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AgeCommit message (Expand)Author
2013-12-03Cleanup: Internal degrees removal.Bastien Montagne
2013-11-25Blender Internal: Add "Lamp Data" shader node that allows shaders to acquire ...IRIE Shinsuke
2013-10-01remove assert for poly_find_ear(), added recently but its incorrect, also min...Campbell Barton
2013-09-20FIX: [#27536] GLSL object space normal maps have wrong shadingAndrea Weikert
2013-07-20BGE fix [#35195] Shadow Only lamps only work with Specular enabledDaniel Stokes
2013-05-26BLI_math rename functions:Campbell Barton
2013-05-23Fix #35459: global texture coordinates not working with GLSL shaders. Got brokenBrecht Van Lommel
2013-05-03Fix #34889: negative lights not working in glsl view and game engine.Brecht Van Lommel
2013-04-04Fix for [#34754] "Revision 55527 provokes glitchy GLSL shadow map rendering" ...Mitchell Stokes
2013-03-23OpenGL: Moving the GPU_pass_update_uniforms() call from GPU_material_bind_uni...Mitchell Stokes
2013-03-04Fix for image transparency backwards compatibility. Now the texture datablock...Brecht Van Lommel
2013-02-26OpenGL: implemenation of fixed function lighting as per pixel GLSL shaders. TheBrecht Van Lommel
2013-02-07Fix #34156: Spec. and Alpha Intensity OpenGL issueSergey Sharybin
2013-01-22Matcap support in 3D Viewport.Ton Roosendaal
2013-01-13BGE: Adding preliminary alpha shadow support for Simple shadow maps. They do ...Mitchell Stokes
2012-12-31Alpha premul pipeline cleanupSergey Sharybin
2012-12-18style cleanupCampbell Barton
2012-12-11define the size of matrix args for both rows/cols.Campbell Barton
2012-12-03Fix #33371: blender freezing in material draw mode.Brecht Van Lommel
2012-11-15Image thread safe improvementsSergey Sharybin
2012-11-03code cleanup: float <> double conversion.Campbell Barton
2012-10-23rename api functions...Campbell Barton
2012-10-21style cleanup: trailing tabs & expand some non prefix tabs into spaces.Campbell Barton
2012-10-14style cleanupCampbell Barton
2012-10-05Cycles: add "From Dupli" option for texture coordinate node. This gets theBrecht Van Lommel
2012-10-01Fix #32695: Can't disable color management for 3D viewSergey Sharybin
2012-09-15Color Management, Stage 2: Switch color pipeline to use OpenColorIOSergey Sharybin
2012-09-09Fix #32513: incorrect color management in Material draw mode for Cycles.Brecht Van Lommel
2012-09-03Fix for usage of un-initialized memory.Sergey Sharybin
2012-08-30Fix #32404: GLSL normal maps using float images were incorrectly gettingBrecht Van Lommel
2012-08-21change curve evaluation functions never to modify curve data (ensures thread ...Campbell Barton
2012-07-26Fix #32138: material trancpareny settingSergey Sharybin
2012-07-24BGE: Bringing over the dynamic lamp properties fixes from Cucumber (thanks to...Mitchell Stokes
2012-07-08style cleanupCampbell Barton
2012-06-05style cleanupCampbell Barton
2012-05-22style cleanup: brace placement.Campbell Barton
2012-05-21Fix #31511: GLSL preview is much darker than F12 resultsDaniel Stokes
2012-05-20code cleanup:Campbell Barton
2012-05-19code cleanup: use TRUE/FALSE rather then 1/0 for better readability, also rep...Campbell Barton
2012-05-05code cleanup: BKE_scene api naming.Campbell Barton
2012-05-02Fix 31220: glsl sun lamp shadows did not apparently respect shadow flag whenBrecht Van Lommel
2012-05-02style cleanup: whitespace, bracesCampbell Barton
2012-05-01Merging phase 1 of the BGE Harmony branch:Daniel Stokes
2012-04-29style cleanup: missed these from previous cleanupCampbell Barton
2012-04-29style cleanup: function calls & whitespace.Campbell Barton
2012-04-29style cleanup: whitespace / commasCampbell Barton
2012-04-28style cleanup: changes to brace placement / newlines - for/while/if/switchCampbell Barton
2012-04-21style cleanup: correct typosCampbell Barton
2012-04-21style cleanupCampbell Barton
2012-03-24style cleanup: follow style guide for/with/if spacingCampbell Barton