Age | Commit message (Expand) | Author |
---|---|---|
2020-09-01 | Cleanup: GPUContext: Remove unused functions | Clément Foucault |
2020-09-01 | GPU: Move UBO binding validation to GL backend | Clément Foucault |
2020-09-01 | GL: Move MacOS debug callback to gl_debug.cc | Clément Foucault |
2020-09-01 | Cleanup: GPU: Remove GPU_draw_primitive and default_vao_ | Clément Foucault |
2020-08-30 | Cleanup: GPUContext: Remove default_framebuffer_ | Clément Foucault |
2020-08-25 | GPU: Fix compilation issue caused by rBb43f4fda19b9 | Clément Foucault |
2020-08-25 | GL: Add error checking function | Clément Foucault |
2020-08-21 | GPUUniformBuf: GL backend isolation | Clément Foucault |
2020-08-13 | GPU: Fix MSVC warning | Clément Foucault |
2020-08-13 | GPUBatch: GL backend isolation | Clément Foucault |
2020-08-08 | Cleanup: GPU: Change gpu_context_private.h to C++ only header | Clément Foucault |
2020-08-08 | GPUBackend: Add new GPUBackend object to manage GL object allocations | Clément Foucault |
2020-08-08 | GPUBackend: Add new GPUBackend object to manage GL object allocations | Clément Foucault |