Age | Commit message (Expand) | Author |
2013-09-12 | BGE: Potential fix for [#35522] Broken game engine compatibility since 2.66a ... | Daniel Stokes |
2013-07-23 | BGE fix [#35472] Sun variance shadows does not work in game engine | Daniel Stokes |
2013-06-13 | code cleanup: also fix crash in GPU_state_print(). and confine to debug mode ... | Campbell Barton |
2013-05-11 | style cleanup | Campbell Barton |
2013-04-18 | Fix #34997: when starting the game engine in one window and switching to a se... | Brecht Van Lommel |
2013-04-13 | code cleanup: warnings + style | Campbell Barton |
2013-04-12 | Add function to query maximum texture size. Also, make texture upload | Antony Riakiotakis |
2013-04-02 | Fix #34788, #34744: GLSL error, #version line needs to be at the top of the s... | Brecht Van Lommel |
2013-03-31 | style cleanup | Campbell Barton |
2013-03-28 | style cleanup: osl and NULL pointer use, also correct sequencer gap operator ... | Campbell Barton |
2013-03-15 | Fix: multisample viewport drawing didn't work well with selection or particle | Brecht Van Lommel |
2013-03-13 | fix for 2 errors where the 2d arrays were used as 3d. (out of bounds read). | Campbell Barton |
2013-03-13 | Fix #34492: clipping border not working with GLSL/matcap and Nouveau drivers. | Brecht Van Lommel |
2013-03-12 | code cleanup: quiet struct gcc warnings, also use more conventional names for... | Campbell Barton |
2013-03-10 | OpenGL: more work on fixed function lighting implementation as GLSL. | Brecht Van Lommel |
2013-02-26 | OpenGL: implemenation of fixed function lighting as per pixel GLSL shaders. The | Brecht Van Lommel |
2013-01-25 | header cleanup, include BLI before BKE, also use bool for ntreeShaderExecTree | Campbell Barton |
2013-01-22 | Matcap support in 3D Viewport. | Ton Roosendaal |
2012-12-28 | style cleanup | Campbell Barton |
2012-12-03 | Fix #33371: blender freezing in material draw mode. | Brecht Van Lommel |
2012-11-01 | style cleanup | Campbell Barton |
2012-10-25 | Fix issue after commit 50282: float texture painting non-color data textures did | Brecht Van Lommel |
2012-10-10 | Google Summer of Code project: "Smoke Simulator Improvements & Fire". | Daniel Genrich |
2012-08-30 | Fix #32404: GLSL normal maps using float images were incorrectly getting | Brecht Van Lommel |
2012-05-24 | style cleanup: brace placement/newlines | Campbell Barton |
2012-05-17 | style cleanup: block comments | Campbell Barton |
2012-05-02 | style cleanup: whitespace, braces | Campbell Barton |
2012-05-01 | Merging phase 1 of the BGE Harmony branch: | Daniel Stokes |
2012-04-28 | style cleanup: changes to brace placement / newlines - for/while/if/switch | Campbell Barton |
2012-04-21 | style cleanup: correct typos | Campbell Barton |
2012-04-15 | code cleanup: dont include BLI_winstuff.h on non windows systems, also cleanu... | Campbell Barton |
2012-03-31 | move debug flag into its own global var (G.debug), split up debug options. | Campbell Barton |
2012-03-24 | style cleanup: follow style guide for formatting of if/for/while loops, and e... | Campbell Barton |
2012-03-09 | style cleanup: comment blocks | Campbell Barton |
2012-03-08 | code cleanup: duplicate checks and double assignments. | Campbell Barton |
2012-03-02 | style cleanup | Campbell Barton |
2012-02-26 | minor style edits | Campbell Barton |
2012-02-25 | Changes in double side lighting usage | Sergey Sharybin |
2012-02-10 | Fix #30131: mac UI font corruption in release candidate, refined test for | Brecht Van Lommel |
2012-02-04 | Fix: non-power-of-two-textures were always disabled on ATI/Apple due to poor | Brecht Van Lommel |
2012-01-11 | minor cleanup for string use - no functional changes | Campbell Barton |
2011-12-23 | Cleaning up the GPU_extensions_init/exit() code a bit to keep the Blenderplay... | Mitchell Stokes |
2011-12-17 | better to generate the library string always because it could lead to null po... | Antony Riakiotakis |
2011-12-17 | move GPU_code_generate_glsl_lib to GPU_extensions_init. This makes more sense... | Antony Riakiotakis |
2011-12-16 | static functions for getting power of 2 values were being copied about too mu... | Campbell Barton |
2011-11-29 | remove header text: | Campbell Barton |
2011-11-11 | correct indentation and some whitespace edits (no functional changes) | Campbell Barton |
2011-10-28 | Fix: OpenGL renders on graphics cards which do not support non-power-of-two | Brecht Van Lommel |
2011-10-23 | remove $Id: tags after discussion on the mailign list: http://markmail.org/me... | Campbell Barton |
2011-09-16 | - fix for access past the buffer size (paint / sculpt used some 2d vecs as 3d) | Campbell Barton |