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AgeCommit message (Expand)Author
2018-10-09Eevee: Add support/Fix Object Info nodeClément Foucault
2018-09-19Merge branch 'master' into blender2.8Brecht Van Lommel
2018-08-27Revert "DRW: Remove unecessary GL calls"Clément Foucault
2018-08-27DRW: Remove unecessary GL callsClément Foucault
2018-08-14DRW: Fix incorrect default stencil valueClément Foucault
2018-08-03DRW: Augment Debug messagesClément Foucault
2018-08-02DRW: Add UBO binding checking routine.Clément Foucault
2018-07-18GWN: Port to GPU module: Replace GWN prefix by GPUClément Foucault
2018-07-08Cleanup: rename 'ct' to 'len' for size varsCampbell Barton
2018-07-03Cleanup: typosCampbell Barton
2018-06-10Workbench: Xray: Optimize and fix implementation.Clément Foucault
2018-06-04Workbench: Shadows: Fix cap being clipped by far plane.Clément Foucault
2018-06-01T54991: Restore support for Motion Path drawing in 2.8Joshua Leung
2018-05-31DRW: Fix DRW_shgroup_call_procedural_* vertex count.Clément Foucault
2018-05-30Cleanup: style/whitespaceCampbell Barton
2018-05-30DRW: Instance selection id: use Batch buffers instead of DRWInstanceDataClément Foucault
2018-05-30DRW: Add new per drawcall option to bypass culling.Clément Foucault
2018-05-30DRW: Add DRW_CALL_PROCEDURAL DRWCall type.Clément Foucault
2018-05-27Workbench: Shadows: Add frustum check and camera occlusion test.Clément Foucault
2018-05-27Workbench: Shadow: Use depth fail method for manifold objects.Clément Foucault
2018-05-26Cleanup: whitespace, long lines, duplicate includeCampbell Barton
2018-05-24Workbench: Revealage bufferJeroen Bakker
2018-05-20DRW: Rename some DRW_STATE_* for more consistency.Clément Foucault
2018-05-20Workbench: Shadow: Add Depth Fail methodClément Foucault
2018-05-20Cleanup: whitespace, duplicate includesCampbell Barton
2018-05-16GPUShader/DRW: Add Transform Feedback support.Clément Foucault
2018-05-11DRW: Add DRW_UNIFORM_FLOAT_COPY and DRW_UNIFORM_BOOL_COPY.Clément Foucault
2018-05-11Cleanup: use 'uint' in draw managerCampbell Barton
2018-05-07DRW: Fix incorrect blending function reset.Clément Foucault
2018-05-07DRW: Do not multiply alpha or color by alpha if not in blend more.Clément Foucault
2018-05-06DRW: Add DRW_STATE_WIRE_SMOOTH to draw smooth wires.Clément Foucault
2018-05-04Workbench: ShadowsJeroen Bakker
2018-05-03DRW: Add plane culling test.Clément Foucault
2018-05-02DRW: Add DRW_STATE_BLEND_PREMUL blend mode.Clément Foucault
2018-04-24DRW: Add visibility callback function.Clément Foucault
2018-04-21Cleanup: styleCampbell Barton
2018-04-19Cleanup: styleCampbell Barton
2018-04-17DRW: Perf: Early out empty passes.Clément Foucault
2018-04-17DRW: Add DRW_UNIFORM_INT_COPY.Clément Foucault
2018-04-16DRW: Fix outdated code.Clément Foucault
2018-04-16DRW/GWN: Add callId builtin uniform.Clément Foucault
2018-04-16DRW: Culling: Fix algorithm for asymmetric perspective frustum reconstruction.Germano
2018-04-16Fix T54491: Do not avoid the creation of inverted frustum.Germano
2018-04-16DRW: Culling: Reorganize frustum_boundbox_calc to match comments.Germano
2018-04-16Fix unreported error: Algorithm for extracting the Bounding Sphere from an Or...Germano
2018-04-16Fix rBb31ebd8c5c55: the asymmetric furstrum algorithm was still incorrect.Germano
2018-04-16Fix T54609: Erros in precise BBox extraction algorithmGermano
2018-04-16Cleanup: unused functionCampbell Barton
2018-04-15DRW: Fix culling algorithm for cascade shadow maps.Clément Foucault
2018-04-04Fix part of T53497: Eevee stuttering on macOS for the first few seconds of us...Brecht Van Lommel