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AgeCommit message (Expand)Author
2012-11-12Merge w/ trunk: r51141-52085 (Important Note: gameengine and blenderplayer we...Jason Wilkins
2012-10-26style cleanupCampbell Barton
2012-10-21style cleanup: trailing tabs & expand some non prefix tabs into spaces.Campbell Barton
2012-10-07Merge w/ trunk: r50097-r51140 (also, I got ahead of myself and fixed a lot of...Jason Wilkins
2012-10-07style cleanup: if();Campbell Barton
2012-09-09style cleanup:Campbell Barton
2012-08-30Bugfix [#32440] Segmentation fault when moving bone in pose mode when GhostJoshua Leung
2012-08-21"Pens Down" merge /w trunk r49015-r50064. Make clean patches for Google Summ...Jason Wilkins
2012-08-19Added missing gpuImmediateFormat/gpuImmediateUnformat for drawing certain kin...Jason Wilkins
2012-08-08Quads and polygons is not supported by ES and 3.0+Alexander Kuznetsov
2012-08-08header fixup, aspect api, warning fixes, removed some minor use of display li...Jason Wilkins
2012-08-07Converted all glMatrix calls to gpuMatrixAlexander Kuznetsov
2012-08-02GPUlighting - thin layer to wrap OpenGL's Phong-Blinn lighting state functionsJason Wilkins
2012-07-26Fix #31550: Active Armature bone hardly distinguishable from other selected b...Sergey Sharybin
2012-07-25glreport.py improvementsJason Wilkins
2012-07-18Merged w/ Trunk: r48664-r49014Jason Wilkins
2012-07-09style cleanupCampbell Barton
2012-07-06I mispelled gray.Jason Wilkins
2012-07-06Merged w/ Trunk: r48429-r48663Jason Wilkins
2012-07-05style cleanupCampbell Barton
2012-07-03More spell and typo fixes (mostly visualise->visualize, grey->gray, normalise...Bastien Montagne
2012-06-28Color Readability: Start to make drawing color specification more consistent ...Jason Wilkins
2012-06-26Merge w/ Trunk: r47143-r48302Jason Wilkins
2012-06-25Big Commit - Ported Blender/BGE to use GPU_compatibility for most drawing.Jason Wilkins
2012-06-10code cleanup: rename flag --> dflag (draw flag), since this is overly generic...Campbell Barton
2012-06-07fix for armature specular material color overriding the wire color when insta...Campbell Barton
2012-06-07dont draw bone names/axis inside duplicatorsCampbell Barton
2012-06-07fix for error in previous commit.Campbell Barton
2012-06-06replace glGetFloatv(GL_CURRENT_COLOR, col_f); with the current wire color arg.Campbell Barton
2012-06-06pass the object wire color along to drawing functions, too many places would ...Campbell Barton
2012-05-29Merged w/ Trunk r46993-r46142Jason Wilkins
2012-05-25style cleanupCampbell Barton
2012-05-24PixelStore PolicyJason Wilkins
2012-05-19code cleanup: use TRUE/FALSE rather then 1/0 for better readability, also rep...Campbell Barton
2012-05-05code cleanup: naming - pose/armature/image Campbell Barton
2012-05-04Renamed "fake" OpenGL identifiers.Jason Wilkins
2012-03-26style cleanup: mostly whitespace around operatorsCampbell Barton
2012-03-26style cleanup: add braces around checks - 'if ELEM() {...}', confuses some pa...Campbell Barton
2012-03-24style cleanup: follow style guide for formatting of if/for/while loops, and e...Campbell Barton
2012-03-18spelling cleanupCampbell Barton
2012-03-11style cleanup: + some warning fixes, also remove unused metaelem extern.Campbell Barton
2012-03-09style cleanup: spelling.Campbell Barton
2012-03-03style cleanup - use aligned * prefixed blocks for descriptive comments (was a...Campbell Barton
2012-03-02style cleanupCampbell Barton
2012-02-22code cleanyp - no functional changes.Campbell Barton
2012-01-19style edits - < 120 line widthCampbell Barton
2012-01-19rename rgb_float_to_byte, rgb_byte_to_float to rgb_float_to_uchar, rgb_uchar_...Campbell Barton
2011-11-20UI:Brecht Van Lommel
2011-11-16Fix #29288: armature draw type wire + manipulator draw issue.Brecht Van Lommel
2011-11-07replace VECCOPY with copy_v3_v3, same for 2d copy, also added vec copy functi...Campbell Barton