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AgeCommit message (Expand)Author
2022-10-01Sculpt: Fix T101467: Improper vertex count in pbvh drawJoseph Eagar
2022-10-01Sculpt: Upload white for color attributes in multires in sculptJoseph Eagar
2022-10-01Sculpt: Fix T101503: Memory corruption in multires faceset drawingJoseph Eagar
2022-09-30Attribute Node: refactor lookup to remove duplication between engines.Alexander Gavrilov
2022-09-30Cleanup: Move draw_manager_data.cc to C++Hans Goudey
2022-09-30Cleanup: quiet unused parameter warning in lambda functionPhilipp Oeser
2022-09-30Cleanup: use function style casts for C++Campbell Barton
2022-09-30Cleanup: Move files that use mesh runtime data to C++Hans Goudey
2022-09-29Sculpt: fix draw face sets not updating on first strokeJoseph Eagar
2022-09-29Sculpt: fix missing nullptr check in pbvh drawJoseph Eagar
2022-09-29Cleanup: quiet warnings (unused arg & trailing fullstop)Campbell Barton
2022-09-29Sculpt: fix missing nullptr check in pbvh drawJoseph Eagar
2022-09-29Cleanup: spelling in commentsCampbell Barton
2022-09-29Cleanup: replace UNUSED() with commented argumentsCampbell Barton
2022-09-29Cleanup: formatCampbell Barton
2022-09-29Cleanup: fix unused variable warnings in draw_pbvh.ccJoseph Eagar
2022-09-29Cleanup: remove duplicate declarationJoseph Eagar
2022-09-29Sculpt: Rewrite PBVH drawJoseph Eagar
2022-09-28Geometry Nodes: viewport previewJacques Lucke
2022-09-28Cleanup: spelling in commentsCampbell Barton
2022-09-27GPU: Revert part of D16017 that was accidentally commitedClément Foucault
2022-09-26Cleanup: replace C-style casts with functional casts for numeric typesCampbell Barton
2022-09-25Cleanup: replace C-style casts with functional casts for numeric typesCampbell Barton
2022-09-25Cleanup: replace static_casts with functional casts for numeric typesCampbell Barton
2022-09-25Cleanup: use 'u' prefixed integer types for brevity & cast styleCampbell Barton
2022-09-25Cleanup: remove redundant double parenthesisCampbell Barton
2022-09-24BLF: Refactor of DPIHarley Acheson
2022-09-23Mesh: Move selection flags to generic attributesHans Goudey
2022-09-23Mesh: Use cached looptris in draw cache extractionHans Goudey
2022-09-23Mesh: Move sculpt face sets to a generic attributeHans Goudey
2022-09-23Cleanup: fix compiler errorsJacques Lucke
2022-09-23Depsgraph: generalize passing parameters to depsgraph object iteratorJacques Lucke
2022-09-23Cleanup: compiler warningsCampbell Barton
2022-09-22Curves editmode: show point selectionPhilipp Oeser
2022-09-22Metal: GLSL shader compatibility changes for global uniform and interface nam...Jason Fielder
2022-09-22Metal: MTLContext implementation and immediate mode rendering support.Thomas Dinges
2022-09-19Cleanup: spellingCampbell Barton
2022-09-19Cleanup: prefer 'arg' over 'params' for sphinx documentationCampbell Barton
2022-09-17DRW: Debug: Fix row / column counters not being reset on initClément Foucault
2022-09-17DRW: GPU wrapper: Add new StorageVectorBufferClément Foucault
2022-09-16Fix T101100: missing smooth shading with linked subdivision surface in editmodeBrecht Van Lommel
2022-09-16Eevee: Add support for Nishita sky textureLukas Stockner
2022-09-16Revert "EEVEE: Fix volumetric resolve in large scenes."Jeroen Bakker
2022-09-14ViewLayer: Lazy sync of scene data.Monique Dewanchand
2022-09-14Adding `const Scene*` parameter in many areas.Monique Dewanchand
2022-09-13EEVEE: Fix volumetric resolve in large scenes.Jeroen Bakker
2022-09-12Sculpt: Fix T100941: Draw cache invalidation loopJoseph Eagar
2022-09-09Subdiv: Avoid quadratic runtime for loose edgesHans Goudey
2022-09-09Cleanup: Remove unused attribute in draw manager.Jeroen Bakker
2022-09-09Cleanup: format, trailing spaceCampbell Barton