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AgeCommit message (Expand)Author
2016-06-13Fix glShadeModel being left flat in edit-mode drawCampbell Barton
2016-06-09Flat shading for basic shaderAlexander Romanov
2016-06-08Fix edit-mesh draw not disabling stippleCampbell Barton
2016-06-02Fix for GLSL uniform being update from inside glBegin/glEndSergey Sharybin
2016-06-01Fix wrong vertex colors in edit modeSergey Sharybin
2016-05-31Properly handle vertex color color space for Cycles GLSLSergey Sharybin
2016-04-26Support multiple tangents for BI render & viewportAlexander Romanov
2016-02-03Fix T47249: Wrong edit-mesh material color w/ hidden facesCampbell Barton
2016-01-20Fix for tangent regression w/ looptri changesCampbell Barton
2016-01-20Cleanup: style, use constCampbell Barton
2015-12-27OpenGL: stipple support added to basic GLSL shaderAlexander Romanov
2015-12-08OpenGL: split off framebuffer, shader and texture code into separate files.Brecht Van Lommel
2015-12-06OpenGL: pass flag to indicate of drawMappedFaces needs to use normals.Brecht Van Lommel
2015-11-24OpenGL: clean up use of old extensionsMike Erwin
2015-10-11Fix warnings and remove casts by adding copy_vx_vx_uchar() functions.Brecht Van Lommel
2015-09-04Quiet warningsJulian Eisel
2015-08-24Fix editmesh GLSL tangent drawingCampbell Barton
2015-08-20Use BVH-overlap for mesh self-intersection displayCampbell Barton
2015-07-17Cleanup: wsCampbell Barton
2015-07-16Add tessellation data to DerivedMesh (LoopTri)Campbell Barton
2015-07-14Move from MTFace to MTexPoly w/ texture checksCampbell Barton
2015-07-02DerivedMesh: cleanup & minor edirsCampbell Barton
2015-05-21Fix T44744, tangents incorrect in edit mode.Antony Riakiotakis
2015-05-19BMesh: editmode drawing set every faces materialCampbell Barton
2015-05-05Math Lib: rename fill_*, to copy_*Campbell Barton
2015-03-21Cleanup: constify scene/modifiersCampbell Barton
2015-02-05Add Custom Loop Normals.Bastien Montagne
2015-01-19Make use/computation of lnors consistant.Bastien Montagne
2015-01-11Fix T43208 material flickering in edit mode.Antony Riakiotakis
2015-01-02Fix T43099: Modifiers in edit mode might mess up materialsSergey Sharybin
2015-01-01cleanup: redundant casts & const cast correctnessCampbell Barton
2014-12-26Fix T43010 regression in material setting.Antony Riakiotakis
2014-11-28Material not set in edit derived meshes after last material modificationAntony Riakiotakis
2014-11-27Fix T42653, solidify modifier not displaying correctly under edit mode.Antony Riakiotakis
2014-11-14Fix vertex colors being displayed wrong in GLSL in edit mode. Looks likeAntony Riakiotakis
2014-10-08Ghost Context RefactorJason Wilkins
2014-07-21GSOC 2013 paintAntony Riakiotakis
2014-06-13BLI_bitmap: rename macrosCampbell Barton
2014-04-30Code cleanup: remove unused includesCampbell Barton
2014-04-26Code cleanup: use 'const' for arrays (blenkernel)Campbell Barton
2014-04-23Fix T39781: Autosmooth feature: erroneously showing hidden vertices' normals ...Bastien Montagne
2014-04-21Fix stupid typo that broke split normal shading in edit mode, when there was ...Bastien Montagne
2014-04-17Code cleanup: use bools for DMCampbell Barton
2014-04-13Split Normals I (3/5): Add 3Dview shading support of split normals.Bastien Montagne
2014-04-13Split Normals I (2/5): Add basic BMesh support of split normals.Bastien Montagne
2014-04-13Split Normals I (1/5): basis for split normals (nearly nothing user-visible h...Bastien Montagne
2014-04-01Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT defineCampbell Barton
2014-03-25Editmode drawing: avoid glBegin/End for every tri (emDM_drawMappedFacesMat,GLSL)Campbell Barton
2014-03-25Code cleanup: editmode opengl drawingCampbell Barton
2014-03-23Fix T39351: Blender crashes when enabling Mesh Analysis.Lukas Tönne