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Diffstat (limited to 'source/gameengine/Rasterizer/RAS_TexVert.h')
-rw-r--r--source/gameengine/Rasterizer/RAS_TexVert.h98
1 files changed, 98 insertions, 0 deletions
diff --git a/source/gameengine/Rasterizer/RAS_TexVert.h b/source/gameengine/Rasterizer/RAS_TexVert.h
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+++ b/source/gameengine/Rasterizer/RAS_TexVert.h
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+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+#ifndef __RAS_TEXVERT
+#define __RAS_TEXVERT
+
+
+#include "MT_Point3.h"
+#include "MT_Point2.h"
+#include "MT_Transform.h"
+
+
+static MT_Point3 g_pt3;
+static MT_Point2 g_pt2;
+
+#define TV_CALCFACENORMAL 0x0001
+
+class RAS_TexVert
+{
+
+ float m_localxyz[3]; // 3*4=12 = 24
+ float m_uv1[2]; // 2*4=8 = 24 + 16 = 40
+ unsigned int m_rgba; //4 = 40 + 4 = 44
+ short m_normal[3]; //3*2=6 = 50
+ short m_flag; //32 bytes total size, fits nice = 52 = not fit nice
+
+
+public:
+ short getFlag() const;
+ RAS_TexVert()// :m_xyz(0,0,0),m_uv(0,0),m_rgba(0)
+ {}
+ RAS_TexVert(const MT_Point3& xyz,
+ const MT_Point2& uv,
+ const unsigned int rgba,
+ const short *normal,
+ const short flag);
+ ~RAS_TexVert() {};
+
+ // leave multiline for debugging
+ const float* getUV1 () const;
+
+ //const float* getUV1 () const {
+ // return m_uv1;
+ //};
+
+ const MT_Point3& xyz();
+
+ void SetXYZ(const MT_Point3& xyz);
+ void SetUV(const MT_Point2& uv);
+ void SetRGBA(const unsigned int rgba);
+ void SetNormal(const MT_Vector3& normal);
+ void SetFlag(const short flag);
+ // leave multiline for debugging
+ const short* getNormal() const;
+ //const float* getLocalXYZ() const {
+ // return m_localxyz;
+ //};
+
+ const float* getLocalXYZ() const;
+ const unsigned int& getRGBA() const;
+ // compare two vertices, and return TRUE if both are almost identical (they can be shared)
+ bool closeTo(const RAS_TexVert* other);
+
+ bool closeTo(const MT_Point3& otherxyz,
+ const MT_Point2& otheruv,
+ const unsigned int otherrgba,
+ short othernormal[3]) const;
+};
+
+#endif //__RAS_TEXVERT