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Diffstat (limited to 'source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h')
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diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
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+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+#ifndef __RAS_OPENGLRASTERIZER
+#define __RAS_OPENGLRASTERIZER
+
+#ifdef WIN32
+#pragma warning (disable:4786)
+#endif
+
+#include "MT_CmMatrix4x4.h"
+#include <vector>
+using namespace std;
+
+
+#include "RAS_IRasterizer.h"
+#include "RAS_MaterialBucket.h"
+#include "RAS_ICanvas.h"
+
+/**
+ * 3D rendering device context.
+ */
+class RAS_OpenGLRasterizer : public RAS_IRasterizer
+{
+
+ RAS_ICanvas* m_2DCanvas;
+
+ // fogging vars
+ bool m_fogenabled;
+ float m_fogstart;
+ float m_fogdist;
+ float m_fogr;
+ float m_fogg;
+ float m_fogb;
+
+ float m_redback;
+ float m_greenback;
+ float m_blueback;
+ float m_alphaback;
+
+ bool m_bEXT_compiled_vertex_array;
+
+ double m_time;
+ MT_CmMatrix4x4 m_viewmatrix;
+ MT_Point3 m_campos;
+
+ int m_stereomode;
+ int m_curreye;
+ float m_eyeseparation;
+ float m_focallength;
+ int m_noOfScanlines;
+
+protected:
+ int m_drawingmode;
+ /** Stores the caching information for the last material activated. */
+ RAS_IPolyMaterial::TCachingInfo m_materialCachingInfo;
+
+public:
+ double GetTime();
+ RAS_OpenGLRasterizer(RAS_ICanvas* canv);
+ virtual ~RAS_OpenGLRasterizer();
+
+
+
+ enum
+ {
+ KX_BOUNDINGBOX = 1,
+ KX_WIREFRAME,
+ KX_SOLID,
+ KX_SHADED,
+ KX_TEXTURED
+ };
+
+ enum
+ {
+ KX_DEPTHMASK_ENABLED =1,
+ KX_DEPTHMASK_DISABLED,
+ };
+ virtual void SetDepthMask(int depthmask);
+
+ virtual void SetMaterial(const RAS_IPolyMaterial& mat);
+ virtual bool Init();
+ virtual void Exit();
+ virtual bool BeginFrame(int drawingmode, double time);
+ virtual void ClearDepthBuffer();
+ virtual void ClearCachingInfo(void);
+ virtual void EndFrame();
+ virtual void SetRenderArea();
+
+ virtual void SetStereoMode(const int stereomode);
+ virtual bool Stereo();
+ virtual void SetEye(const int eye);
+ virtual void SetEyeSeparation(const float eyeseparation);
+ virtual void SetFocalLength(const float focallength);
+
+ virtual void SwapBuffers();
+ virtual void IndexPrimitives(
+ const vecVertexArray& vertexarrays,
+ const vecIndexArrays & indexarrays,
+ int mode,
+ class RAS_IPolyMaterial* polymat,
+ class RAS_IRenderTools* rendertools,
+ bool useObjectColor,
+ const MT_Vector4& rgbacolor
+ );
+
+ virtual void IndexPrimitives_Ex(
+ const vecVertexArray& vertexarrays,
+ const vecIndexArrays & indexarrays,
+ int mode,
+ class RAS_IPolyMaterial* polymat,
+ class RAS_IRenderTools* rendertools,
+ bool useObjectColor,
+ const MT_Vector4& rgbacolor
+ );
+
+ virtual void IndexPrimitives_3DText(
+ const vecVertexArray& vertexarrays,
+ const vecIndexArrays & indexarrays,
+ int mode,
+ class RAS_IPolyMaterial* polymat,
+ class RAS_IRenderTools* rendertools,
+ bool useObjectColor,
+ const MT_Vector4& rgbacolor
+ );
+
+ virtual void SetProjectionMatrix(MT_CmMatrix4x4 & mat);
+ virtual void SetProjectionMatrix(MT_Matrix4x4 & mat);
+ virtual void SetViewMatrix(
+ const MT_Matrix4x4 & mat,
+ const MT_Vector3& campos,
+ const MT_Point3 &camLoc,
+ const MT_Quaternion &camOrientQuat
+ );
+
+ virtual const MT_Point3& GetCameraPosition();
+ virtual void LoadViewMatrix();
+
+ virtual void SetFog(
+ float start,
+ float dist,
+ float r,
+ float g,
+ float b
+ );
+
+ virtual void SetFogColor(
+ float r,
+ float g,
+ float b
+ );
+
+ virtual void SetFogStart(float fogstart);
+ virtual void SetFogEnd(float fogend);
+
+ void DisableFog();
+ virtual void DisplayFog();
+
+ virtual void SetBackColor(
+ float red,
+ float green,
+ float blue,
+ float alpha
+ );
+
+ virtual void SetDrawingMode(int drawingmode);
+ virtual int GetDrawingMode();
+
+ virtual void EnableTextures(bool enable);
+ virtual void SetCullFace(bool enable);
+
+ virtual MT_Matrix4x4 GetFrustumMatrix(
+ float left,
+ float right,
+ float bottom,
+ float top,
+ float frustnear,
+ float frustfar
+ );
+
+ virtual void SetSpecularity(
+ float specX,
+ float specY,
+ float specZ,
+ float specval
+ );
+
+ virtual void SetShinyness(float shiny);
+ virtual void SetDiffuse(
+ float difX,
+ float difY,
+ float difZ,
+ float diffuse
+ );
+
+};
+
+#endif //__RAS_OPENGLRASTERIZER