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AgeCommit message (Expand)Author
2021-02-05Cleanup: correct spelling in commentsCampbell Barton
2021-02-01DRW: Fix render wrong orthographic depth conversionClément Foucault
2021-01-26Fix T84160: Wrong DOF when camera is overridenRichard Antalik
2021-01-05Eevee Cryptomatte: Store hashes in render result meta dataJeroen Bakker
2021-01-05Cleanup: remove UNUSED(..) from public function declarationsCampbell Barton
2020-10-19Spelling: It's Versus ItsHarley Acheson
2020-10-14Fix T81633 Workbench: TAA never resolve when enabling both X-Ray and cavityClément Foucault
2020-10-10Cleanup: use C comments for descriptive textCampbell Barton
2020-10-07Fix T79184: Specular highlight turns object black on some studio lightsClément Foucault
2020-09-19Cleanup: consistent TODO/FIXME formatting for namesCampbell Barton
2020-09-19Cleanup: spellingCampbell Barton
2020-09-16Fix T78653 Workbench: Broken Depth of Field in Viewport (Mac OSX)Clément Foucault
2020-09-15Liquid Simulation Display Options (GSoC 2020)Sriharsha Kotcharlakot
2020-09-15Workbench: Depth Of Field: Fix regression in look and avoid implicit castClément Foucault
2020-09-15Workbench: Depth Of Field: Fix undefined behavior with using texelFetchClément Foucault
2020-09-14Fix T80603 Workbench: Inverted alpha when renderingClément Foucault
2020-09-13Fix T80023 Invisible objects or glitches with object 'in front' + 'X-ray'Clément Foucault
2020-09-08GPUFramebuffer: Make GPU_framebuffer_read_depth more flexibleClément Foucault
2020-09-07GPU: Rename gpu_extensions to gpu_capabilitiesClément Foucault
2020-09-05GPUTexture: Change texture creation APIClément Foucault
2020-09-05Cleanup: GPUTexture: Remove use of GPU_texture_create_nDClément Foucault
2020-08-28DrawEngine: Shader Test SuiteJeroen Bakker
2020-08-28Fix T80141: Fix Compiling Workbench Volume Shaders (Mesa 20.0.8)Jeroen Bakker
2020-08-24Workbench: Fix assert with sculpt in textured color modeClément Foucault
2020-08-21GPUUniformBuf: Rename struct and change API a bitClément Foucault
2020-08-17Fix: Workbench Depth Of Field CrashJeroen Bakker
2020-08-08Cleanup: replace sizeof division with ARRAY_SIZE macroCampbell Barton
2020-08-08Cleanup: use array syntax for sizeof with fixed valuesCampbell Barton
2020-08-07Cleanup: declare arrays arrays where possibleCampbell Barton
2020-08-07Cleanup: Draw, Clang-Tidy else-after-return fixes (incomplete)Sybren A. Stüvel
2020-08-07Merge branch 'blender-v2.90-release' into masterJacques Lucke
2020-08-07Code Style: use "#pragma once" in source directoryJacques Lucke
2020-08-05Merge branch 'blender-v2.90-release'Julian Eisel
2020-08-05Workbench: Fix broken id passClément Foucault
2020-08-05Fix T79509 Workbench: Object color mode broken if more than 4096 objectsClément Foucault
2020-07-30EEVEE: GLSL refactor/cleanupClément Foucault
2020-07-30Cleanup: GPU: Remove GPU_draw.h and move fluid gpu function to DRWClément Foucault
2020-07-30Cleanup: Split gpu_texture_image.c into BKE and IMB modulesClément Foucault
2020-07-29Cleanup: GPU: Move Image based function to GPU_draw.hClément Foucault
2020-07-29Workbench/Eeevee: Minor refactor in smoke draw functionSebastián Barschkis
2020-07-26Cleanup: Image: Rename redundant enum for clarityClément Foucault
2020-07-26GPUTexture: Replace GL textarget enum by Image enumClément Foucault
2020-07-21Cleanup: CodeQuality: Replace OB_DRAWXRAY by OB_DRAW_IN_FRONTClément Foucault
2020-07-20Python API: option to use OpenGL context in RenderEngine.renderMiguel Pozo
2020-07-19Cleanup: spellingCampbell Barton
2020-07-16Cleanup: GPU: Replace all glReadPixels by GPU equivalentClément Foucault
2020-07-15PointCloud: Initial rendering support for WorkbenchClément Foucault
2020-07-15Workbench: Replace viewvecs caculation by DRWViewClément Foucault
2020-07-15GPU: Shader: Move IN_OUT define to shader GPU_shader_create_exClément Foucault
2020-07-09Sculpt: Make Sculpt Vertex Colors features experimentalPablo Dobarro