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Diffstat (limited to 'source/gameengine/Rasterizer/RAS_MaterialBucket.h')
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diff --git a/source/gameengine/Rasterizer/RAS_MaterialBucket.h b/source/gameengine/Rasterizer/RAS_MaterialBucket.h
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+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+#ifndef __RAS_MATERIALBUCKET
+#define __RAS_MATERIALBUCKET
+
+#include "RAS_TexVert.h"
+#include "GEN_Map.h"
+#include "STR_HashedString.h"
+
+#include "MT_Transform.h"
+#include "RAS_IPolygonMaterial.h"
+#include "RAS_Deformer.h" // __NLA
+#include <vector>
+#include <map>
+#include <set>
+using namespace std;
+
+typedef vector< vector<class RAS_TexVert>* > vecVertexArray;
+typedef vector<unsigned int> KX_IndexArray;
+typedef vector< KX_IndexArray* > vecIndexArrays;
+
+typedef vector<RAS_TexVert> KX_VertexArray;
+
+
+
+struct KX_VertexIndex {
+public:
+ KX_VertexIndex(int size);
+ void SetIndex(short loc,short index);
+ short m_vtxarray;
+ short m_indexarray[4];
+ short m_size;
+};
+
+
+
+class KX_MeshSlot
+{
+public:
+ void* m_clientObj;
+ RAS_Deformer* m_pDeformer; // __NLA
+ double* m_OpenGLMatrix;
+ class RAS_MeshObject* m_mesh;
+ mutable bool m_bVisible; // for visibility
+ mutable bool m_bObjectColor;
+ mutable MT_Vector4 m_RGBAcolor;
+
+ KX_MeshSlot() :m_bVisible(true), m_pDeformer(NULL) {}
+ // KX_MeshSlot() :m_bVisible(true) {}
+
+ bool Less(const KX_MeshSlot& lhs) const;
+};
+
+
+inline bool operator <( const KX_MeshSlot& rhs,const KX_MeshSlot& lhs)
+{
+ return ( rhs.Less(lhs));
+}
+
+
+class RAS_MaterialBucket
+{
+ typedef std::set<KX_MeshSlot> T_MeshSlotList;
+
+ T_MeshSlotList m_meshSlots;
+ bool m_bScheduled;
+ bool m_bModified;
+ RAS_IPolyMaterial* m_material;
+ double* m_pOGLMatrix;
+
+public:
+ RAS_MaterialBucket(RAS_IPolyMaterial* mat);
+ virtual ~RAS_MaterialBucket() {}
+
+ void Render(const MT_Transform& cameratrans,
+ class RAS_IRasterizer* rasty,
+ class RAS_IRenderTools* rendertools);
+
+ void SchedulePolygons(int drawingmode);
+ void ClearScheduledPolygons();
+
+ RAS_IPolyMaterial* GetPolyMaterial();
+ bool IsTransparant();
+
+ static void StartFrame();
+ static void EndFrame();
+
+ void SetMeshSlot(KX_MeshSlot& ms);
+ void RemoveMeshSlot(KX_MeshSlot& ms);
+ void MarkVisibleMeshSlot(KX_MeshSlot& ms,
+ bool visible,
+ bool color,
+ const MT_Vector4& rgbavec);
+};
+
+
+#endif //__KX_BUCKET