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2021-03-13Cleanup: EEVEE: Split effect_ssr.glslClément Foucault
2021-03-10EEVEE: ScreenSpaceReflections: Add back support for planar reflectionsClément Foucault
2021-03-10Cleanup: EEVEE: Use correct prefix for view space vectorsClément Foucault
2021-03-10EEVEE: GGX: Use distribution of visible normal for samplingClément Foucault
2021-03-10EEVEE: ScreenSpaceReflections: Improve hit qualityClément Foucault
2021-03-08EEVEE: SSRayTrace: Cleanup/RefactorClément Foucault
2021-03-08EEVEE: Use Fullscreen maxZBuffer instead of halfresClément Foucault
2021-03-03EEVEE: SSR: Check reflection ray against geometric normalClément Foucault
2021-02-22Fix T85720 EEVEE: Contact shadows do not appear when enabling SSRClément Foucault
2021-02-21Cleanup: EEVEE: Use P and vP instead of worldPosition and viewPositionClément Foucault
2021-02-21Cleanup: EEVEE: change cameraVec macro to cameraVec(P)Clément Foucault
2021-02-21EEVEE: Planar Reflections: Fix regressionClément Foucault
2021-02-13EEVEE: Refactor closure_lit_lib.glslClément Foucault
2020-10-20EEVEE: Screen Space Reflection: Improve self intersection cases.Clément Foucault
2020-07-30EEVEE: GLSL refactor/cleanupClément Foucault
2019-09-07Cleanup: use post increment/decrementCampbell Barton
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
2019-03-12Eevee: Planar Ref.: Invert view matrix to remove triangle front face flipClément Foucault
2019-01-24Cleanup: add missing braces to draw managerCampbell Barton
2018-11-16Eevee: SSR: Only fade based on reflected pixel positionClément Foucault
2018-11-16Minor edits in `effect_ssr_frag.glsl`mano-wii
2018-05-16Shader Node Editor: Add Closure to RGB convertion node.Clément Foucault
2018-04-30Eevee: TAA: Use safe color when outputing the final color.Clément Foucault
2018-04-24EEVEE: Fix TAA spreading black disease.Clément Foucault
2018-04-22Cleanup: trailing spacesCampbell Barton
2018-01-22Eevee: SSR: Optimize the AO out when not enabled.Clément Foucault
2018-01-22Eevee: Put all constant uniforms in a global UBO.Clément Foucault
2018-01-17Eevee: SSR: Fix artifacts at object/background limits.Clément Foucault
2018-01-16Eevee: AO: Removes samples and denoise options.Clément Foucault
2018-01-16Eevee: Add macro to sample noise in utilTex.Clément Foucault
2018-01-16Eevee: SSR: Derive the brdf bias from the trace quality.Clément Foucault
2018-01-16Eevee: SSR: Enhance the halfres raytrace.Clément Foucault
2018-01-16Eevee: SSR: Optimise Texture fetches and solve noise issue.Clément Foucault
2018-01-16Eevee: SSR: Remove ray count and use integer texture for hit coord.Clément Foucault
2017-11-01Eevee: SSR: Use max lod on planar reflections.Clément Foucault
2017-10-12Eevee: Contact Shadows: Fix remaining artifacts.Clément Foucault
2017-10-07Eevee: Modify the raycast function to be more flexible.Clément Foucault
2017-10-02Eevee : SSR : Make sure to not apply Specular Occlusion to SSR.Clément Foucault
2017-09-25Eevee: Fix SSR in orthographic view.Clément Foucault
2017-09-13Eevee: Get rid of glitchy black SSR.Clément Foucault
2017-09-13Eevee: SSR: Making ray count a define rather than an uniform.Clément Foucault
2017-08-21Eevee: Offset the for each AA sample.Clément Foucault
2017-08-13Eevee: Optimize and improve GTAO Horizon searchClément Foucault
2017-08-11Eevee: Fix NaNClément Foucault
2017-08-10Eevee: SSR: Fix cone footprint estimation.Clément Foucault
2017-08-10Eevee: SSR: Refine Raytrace Algorithm.Clément Foucault
2017-08-10Eevee: Correct Mipmap texel alignment.Clément Foucault
2017-08-10Eevee: Small code codestyle and fixes.Clément Foucault
2017-07-31Eevee: SSR: Change clamp to a real clamp and add Max Roughness.Clément Foucault
2017-07-31Eevee: SSR: Rewrote the raytracing algorithm.Clément Foucault