Age | Commit message (Expand) | Author |
2012-11-12 | Merge w/ trunk: r51141-52085 (Important Note: gameengine and blenderplayer we... | Jason Wilkins |
2012-10-26 | style cleanup | Campbell Barton |
2012-10-21 | style cleanup: trailing tabs & expand some non prefix tabs into spaces. | Campbell Barton |
2012-10-07 | Merge w/ trunk: r50097-r51140 (also, I got ahead of myself and fixed a lot of... | Jason Wilkins |
2012-10-07 | style cleanup: if(); | Campbell Barton |
2012-09-09 | style cleanup: | Campbell Barton |
2012-08-30 | Bugfix [#32440] Segmentation fault when moving bone in pose mode when Ghost | Joshua Leung |
2012-08-21 | "Pens Down" merge /w trunk r49015-r50064. Make clean patches for Google Summ... | Jason Wilkins |
2012-08-19 | Added missing gpuImmediateFormat/gpuImmediateUnformat for drawing certain kin... | Jason Wilkins |
2012-08-08 | Quads and polygons is not supported by ES and 3.0+ | Alexander Kuznetsov |
2012-08-08 | header fixup, aspect api, warning fixes, removed some minor use of display li... | Jason Wilkins |
2012-08-07 | Converted all glMatrix calls to gpuMatrix | Alexander Kuznetsov |
2012-08-02 | GPUlighting - thin layer to wrap OpenGL's Phong-Blinn lighting state functions | Jason Wilkins |
2012-07-26 | Fix #31550: Active Armature bone hardly distinguishable from other selected b... | Sergey Sharybin |
2012-07-25 | glreport.py improvements | Jason Wilkins |
2012-07-18 | Merged w/ Trunk: r48664-r49014 | Jason Wilkins |
2012-07-09 | style cleanup | Campbell Barton |
2012-07-06 | I mispelled gray. | Jason Wilkins |
2012-07-06 | Merged w/ Trunk: r48429-r48663 | Jason Wilkins |
2012-07-05 | style cleanup | Campbell Barton |
2012-07-03 | More spell and typo fixes (mostly visualise->visualize, grey->gray, normalise... | Bastien Montagne |
2012-06-28 | Color Readability: Start to make drawing color specification more consistent ... | Jason Wilkins |
2012-06-26 | Merge w/ Trunk: r47143-r48302 | Jason Wilkins |
2012-06-25 | Big Commit - Ported Blender/BGE to use GPU_compatibility for most drawing. | Jason Wilkins |
2012-06-10 | code cleanup: rename flag --> dflag (draw flag), since this is overly generic... | Campbell Barton |
2012-06-07 | fix for armature specular material color overriding the wire color when insta... | Campbell Barton |
2012-06-07 | dont draw bone names/axis inside duplicators | Campbell Barton |
2012-06-07 | fix for error in previous commit. | Campbell Barton |
2012-06-06 | replace glGetFloatv(GL_CURRENT_COLOR, col_f); with the current wire color arg. | Campbell Barton |
2012-06-06 | pass the object wire color along to drawing functions, too many places would ... | Campbell Barton |
2012-05-29 | Merged w/ Trunk r46993-r46142 | Jason Wilkins |
2012-05-25 | style cleanup | Campbell Barton |
2012-05-24 | PixelStore Policy | Jason Wilkins |
2012-05-19 | code cleanup: use TRUE/FALSE rather then 1/0 for better readability, also rep... | Campbell Barton |
2012-05-05 | code cleanup: naming - pose/armature/image | Campbell Barton |
2012-05-04 | Renamed "fake" OpenGL identifiers. | Jason Wilkins |
2012-03-26 | style cleanup: mostly whitespace around operators | Campbell Barton |
2012-03-26 | style cleanup: add braces around checks - 'if ELEM() {...}', confuses some pa... | Campbell Barton |
2012-03-24 | style cleanup: follow style guide for formatting of if/for/while loops, and e... | Campbell Barton |
2012-03-18 | spelling cleanup | Campbell Barton |
2012-03-11 | style cleanup: + some warning fixes, also remove unused metaelem extern. | Campbell Barton |
2012-03-09 | style cleanup: spelling. | Campbell Barton |
2012-03-03 | style cleanup - use aligned * prefixed blocks for descriptive comments (was a... | Campbell Barton |
2012-03-02 | style cleanup | Campbell Barton |
2012-02-22 | code cleanyp - no functional changes. | Campbell Barton |
2012-01-19 | style edits - < 120 line width | Campbell Barton |
2012-01-19 | rename rgb_float_to_byte, rgb_byte_to_float to rgb_float_to_uchar, rgb_uchar_... | Campbell Barton |
2011-11-20 | UI: | Brecht Van Lommel |
2011-11-16 | Fix #29288: armature draw type wire + manipulator draw issue. | Brecht Van Lommel |
2011-11-07 | replace VECCOPY with copy_v3_v3, same for 2d copy, also added vec copy functi... | Campbell Barton |