Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/gameengine/SceneGraph/SG_Spatial.cpp')
-rw-r--r--source/gameengine/SceneGraph/SG_Spatial.cpp283
1 files changed, 283 insertions, 0 deletions
diff --git a/source/gameengine/SceneGraph/SG_Spatial.cpp b/source/gameengine/SceneGraph/SG_Spatial.cpp
new file mode 100644
index 00000000000..96370f28ef3
--- /dev/null
+++ b/source/gameengine/SceneGraph/SG_Spatial.cpp
@@ -0,0 +1,283 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#include "SG_Node.h"
+#include "SG_Spatial.h"
+#include "SG_Controller.h"
+#include "SG_ParentRelation.h"
+
+SG_Spatial::
+SG_Spatial(
+ void* clientobj,
+ void* clientinfo,
+ SG_Callbacks callbacks
+):
+
+ SG_IObject(clientobj,clientinfo,callbacks),
+ m_localPosition(MT_Point3(0,0,0)),
+ m_localScaling(MT_Vector3(1.f,1.f,1.f)),
+ m_localRotation(1,0,0,0,1,0,0,0,1),
+ m_parent_relation (NULL),
+
+ m_worldPosition(MT_Point3(0,0,0)),
+ m_worldScaling(MT_Vector3(1.f,1.f,1.f)),
+ m_worldRotation(0,0,0,0,0,0,0,0,0)
+
+{
+}
+
+SG_Spatial::
+SG_Spatial(
+ const SG_Spatial& other
+) :
+ SG_IObject(other),
+ m_localPosition(other.m_localPosition),
+ m_localScaling(other.m_localScaling),
+ m_localRotation(other.m_localRotation),
+ m_parent_relation(NULL),
+ m_worldPosition(other.m_worldPosition),
+ m_worldScaling(other.m_worldScaling),
+ m_worldRotation(other.m_worldRotation)
+{
+ // duplicate the parent relation for this object
+ m_parent_relation = other.m_parent_relation->NewCopy();
+}
+
+SG_Spatial::
+~SG_Spatial()
+{
+ delete (m_parent_relation);
+}
+
+ void
+SG_Spatial::
+SetParentRelation(
+ SG_ParentRelation *relation
+){
+ delete (m_parent_relation);
+ m_parent_relation = relation;
+}
+
+
+/**
+ * Update Spatial Data.
+ * Calculates WorldTransform., (either doing itsself or using the linked SGControllers)
+ */
+
+
+ void
+SG_Spatial::
+UpdateSpatialData(
+ const SG_Spatial *parent,
+ double time
+){
+
+ bool bComputesWorldTransform = false;
+
+ // update spatial controllers
+
+ SGControllerList::iterator cit = GetSGControllerList().begin();
+ SGControllerList::const_iterator c_end = GetSGControllerList().end();
+
+ for (;cit!=c_end;++cit)
+ {
+ bComputesWorldTransform = bComputesWorldTransform || (*cit)->Update(time);
+ }
+
+ // If none of the objects updated our values then we ask the
+ // parent_relation object owned by this class to update
+ // our world coordinates.
+
+ if (!bComputesWorldTransform)
+ {
+ ComputeWorldTransforms(parent);
+ }
+}
+
+void SG_Spatial::ComputeWorldTransforms(const SG_Spatial *parent)
+{
+ m_parent_relation->UpdateChildCoordinates(this,parent);
+}
+
+
+/**
+ * Position and translation methods
+ */
+
+
+ void
+SG_Spatial::
+RelativeTranslate(
+ const MT_Vector3& trans,
+ const SG_Spatial *parent,
+ bool local
+){
+ if (local) {
+ m_localPosition += m_localRotation * trans;
+ } else {
+ if (parent) {
+ m_localPosition += trans * parent->GetWorldOrientation();
+ } else {
+ m_localPosition += trans;
+ }
+ }
+}
+
+ void
+SG_Spatial::
+SetLocalPosition(
+ const MT_Point3& trans
+){
+ m_localPosition = trans;
+}
+
+ void
+SG_Spatial::
+SetWorldPosition(
+ const MT_Point3& trans
+) {
+ m_worldPosition = trans;
+}
+
+/**
+ * Scaling methods.
+ */
+
+ void
+SG_Spatial::
+RelativeScale(
+ const MT_Vector3& scale
+){
+ m_localScaling = m_localScaling * scale;
+}
+
+ void
+SG_Spatial::
+SetLocalScale(
+ const MT_Vector3& scale
+){
+ m_localScaling = scale;
+}
+
+
+ void
+SG_Spatial::
+SetWorldScale(
+ const MT_Vector3& scale
+){
+ m_worldScaling = scale;
+}
+
+/**
+ * Orientation and rotation methods.
+ */
+
+
+ void
+SG_Spatial::
+RelativeRotate(
+ const MT_Matrix3x3& rot,
+ bool local
+){
+ m_localRotation = m_localRotation * (
+ local ?
+ rot
+ :
+ (GetWorldOrientation().inverse() * rot * GetWorldOrientation()));
+}
+
+ void
+SG_Spatial::
+SetLocalOrientation(const MT_Matrix3x3& rot)
+{
+ m_localRotation = rot;
+}
+
+
+
+ void
+SG_Spatial::
+SetWorldOrientation(
+ const MT_Matrix3x3& rot
+) {
+ m_worldRotation = rot;
+}
+
+const
+ MT_Point3&
+SG_Spatial::
+GetLocalPosition(
+) const {
+ return m_localPosition;
+}
+
+const
+ MT_Matrix3x3&
+SG_Spatial::
+GetLocalOrientation(
+) const {
+ return m_localRotation;
+}
+
+const
+ MT_Vector3&
+SG_Spatial::
+GetLocalScale(
+) const{
+ return m_localScaling;
+}
+
+
+const
+ MT_Point3&
+SG_Spatial::
+GetWorldPosition(
+) const {
+ return m_worldPosition;
+}
+
+const
+ MT_Matrix3x3&
+SG_Spatial::
+GetWorldOrientation(
+) const {
+ return m_worldRotation;
+}
+
+const
+ MT_Vector3&
+SG_Spatial::
+GetWorldScaling(
+) const {
+ return m_worldScaling;
+}
+