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AgeCommit message (Expand)Author
2012-10-07Merge w/ trunk: r50097-r51140 (also, I got ahead of myself and fixed a lot of...Jason Wilkins
2012-09-27incorrect spelling in commentsCampbell Barton
2012-09-16style cleanupCampbell Barton
2012-08-21"Pens Down" merge /w trunk r49015-r50064. Make clean patches for Google Summ...Jason Wilkins
2012-08-12style cleanupCampbell Barton
2012-08-11Switching most gl view calls to gpu wrapper (To avoid a lot REAL_GL_MODE for ES)Alexander Kuznetsov
2012-08-09Some matrix fixes to fix a GPU_SAFETY assertion in blf.cJason Wilkins
2012-08-08Quads and polygons is not supported by ES and 3.0+Alexander Kuznetsov
2012-08-08header fixup, aspect api, warning fixes, removed some minor use of display li...Jason Wilkins
2012-08-07gpuMatrix clean up in GE: Removed glMatrix calls, removed unnecessary matrix ...Alexander Kuznetsov
2012-08-02GPUlighting - thin layer to wrap OpenGL's Phong-Blinn lighting state functionsJason Wilkins
2012-08-02Added GPU_matrix.h into GPU_compatibility.hJason Wilkins
2012-07-27Fix for m_viewport. Value wasn't initilized. Alexander Kuznetsov
2012-07-27The BGE spends a lot of time on glIsEnabled(), glGet, and state changes. This...Mitchell Stokes
2012-07-22style cleanupCampbell Barton
2012-07-15GPU_matrix and gpu_funcions fixupJason Wilkins
2012-07-06Merged w/ Trunk: r48429-r48663Jason Wilkins
2012-07-01style cleanup: commentsCampbell Barton
2012-06-28Color Readability: Start to make drawing color specification more consistent ...Jason Wilkins
2012-06-25Big Commit - Ported Blender/BGE to use GPU_compatibility for most drawing.Jason Wilkins
2012-06-13Convirting GE to the new matrix stack manager.Alexander Kuznetsov
2012-06-06Fixed all places that used "" instead of <> to include glew.h. Defined -DGLE...Jason Wilkins
2012-05-03Fix #31273: videotexture ImageRender not working in blenderplayer.Brecht Van Lommel
2012-03-31move debug flag into its own global var (G.debug), split up debug options.Campbell Barton
2012-03-28style cleanupCampbell Barton
2012-03-24style cleanup: follow style guide for/with/if spacingCampbell Barton
2012-03-09style cleanup: comment blocksCampbell Barton
2012-03-02style cleanupCampbell Barton
2012-03-01Spelling CleanupCampbell Barton
2012-02-27style cleanup (mostly whitespace)Campbell Barton
2012-02-23use __ prefix on header guards to avoid mixing up defines with api functions ...Campbell Barton
2012-02-18BGE bug #30173: ImageRender not working when initialized on frame 1. This was...Benoit Bolsee
2012-02-14font objects in blenderplayer fail when object with alpha is renderedDalai Felinto
2012-02-10reverting commit [43876] Fix for aliased fonts in the game engineDalai Felinto
2012-02-10bugfix [#30127] alpha in FontObjects not working in blenderplayerDalai Felinto
2012-02-04Fix for aliased fonts in the game engine.Alex Fraser
2012-01-23Committing patch "[#27676] Change window size/resolution in realtime" by me.Mitchell Stokes
2012-01-11minor changes to BLF api useCampbell Barton
2011-12-20Cucumber, first batch of merge - UI changes and custom exit keyDalai Felinto
2011-11-22replace ImBuf.depth with ImBuf.planes to match ImageFormatData.planes & to av...Campbell Barton
2011-11-11correct indentation and some whitespace edits (no functional changes)Campbell Barton
2011-10-27Fix player prototype, fix compile for OSX/XCode4.2, use always tablet enabled...Jens Verwiebe
2011-10-27use const for readonly strings and set some functions to staticCampbell Barton
2011-10-23remove $Id: tags after discussion on the mailign list: http://markmail.org/me...Campbell Barton
2011-09-01whitespace bge editsCampbell Barton
2011-07-17cmake: cleanup include paths, some duplicates and going up some unneeded dirs.Campbell Barton
2011-05-31cmake maintenanceCampbell Barton
2011-05-07Code cleanup: remove source/kernel module, this wasn't really the kernel ofBrecht Van Lommel
2011-04-06add option WITH_BUILTIN_GLEW, so linux packagers can disable to use their own...Campbell Barton
2011-02-25doxygen: gameengine/GamePlayer tagged.Nathan Letwory