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Diffstat (limited to 'source/gameengine/Rasterizer/RAS_MeshObject.h')
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diff --git a/source/gameengine/Rasterizer/RAS_MeshObject.h b/source/gameengine/Rasterizer/RAS_MeshObject.h
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+++ b/source/gameengine/Rasterizer/RAS_MeshObject.h
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+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+#ifndef __RAS_MESHOBJECT
+#define __RAS_MESHOBJECT
+
+
+#ifdef WIN32
+// disable the STL warnings ("debug information length > 255")
+#pragma warning (disable:4786)
+#endif
+
+#include <vector>
+#include <set>
+
+#include "RAS_Polygon.h"
+#include "MT_Transform.h"
+
+#include "GEN_HashedPtr.h"
+
+class KX_ArrayOptimizer
+{
+public:
+ KX_ArrayOptimizer(int index)
+ : m_index1(index)
+ {};
+ virtual ~KX_ArrayOptimizer();
+
+ vector<KX_VertexArray*> m_VertexArrayCache1;
+ vector<int> m_TriangleArrayCount;
+ vector<KX_IndexArray*> m_IndexArrayCache1;
+
+ /**
+ order in which they are stored into the mesh
+ */
+ int m_index1;
+};
+
+struct RAS_TriangleIndex
+{
+public:
+ int m_index[3];
+ bool m_collider;
+};
+
+class RAS_MatArrayIndex
+{
+public:
+
+ int m_arrayindex1;
+ int m_matid;
+ int m_array;
+ int m_index;
+
+ inline bool Less(const RAS_MatArrayIndex& lhs) const {
+ bool result =
+ ( (m_matid < lhs.m_matid) ||
+ ((m_matid == lhs.m_matid)&&(m_array < lhs.m_array)) ||
+ ((m_matid == lhs.m_matid) && (m_array == lhs.m_array) &&
+ (m_index < lhs.m_index))
+
+ );
+ return result;
+
+ }
+
+
+};
+inline bool operator <( const RAS_MatArrayIndex& rhs,const RAS_MatArrayIndex& lhs)
+{
+ return ( rhs.Less(lhs));
+}
+
+
+class RAS_MeshObject
+{
+
+ enum { BUCKET_MAX_INDICES = 2048 };//2048};//8192};
+ enum { BUCKET_MAX_TRIANGLES = 1024 };
+
+ // GEN_Map<class RAS_IPolyMaterial,KX_ArrayOptimizer*> m_matVertexArrayS;
+ //vector<class RAS_IPolyMaterial*,KX_ArrayOptimizer> m_vertexArrays;
+ virtual KX_ArrayOptimizer* GetArrayOptimizer(RAS_IPolyMaterial* polymat);
+ //vector<RAS_Polygon*> m_polygons;
+
+ unsigned int m_debugcolor;
+ bool m_bModified;
+ int m_lightlayer;
+
+ vector<class RAS_Polygon*> m_Polygons;
+ STR_String m_name;
+ static STR_String s_emptyname;
+
+protected:
+ GEN_Map<class RAS_IPolyMaterial,KX_ArrayOptimizer*> m_matVertexArrayS;
+ typedef set<class RAS_MaterialBucket*> BucketMaterialSet;
+
+ BucketMaterialSet m_materials;
+public:
+ // for now, meshes need to be in a certain layer (to avoid sorting on lights in realtime)
+ RAS_MeshObject(int lightlayer);
+ virtual ~RAS_MeshObject();
+
+ vector<RAS_IPolyMaterial*> m_sortedMaterials;
+ vector<vector<RAS_MatArrayIndex> > m_xyz_index_to_vertex_index_mapping;
+ vector<RAS_TriangleIndex > m_triangle_indices;
+
+ int GetLightLayer();
+ int NumMaterials();
+ const STR_String& GetMaterialName(int matid);
+ RAS_MaterialBucket* GetMaterialBucket(int matid);
+ const STR_String& GetTextureName(int matid);
+ virtual void AddPolygon(RAS_Polygon* poly);
+ void UpdateMaterialList();
+
+ int NumPolygons();
+ RAS_Polygon* GetPolygon(int num);
+
+ virtual void Bucketize(
+ double* oglmatrix,
+ void* clientobj,
+ bool useObjectColor,
+ const MT_Vector4& rgbavec
+ );
+
+ void RemoveFromBuckets(
+ double* oglmatrix,
+ void* clientobj
+ );
+
+ void MarkVisible(
+ double* oglmatrix,
+ void* clientobj,
+ bool visible,
+ bool useObjectColor,
+ const MT_Vector4& rgbavec
+ );
+
+ void DebugColor(unsigned int abgr);
+
+ void SchedulePolygons(
+ int drawingmode,
+ class RAS_IRasterizer* rasty
+ );
+
+ void ClearArrayData();
+
+ set<RAS_MaterialBucket*>::iterator GetFirstMaterial();
+ set<RAS_MaterialBucket*>::iterator GetLastMaterial();
+
+ virtual RAS_TexVert* GetVertex(
+ short array,
+ short index,
+ RAS_IPolyMaterial* polymat
+ );
+
+ virtual int FindVertexArray(
+ int numverts,
+ RAS_IPolyMaterial* polymat
+ );
+
+ void SchedulePoly(
+ const KX_VertexIndex& idx,
+ int numverts,
+ RAS_IPolyMaterial* mat
+ );
+
+ void ScheduleWireframePoly(
+ const KX_VertexIndex& idx,
+ int numverts,
+ int edgecode,
+ RAS_IPolyMaterial* mat
+ );
+
+ // find (and share) or add vertices
+ // for some speedup, only the last 20 added vertices are searched for equality
+
+ virtual int FindOrAddVertex(
+ int vtxarray,
+ const MT_Point3& xyz,
+ const MT_Point2& uv,
+ const unsigned int rgbacolor,
+ const MT_Vector3& normal,
+ RAS_IPolyMaterial* mat,
+ int orgindex
+ );
+
+ const vecVertexArray& GetVertexCache (RAS_IPolyMaterial* mat);
+
+ int GetVertexArrayLength(RAS_IPolyMaterial* mat);
+
+ RAS_TexVert* GetVertex(
+ int matid,
+ int index
+ );
+
+ const vecIndexArrays& GetIndexCache (RAS_IPolyMaterial* mat);
+ void SetName(STR_String name);
+ const STR_String& GetName();
+};
+
+#endif //__RAS_MESHOBJECT