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Diffstat (limited to 'source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_CheckVertexArrays.cpp')
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_CheckVertexArrays.cpp61
1 files changed, 61 insertions, 0 deletions
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_CheckVertexArrays.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_CheckVertexArrays.cpp
new file mode 100644
index 00000000000..ff57e7ab102
--- /dev/null
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_CheckVertexArrays.cpp
@@ -0,0 +1,61 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+#include "RAS_CheckVertexArrays.h"
+
+#ifdef WIN32
+#include <windows.h>
+#endif // WIN32
+#include "GL/gl.h"
+
+#include "STR_String.h"
+
+
+bool RAS_SystemSupportsVertexArrays() {
+
+ bool result = false;
+
+ char* ext = (char*) glGetString(GL_EXTENSIONS);
+ STR_String extensions;
+
+ if (ext)
+ extensions = STR_String(ext);
+
+#ifdef WIN32
+ if (extensions.Find("GL_EXT_compiled_vertex_array") >= 0)
+ {
+ result=true;
+ }
+#endif //WIN32
+
+ return result;
+
+}