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AgeCommit message (Expand)Author
2018-10-09Workbench: Smoke: Add support for Color Mappping for smoke debuggingClément Foucault
2018-07-16Smoke: Port display to Workbench + object modeClément Foucault
2018-06-29Merge branch 'master' into blender2.8Campbell Barton
2018-06-29Cleanup: trailing newlinesCampbell Barton
2018-06-25Merge branch 'master' into blender2.8Bastien Montagne
2018-06-25Cleanup: Nuke most of G.main from GPU code.Bastien Montagne
2018-06-12Cleanup: remove image->bindcode, always wrap in GPUTexture.Brecht Van Lommel
2018-06-04 Cleanup: strip trailing space in GPU moduleCampbell Barton
2018-04-19Remove Blender Internal and legacy viewport from Blender 2.8.Ton Roosendaal
2018-04-17Remove game properties in image editorDalai Felinto
2018-04-17Removing Blender Game Engine from Blender 2.8Dalai Felinto
2018-04-05Remove workspace object mode, reverts changes w/ 2.8Campbell Barton
2018-02-06Use eObjectMode for function argumentsCampbell Barton
2018-02-06Object Mode: Use eval_ctx mode for drawing, paint & modifiersCampbell Barton
2017-11-23Rename any instance of scene layer or render layer in code with view layerDalai Felinto
2017-11-09Cleanup: Use full name for scene_layer in gpuSergey Sharybin
2017-05-24TexFace removal part 2Campbell Barton
2017-05-09glPushAttrib/Pop change implementation to use a stackDalai Felinto
2017-04-27OpenGL: manage legacy state only when WITH_LEGACY_OPENGL=ONMike Erwin
2017-04-27OpenGL: stop enabling GL_TEXTUREMike Erwin
2017-04-27OpenGL: stop using GL_NORMALIZEMike Erwin
2017-04-27OpenGL: remove GL_MAP1_VERTEX_3Mike Erwin
2017-04-24Convert BaseLegacy to Base (part)Luca Rood
2017-04-05Immediate Mode: replacing glPushAttrib/glPopAttribDalai Felinto
2017-03-02Remove all instances of OBACT from drawobject.c and related changesDalai Felinto
2016-10-01OpenGL: add support for programmable point sizeMike Erwin
2016-06-25GPU: move select index code out of WMCampbell Barton
2016-06-08Cleanup: GPU arg wrappingCampbell Barton
2016-01-27World textures displaying for viewport in BI.Alexander Romanov
2016-01-09Cleanup: style, gpu moduleCampbell Barton
2015-12-08OpenGL: split off framebuffer, shader and texture code into separate files.Brecht Van Lommel
2015-12-06OpenGL: isolate fixed function lighting in simple shader code.Brecht Van Lommel
2015-11-28OpenGL: rename GPU_enable_material to better indicate it's binding shaders.Brecht Van Lommel
2015-07-20OpenSubdiv: Commit of OpenSubdiv integration into BlenderSergey Sharybin
2015-07-17Add check for GPU materials enable stateCampbell Barton
2015-07-14Particle Info node support for GLSL mode and the internal render.Alexander Romanov
2015-07-14Move from MTFace to MTexPoly w/ texture checksCampbell Barton
2015-04-27Cleanup: use bool for mipmap argsCampbell Barton
2015-04-06Multi-View and Stereo 3DDalai Felinto
2015-03-28Cleanup: redundant struct declarationsCampbell Barton
2015-03-23cleanup: use spaces for alignmentMike Erwin
2015-02-23GPU module: get rid of gluscaleimage - game engine also uses that butAntony Riakiotakis
2015-02-23Debug GPU functionality from soc-viewport_fx by Jason WilkinsAntony Riakiotakis
2014-07-21GSOC 2013 paintAntony Riakiotakis
2014-05-22Fix for image garbage collection failing to run for render-only viewsCampbell Barton
2014-04-03Fix T39517,Antony Riakiotakis
2014-04-01Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT defineCampbell Barton
2013-04-14BGE: Adding mipmapping control to bge.render via bge.render.setMipmapping() a...Mitchell Stokes
2013-03-21code cleanup: use bool where values are true/false, for view3d and related fu...Campbell Barton
2012-12-11define the size of matrix args for both rows/cols.Campbell Barton