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AgeCommit message (Expand)Author
2022-06-02Cleanup: remove "<pep8 compliant>" from headersCampbell Barton
2022-02-11File headers: SPDX License migrationCampbell Barton
2021-03-06Cleanup: unused importsCampbell Barton
2021-03-06Cleanup: unused argumentsCampbell Barton
2020-06-19UI: Grease Pencil Modifier Drag and Drop, Layout ChangesHans Goudey
2020-06-05UI: Drag and Drop Modifiers, Layout UpdatesHans Goudey
2020-05-29Modifiers: add invert vgroup weights options to operands of Mix modifier.D. O
2020-05-26Modifiers: Add normalize weights option to vertex weight modifiersCody Winchester
2020-05-13Simulation: Add modifier to access simulation dataJacques Lucke
2020-05-13Merge branch 'blender-v2.83-release'Pablo Dobarro
2020-05-13Fix T76306: Disable use creases when there is displacement dataPablo Dobarro
2020-05-11Cleanup: Add space line removed by errorAntonio Vazquez
2020-05-11GPencil: Replace material name with material pointer for Modifiers filterAntonio Vazquez
2020-05-11GPencil: New Percentage parameter in Build modifierAntonio Vazquez
2020-05-07Merge branch 'blender-v2.83-release'Philipp Oeser
2020-05-07Fix T75793: Mirror modifier UV flip only works on first UDIM TilePhilipp Oeser
2020-04-30Multires: Subdivide Simple and Subdivide LinearPablo Dobarro
2020-04-30Multires: Unsubdivide and Rebuild SubdivisionsPablo Dobarro
2020-04-30Multires: Enable sculpting in all subdivision levelsPablo Dobarro
2020-04-28GPencil: Remove redundant Control word from UIAntonio Vazquez
2020-04-28Cleanup: trailing whitespaceJacques Lucke
2020-04-19Fix T75878: Modifiers disappearing from UIJulian Eisel
2020-04-19GPencil: Add Texture modifierCody Winchester
2020-04-19Fix T75878: Modifiers disappearing from UIJulian Eisel
2020-04-14Add Complex Solidify option for thickness per faceHenrik Dick
2020-04-14Improve Solidify/Bevel Modifier cooperationHenrik Dick
2020-04-13Fix T75032: New complex solidify algorithm handles poorly merging threshold o...Henrik Dick
2020-04-10Modifiers: Add Bone option for Texture Mask ObjectCody Winchester
2020-04-02GPencil: Cleanup typo error for hardnessAntonio Vazquez
2020-03-31Add Voxel Mode to the Remesh modifierPablo Dobarro
2020-03-27Surface Deform modifier: add vertex group and strength control.Cody Winchester
2020-03-27Solidify modifier: add option to assign shell & rim geometry to selected vert...Cody Winchester
2020-03-27Warp modifier: add bone from and bone to options when using armature objectsCody Winchester
2020-03-24Add invert mapping option to proximity weight edit modifier, and some cleanup.Bastien Montagne
2020-03-24Modifiers: Vertex Weight Edit add invert curve falloff optionCody Winchester
2020-03-21GPencil: New Hardeness mode for Opacity modifierAntonio Vazquez
2020-03-20Multires: Disallow changing mode and quality after subdivisionSergey Sharybin
2020-03-13GPencil: Join Tint and Vertex Color modifierAntonio Vazquez
2020-03-12GPencil: Change Build modifier UI layout for Influence FiltersAntonio Vazquez
2020-03-12Ocean: add new spectra modes to the ocean modifierPhil Stopford
2020-03-10Modifiers: Corrective Smooth modifier, new Scale parameterLucas Veber
2020-03-09GPencil: Refactor of Draw Engine, Vertex Paint and all internal functionsAntonio Vazquez
2020-03-03Modifiers: Wave add invert vgroup optionBastien Montagne
2020-02-27UI: Clarify Laplacian DeformAaron Carlisle
2020-02-18Modifiers: UVWarp modifier add invert vgroup optionCody Winchester
2020-02-18Modifiers: Bevel modifier add invert vgroup optionCody Winchester
2020-02-18Modifiers: Explode modifier add invert vgroup optionCody Winchester
2020-02-18Modifiers: Laplacian Deform modifier add invert vgroup optionCody Winchester
2020-02-18Modifiers: Laplacian Smooth modifier add invert vgroup optionCody Winchester
2020-02-15Modifiers: Add option to directly specify a 2D transform for UVWarpLukas Stockner