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AgeCommit message (Expand)Author
2022-06-27Cleanup: DRW: Remove drw_view renaming MACROSClément Foucault
2022-05-13Cleanup: spelling in comments, capitalize tagsCampbell Barton
2022-04-14Metal: GLSL shader compatibility 3rd passJason Fielder
2022-03-22Metal: Make GLSL shader source MSL compliant alsoJason Fielder
2022-01-26D13910: Workbench: Port shaders to use GPUShaderCreateInfoClément Foucault
2021-07-03Cleanup: consistent use of tags: NOTE/TODO/FIXME/XXXCampbell Barton
2021-02-05Cleanup: correct spelling in commentsCampbell Barton
2020-09-15Liquid Simulation Display Options (GSoC 2020)Sriharsha Kotcharlakot
2020-07-30EEVEE: GLSL refactor/cleanupClément Foucault
2020-07-15Workbench: Replace viewvecs caculation by DRWViewClément Foucault
2020-06-29Fix T74220 Mantaflow Color Mapping not ignoring alpha valueClément Foucault
2020-03-18Objects: Eevee and workbench rendering of new Volume, Hair, PointCloudBrecht Van Lommel
2020-03-11Workbench Simplification RefactorClément Foucault
2020-03-11Smoke: put density/color in separate textures, fixes for workbench shaderBrecht Van Lommel
2019-10-17Fix T70678 Workbench: Smoke Sim display has incorrect offsetClément Foucault
2019-09-17DRW: Refactor to support draw call batchingClément Foucault
2019-09-14Revert "DRW: Refactor to support draw call batching"Clément Foucault
2019-09-13DRW: Refactor to support draw call batchingClément Foucault
2019-09-07Cleanup: use post increment/decrementCampbell Barton
2019-05-21Fix T58492: Removes jitter when using adaptive smoke domainsSebastián Barschkis
2019-05-14Cleanup: DRW: Move ModelMatrix declaration to common_view_libClément Foucault
2019-05-10DRW: Remove ModelViewMatrix UsageClément Foucault
2019-05-01Cleanup: comments (long lines) in drawCampbell Barton
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
2019-03-14Fix T60170: Eevee: smoke color does not apply permanentlyClément Foucault
2018-11-13Workbench: Volume: Fix slice display opacityClément Foucault
2018-11-07Workbench: Scale shadowing based on densityClément Foucault
2018-11-07Workbench: Add cubic filtering for smoke simulationClément Foucault
2018-11-07Workbench: Improve volume render by removing noise using temporal AAClément Foucault
2018-11-07Workbench: Fix volumetric blending leading to corrupted render resultsClément Foucault
2018-10-09Workbench: Smoke: Add support for Color Mappping for smoke debuggingClément Foucault
2018-10-08Workbench: Smoke: Port back Flame displayClément Foucault
2018-10-08Workbench: Smoke: Fix displayClément Foucault
2018-07-30Cleanup: trailing spaceCampbell Barton
2018-07-16Smoke: Port display to Workbench + object modeClément Foucault