Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2022-08-30DRW: Change binding APIdrw-manager-nextClément Foucault
2022-08-30EEVEE-Next: Light Culling: Use new DRW APIClément Foucault
2022-08-30EEVEE-Next: Motion Blur: Use new DRW APIClément Foucault
2022-08-30EEVEE-Next: HiZbuffer: Use new DRW APIClément Foucault
2022-08-30EEVEE-Next: Port depth of field to use new DRW APIClément Foucault
2022-08-30EEVEE-Next: Fix shader compile errorClément Foucault
2022-08-30EEVEE-Next: Implement back transparency using PassSortableClément Foucault
2022-08-30EEVEE-Next fix out of bounds allocation.Clément Foucault
2022-08-29EEVEE-Next: Fix material sharingClément Foucault
2022-08-28EEVEE-Next: Move render view to be persistentClément Foucault
2022-08-27Fix 2 bugsClément Foucault
2022-08-27GPUCodegen: Do not use automatic resource location by defaultClément Foucault
2022-08-27A few more bugsClément Foucault
2022-08-27Fix several bugsClément Foucault
2022-08-27EEVEE next Use new Draw for light cullingClément Foucault
2022-08-27Fix warningsClément Foucault
2022-08-27EEVEEE-Next: Share resource slot definition avoiding lots of constants sharingClément Foucault
2022-08-26EEVEE-Next more support for new draw managerClément Foucault
2022-08-26Use more of the new API in eevee nextClément Foucault
2022-08-26Remove auto resource location fiasco for eevee nextClément Foucault
2022-08-25Fix eevee test caseClément Foucault
2022-08-24Add multidrawClément Foucault
2022-08-22Test: Update EEVEE to use part of the new draw managerClément Foucault
2022-08-18Cleanup: spelling, formatCampbell Barton
2022-08-17Cleanup: Remove redundant use of evaluated non-mesh objectsHans Goudey
2022-08-17Metaball: Evaluate metaball objects as mesh componentsHans Goudey
2022-08-17Cleanup: strip blank lines around comment blocksCampbell Barton
2022-08-17Cleanup: compiler warnings, clang-tidyCampbell Barton
2022-08-16EEVEE-Next: Reduce image bindings.Jeroen Bakker
2022-08-16Cleanup: spelling in commentsCampbell Barton
2022-08-16Cleanup: formatCampbell Barton
2022-08-15EEVEE-Next: HiZ Buffer: New implementationClément Foucault
2022-08-15Cleanup: fix typosBrecht Van Lommel
2022-08-15Cleanup: Suppress compilation warning in eevee_lights.Jeroen Bakker
2022-08-14EEVEE-Next: Light: Add light evaluation supportClément Foucault
2022-08-14EEVEE-Next: Light: New light moduleClément Foucault
2022-08-14GPencil: Engine: Make GL lights declaration optionalClément Foucault
2022-08-10Realtime Compositor: Fix clang tidy warningsOmar Emara
2022-08-10Realtime Compositor: Add evaluator and engineOmar Emara
2022-08-09DRW: DebugDraw: Port module to C++ and add GPU capabilitiesClément Foucault
2022-08-09Cleanup: use own username in code-comment tagsCampbell Barton
2022-08-09License headers: add missing license headersCampbell Barton
2022-08-05EEVEE-Next: Depth Of Field: Avoid Framebuffer setup cost for each redrawClément Foucault
2022-08-05EEVEE-Next: Depth Of Field: Add comment about failed optimization attemptClément Foucault
2022-08-05EEVEE-Next: Depth Of Field: Fix black tiles when max blur radius is lowClément Foucault
2022-08-05EEVEE-Next: Depth Of Field: Use random sampling in slight focus gatherClément Foucault
2022-08-05EEVEE-Next: Depth Of Field: Fix reduce passClément Foucault
2022-08-05EEVEE-Next: Depth Of Field: Improve image stabilityClément Foucault
2022-08-05EEVEE-Next: Depth Of Field: Fix glitch on foreground scattered bokehClément Foucault
2022-08-05EEVEE-Next: Depth Of Field: Improve Temporal stabilityClément Foucault