{
+ T_MeshSlotList::iterator it = m_meshSlots.find(ms);
+
+ if (!(it == m_meshSlots.end()))
+ m_meshSlots.erase(it);
+
+}
+
+
+
+void RAS_MaterialBucket::MarkVisibleMeshSlot(KX_MeshSlot& ms,
+ bool visible,
+ bool color,
+ const MT_Vector4& rgbavec)
+{
+ T_MeshSlotList::iterator it = m_meshSlots.find(ms);
+
+ assert (!(it == m_meshSlots.end()));
+ (*it).m_bVisible = visible;
+ (*it).m_bObjectColor = color;
+ (*it).m_RGBAcolor= rgbavec;
+}
+
+
+
+bool RAS_MaterialBucket::IsTransparant()
+{
+ return (m_material->IsTransparant());
+}
+
+
+
+void RAS_MaterialBucket::StartFrame()
+{
+}
+
+
+
+void RAS_MaterialBucket::EndFrame()
+{
+}
+
+
+
+void RAS_MaterialBucket::Render(const MT_Transform& cameratrans,
+ RAS_IRasterizer* rasty,
+ RAS_IRenderTools* rendertools)
+{
+
+ if (m_meshSlots.begin()== m_meshSlots.end())
+ return;
+
+ rendertools->SetViewMat(cameratrans);
+
+ rasty->SetMaterial(*m_material);
+
+ if (m_meshSlots.size() >0)
+ {
+
+ rendertools->SetClientObject((*m_meshSlots.begin()).m_clientObj);
+ }
+
+ bool dolights = m_material->GetDrawingMode()&16;
+
+ if ((rasty->GetDrawingMode() <= RAS_IRasterizer::KX_SOLID) || !dolights)
+ {
+ bool bUseLights = rendertools->ProcessLighting(-1);
+ }
+ else
+ {
+ bool bUseLights = rendertools->ProcessLighting(m_material->GetLightLayer());
+ }
+
+ int drawmode = (rasty->GetDrawingMode() < RAS_IRasterizer::KX_SOLID ?
+ 1: (m_material->UsesTriangles() ? 0 : 2));
+
+ for (T_MeshSlotList::const_iterator it = m_meshSlots.begin();
+ ! (it == m_meshSlots.end());it++)
+ {
+ if ((*it).m_bVisible)
+ {
+ rendertools->SetClientObject((*it).m_clientObj);
+
+ /* __NLA Do the deformation */
+ if ((*it).m_pDeformer)
+ (*it).m_pDeformer->Apply(m_material);
+ /* End __NLA */
+
+ rendertools->PushMatrix();
+ rendertools->applyTransform(rasty,(*it).m_OpenGLMatrix,m_material->GetDrawingMode());
+
+ // Use the text-specific IndexPrimitives for text faces
+ if (m_material->GetDrawingMode() & RAS_IRasterizer::RAS_RENDER_3DPOLYGON_TEXT)
+ {
+ rasty->IndexPrimitives_3DText(
+ (*it).m_mesh->GetVertexCache(m_material),
+ (*it).m_mesh->GetIndexCache(m_material),
+ drawmode,
+ m_material,
+ rendertools, // needed for textprinting on polys
+ (*it).m_bObjectColor,
+ (*it).m_RGBAcolor);
+
+ }
+ // Use the (slower) IndexPrimitives_Ex which can recalc face normals & such
+ // for deformed objects - eventually should be extended to recalc ALL normals
+ else if ((*it).m_pDeformer){
+ rasty->IndexPrimitives_Ex(
+ (*it).m_mesh->GetVertexCache(m_material),
+ (*it).m_mesh->GetIndexCache(m_material),
+ drawmode,
+ m_material,
+ rendertools, // needed for textprinting on polys
+ (*it).m_bObjectColor,
+ (*it).m_RGBAcolor
+ );
+ }
+ // Use the normal IndexPrimitives
+ else
+ {
+ rasty->IndexPrimitives(
+ (*it).m_mesh->GetVertexCache(m_material),
+ (*it).m_mesh->GetIndexCache(m_material),
+ drawmode,
+ m_material,
+ rendertools, // needed for textprinting on polys
+ (*it).m_bObjectColor,
+ (*it).m_RGBAcolor
+ );
+ }
+
+ rendertools->PopMatrix();
+ }
+ }
+}
+
+