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Diffstat (limited to 'source/gameengine/SceneGraph/SG_Node.h')
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+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+#ifndef __SG_NODE_H
+#define __SG_NODE_H
+
+#include "SG_Spatial.h"
+
+#include <vector>
+
+typedef std::vector<SG_Node*> NodeList;
+
+class SG_Node : public SG_Spatial
+{
+
+public:
+
+ SG_Node(
+ void* clientobj,
+ void* clientinfo,
+ SG_Callbacks callbacks
+ );
+
+ SG_Node(
+ const SG_Node & other
+ );
+
+ virtual ~SG_Node();
+
+
+ /**
+ * Add a child to this object. This also informs the child of
+ * it's parent.
+ * This just stores a pointer to the child and does not
+ * make a deep copy.
+ */
+
+ void
+ AddChild(
+ SG_Node* child
+ );
+
+ /**
+ * Remove a child node from this object. This just removes the child
+ * pointer from the list of children - it does not destroy the child.
+ * This does not inform the child that this node is no longer it's parent.
+ * If the node was not a child of this object no action is performed.
+ */
+
+ void
+ RemoveChild(
+ SG_Node* child
+ );
+
+ /**
+ * Get the current list of children. Do not use this interface for
+ * adding or removing children please use the methods of this class for
+ * that.
+ * @return a reference to the list of children of this node.
+ */
+
+ NodeList&
+ GetSGChildren(
+ );
+
+ /**
+ * Get the current list of children.
+ * @return a const reference to the current list of children of this node.
+ */
+
+ const
+ NodeList&
+ GetSGChildren(
+ ) const;
+
+ /**
+ * Clear the list of children associated with this node
+ */
+
+ void
+ ClearSGChildren(
+ );
+
+ /**
+ * return the parent of this node if it exists.
+ */
+
+ SG_Node*
+ GetSGParent(
+ ) const ;
+
+
+ /**
+ * Set the parent of this node.
+ */
+
+ void
+ SetSGParent(
+ SG_Node* parent
+ );
+
+ /**
+ * Return the top node in this node's Scene graph hierarchy
+ */
+
+ const
+ SG_Node*
+ GetRootSGParent(
+ ) const;
+
+ /**
+ * Disconnect this node from it's parent
+ */
+
+ void
+ DisconnectFromParent(
+ );
+
+ /**
+ * Tell this node to treat it's parent as a vertex parent.
+ */
+
+ void
+ SetVertexParent(
+ bool isvertexparent
+ ) ;
+
+
+ /**
+ * Update the spatial data of this node. Iterate through
+ * the children of this node and update their world data.
+ */
+
+ void
+ UpdateWorldData(
+ double time
+ );
+
+ /**
+ * Update the simulation time of this node. Iterate through
+ * the children nodes and update their simulated time.
+ */
+
+ void
+ SetSimulatedTime(
+ double time,
+ bool resurse
+ );
+
+ /**
+ * Node replication functions.
+ */
+
+ SG_Node*
+ GetSGReplica(
+ );
+
+ void
+ Destruct(
+ );
+
+private:
+
+ void
+ ProcessSGReplica(
+ SG_Node* replica
+ );
+
+ /**
+ * The list of children of this node.
+ */
+ NodeList m_children;
+
+ /**
+ * The parent of this node may be NULL
+ */
+ SG_Node* m_SGparent;
+
+};
+#endif //__SG_NODE_H