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AgeCommit message (Expand)Author
2012-11-27Merge w/ trunk: r52086-r52534 (As with last time, the game engine was not mer...soc-2012-swiss_cheeseJason Wilkins
2012-11-15Image thread safe improvementsSergey Sharybin
2012-11-12Merge w/ trunk: r51141-52085 (Important Note: gameengine and blenderplayer we...Jason Wilkins
2012-11-03code cleanup: float <> double conversion.Campbell Barton
2012-10-23rename api functions...Campbell Barton
2012-10-21style cleanup: trailing tabs & expand some non prefix tabs into spaces.Campbell Barton
2012-10-14style cleanupCampbell Barton
2012-10-07Merge w/ trunk: r50097-r51140 (also, I got ahead of myself and fixed a lot of...Jason Wilkins
2012-10-05Cycles: add "From Dupli" option for texture coordinate node. This gets theBrecht Van Lommel
2012-10-01Fix #32695: Can't disable color management for 3D viewSergey Sharybin
2012-09-15Color Management, Stage 2: Switch color pipeline to use OpenColorIOSergey Sharybin
2012-09-09Fix #32513: incorrect color management in Material draw mode for Cycles.Brecht Van Lommel
2012-09-03Fix for usage of un-initialized memory.Sergey Sharybin
2012-08-30Fix #32404: GLSL normal maps using float images were incorrectly gettingBrecht Van Lommel
2012-08-21svn merge ^/trunk/blender -r50064:50096Campbell Barton
2012-08-21change curve evaluation functions never to modify curve data (ensures thread ...Campbell Barton
2012-08-21"Pens Down" merge /w trunk r49015-r50064. Make clean patches for Google Summ...Jason Wilkins
2012-08-08header fixup, aspect api, warning fixes, removed some minor use of display li...Jason Wilkins
2012-07-26Fix #32138: material trancpareny settingSergey Sharybin
2012-07-24BGE: Bringing over the dynamic lamp properties fixes from Cucumber (thanks to...Mitchell Stokes
2012-07-18Merged w/ Trunk: r48664-r49014Jason Wilkins
2012-07-08style cleanupCampbell Barton
2012-07-03Some temporarily changes for GLES.Alexander Kuznetsov
2012-06-26Merge w/ Trunk: r47143-r48302Jason Wilkins
2012-06-06Fixed all places that used "" instead of <> to include glew.h. Defined -DGLE...Jason Wilkins
2012-06-06fixed warning about constant conditionalJason Wilkins
2012-06-05style cleanupCampbell Barton
2012-05-22style cleanup: brace placement.Campbell Barton
2012-05-21Fix #31511: GLSL preview is much darker than F12 resultsDaniel Stokes
2012-05-20code cleanup:Campbell Barton
2012-05-19code cleanup: use TRUE/FALSE rather then 1/0 for better readability, also rep...Campbell Barton
2012-05-05code cleanup: BKE_scene api naming.Campbell Barton
2012-05-02Fix 31220: glsl sun lamp shadows did not apparently respect shadow flag whenBrecht Van Lommel
2012-05-02style cleanup: whitespace, bracesCampbell Barton
2012-05-01Merging phase 1 of the BGE Harmony branch:Daniel Stokes
2012-04-29style cleanup: missed these from previous cleanupCampbell Barton
2012-04-29style cleanup: function calls & whitespace.Campbell Barton
2012-04-29style cleanup: whitespace / commasCampbell Barton
2012-04-28style cleanup: changes to brace placement / newlines - for/while/if/switchCampbell Barton
2012-04-21style cleanup: correct typosCampbell Barton
2012-04-21style cleanupCampbell Barton
2012-03-24style cleanup: follow style guide for/with/if spacingCampbell Barton
2012-03-24style cleanup: follow style guide for formatting of if/for/while loops, and e...Campbell Barton
2012-03-09style cleanup: comment blocksCampbell Barton
2012-03-07style cleanup - braces & else / if'sCampbell Barton
2012-02-19replace MIN2 / MAX2 with minf / maxf to avoid calling functions multiple times.Campbell Barton
2012-01-11use BLI_strncpy and BLI_snprintf when the size of the string is known.Campbell Barton
2012-01-04derivative maps must take into account that texture scales can be negativeMorten Mikkelsen
2012-01-04calculate factor before using MAX2 macroMorten Mikkelsen
2012-01-04derivative maps were not working correctly with UV scale (the texture setting...Morten Mikkelsen