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AgeCommit message (Expand)Author
2018-10-12Edit Mesh: Fix issue with Edit cage on some buggy driversClément Foucault
2018-10-12Edit Mesh: Refactor edit mesh drawingClément Foucault
2018-10-12Wireframe Overlay: Use Barycentric coord to optimize shaderClément Foucault
2018-10-11Missed when bumping flagsCampbell Barton
2018-10-11DRW: add ability to skip drawing verticesCampbell Barton
2018-10-08Implement display of weight isoline contours in the fragment shader.Alexander Gavrilov
2018-10-05Vertex Paint: multiply vertex paint overlayJacques Lucke
2018-10-04Cleanup: Remove some unneeded codeJacques Lucke
2018-10-03Pose Mode: Add back IK Degrees of freedom displayClément Foucault
2018-09-29Fix mysterious crash when using textureGather on Intel drivers.mano-wii
2018-09-27Implement a new dedicated weight painting shader.Jeroen Bakker
2018-09-26Edit Surface: Use edit curve engine to display edit surfaceClément Foucault
2018-09-26Edit Curve: Fix "show handles" option hiding nurbs segmentsClément Foucault
2018-09-26Curve Edit: Cleanup/Improve/Fix handles drawingClément Foucault
2018-09-21Edit Mesh Mode: Increase Face dot Z biasClément Foucault
2018-09-20Fix compilation error in the stick bones shader for some Intel gpus.mano-wii
2018-09-19Merge branch 'master' into blender2.8Brecht Van Lommel
2018-09-06Fix T56706: Lattice crash when enter in edit modeClément Foucault
2018-09-05Edit Mesh: Add back the option to not highlight selected faces/edgesClément Foucault
2018-09-05Edit Mesh: Add support for draw option parametersClément Foucault
2018-09-05Fix T56692: The edges are not highlighted in Mark Freestyle EdgeClément Foucault
2018-09-04Xray: Add possibility to select wires in priority before surfacesClément Foucault
2018-08-303D View: use thicker edges when in edge-modeCampbell Barton
2018-08-29Weight Paint: use black for unselected verticesCampbell Barton
2018-08-24Sculpt: Optimize Mask Overlay drawingClément Foucault
2018-08-23Wireframe: Add support for sculpt modeClément Foucault
2018-08-233D Grid: Fix axes color blendingClément Foucault
2018-08-233D Grid: Fix grid passing through objects too muchClément Foucault
2018-08-22Armature: Fix outline jitter in orthographic modeClément Foucault
2018-08-20Bone Display: fix flickering issue with BBones in ortho viewClément Foucault
2018-08-17Object Mode: Use same empty (arrow) drawing as the bone axes displayClément Foucault
2018-08-17Cleanup: Remove unused uniform and UBO.Clément Foucault
2018-08-17Overlays: Support for wireframes and edit mode overlay on xray objectsClément Foucault
2018-08-14GPUShader: Fix previous "old Nvidia" fix commitClément Foucault
2018-08-14Fix T56298: Rendering glitch when bones are in stick mode in ortho viewClément Foucault
2018-07-30Armature: Fix bone always transparent when enabling MSAAClément Foucault
2018-07-16Smoke: Port display to Workbench + object modeClément Foucault
2018-07-10Object Mode: Change Lightprobe display.Clément Foucault
2018-07-05Cleanup: flag checksCampbell Barton
2018-07-03Cleanup: Remove unused variableClément Foucault
2018-07-03Edit Mesh Overlay: Fix floating point instability artifactsClément Foucault
2018-06-29Merge branch 'master' into blender2.8Campbell Barton
2018-06-24Wireframe Overlay: Add back the per edge hidingClément Foucault
2018-06-22PaintMode: Full Shading Boolean => SliderJeroen Bakker
2018-06-19Revert: EditMode Inactive edge drawingJeroen Bakker
2018-06-17Edit Mesh: tweak active face edge widthCampbell Barton
2018-06-17Cleanup: codestyleCampbell Barton
2018-06-16Edit Mesh: Simplify the overlay shader.Clément Foucault
2018-06-16Edit Mode: Fix bad display of edges when limit selection mode is Off.Clément Foucault
2018-06-15Edit Mesh: tweak vertex size & edge widthCampbell Barton