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AgeCommit message (Expand)Author
2022-06-30EEVEE-Next: Add Film and RenderBuffers moduleClément Foucault
2022-06-28UI: Unhide the world mist panel if the mist pass is not enabledClément Foucault
2022-06-02Cleanup: remove "<pep8 compliant>" from headersCampbell Barton
2022-02-11File headers: SPDX License migrationCampbell Barton
2021-01-13UI: Revert design changes to data-block selector for the 2.92 releaseJulian Eisel
2020-12-18UI: Redesigned data-block selectorsJulian Eisel
2020-09-10UI: Use split layout for world mist settingsAaron Carlisle
2020-05-01UI: Use property split layout and decorators for material propertiesJulian Eisel
2019-05-19UI: add Panel.bl_order property to control order of panels for add-onsBrecht Van Lommel
2019-05-07Fix T64223: missing volume panel for Eevee worldBrecht Van Lommel
2018-11-26UI: rename "OpenGL" render engine to "Workbench".Brecht Van Lommel
2018-07-17Render: add "OpenGL" render engine.Brecht Van Lommel
2018-07-17World: Added 'Viewport Display' panelJeroen Bakker
2018-07-15UI: Use full width for ID blocks in World, Light, Camera, TexturePablo Vazquez
2018-07-05Shaders: add target setting to material output node.Brecht Van Lommel
2018-06-25UI: Single-column layout for View Layer, passes and WorldWilliam Reynish
2018-04-19Remove Blender Internal and legacy viewport from Blender 2.8.Ton Roosendaal
2018-04-18Workspaces: remove workspace engine, use 3D viewport draw mode instead.Brecht Van Lommel
2018-04-17Removing Blender Game Engine from Blender 2.8Dalai Felinto
2018-02-01Eevee: Add mist pass support.Clément Foucault
2017-10-16Workspace: Move engines to workspace and Properties Editor cleanupDalai Felinto
2017-08-02Cleanup: prefer tuples over listsCampbell Barton
2017-08-01Render: make Cycles and Evee support each other's output material nodes.Brecht Van Lommel
2017-06-15Expose World ID panel for EeveeDalai Felinto
2017-06-01Merge branch 'master' into blender2.8Sergey Sharybin
2017-06-01Cleanup: use row() sub-layout to expand enum properties horizontalyraa
2017-05-30Eevee: UI add world and material nodetree layout.Clément Foucault
2017-04-26Eevee: World default shader.Clément Foucault
2017-03-19Moving classes to separate listing broke panel orderCampbell Barton
2017-03-18PyAPI: remove bpy.utils.register_module()Campbell Barton
2016-07-28Use COMPAT_ENGINES instead of RenderEngine.use_game_engine for panel poll met...Mitchell Stokes
2015-01-29cleanup: pep8Campbell Barton
2014-10-17Cleanup, since we don't put Cycles compat into regular bl_ui files. ;)Bastien Montagne
2013-11-20Blender Internal:Thomas Dinges
2012-07-29style cleanupCampbell Barton
2012-07-29User Interface Scripts:Thomas Dinges
2012-03-112.6 UI:Thomas Dinges
2011-11-02Related to #29092: make the working of the Mist Intensity option more clear inBrecht Van Lommel
2011-09-21remove use of gettext: _("...") style translation now its handled by rna.Campbell Barton
2011-09-15Fixing issues with i18n stuff:Sergey Sharybin
2011-09-01merge with trunk r39834Xiao Xiangquan
2011-08-12import common classes from bpy.types, saves ~1000 python getattrs on startup.Campbell Barton
2011-08-10merge with trunk r39216Xiao Xiangquan
2011-07-29merge with trunk r38787Xiao Xiangquan
2011-07-29pep8 cleanup, also print message when attempting to run in animation player m...Campbell Barton
2011-07-242.5 World Buttons:Thomas Dinges
2011-04-04fix [#26754] Live Edit and Editing UI scripts don't workCampbell Barton
2011-03-21move script directories for internal blender scripts.Campbell Barton