Age | Commit message (Expand) | Author |
2008-09-05 | Merge of first part of changes from the apricot branch, especially | Brecht Van Lommel |
2008-09-04 | Added SDL headers so gamestuff compiles with Makefiles again. | Kent Mein |
2008-09-04 | fix for 2 python refcounting errors | Campbell Barton |
2008-09-03 | BGE Py api, deleting properties didnt raise an error when the property wasnt ... | Campbell Barton |
2008-08-29 | Use Py_ssize_t rather then int, broke building on 64bt linux | Campbell Barton |
2008-08-29 | BGE Py API - GameKeys.EventToString() utility function, makes key configurati... | Campbell Barton |
2008-08-28 | BGE patch: add X-Ray option to ray sensor. The option is effective only if a ... | Benoit Bolsee |
2008-08-28 | final fix for compilation problem with KX_RayCast::Callback template in gcc | Benoit Bolsee |
2008-08-28 | more fix for compilation problem with KX_RayCast::Callback template in gcc | Benoit Bolsee |
2008-08-28 | didnt build before committiong this small change :/ | Campbell Barton |
2008-08-28 | BGE patch: fix division by 0 error when sound sample cannot be loaded in soun... | Benoit Bolsee |
2008-08-28 | BGE Bugfix, lights were not being removed when their gameobject was removed c... | Campbell Barton |
2008-08-28 | remove more python functions from builtins that could allow scripts to do bad... | Campbell Barton |
2008-08-27 | BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return... | Benoit Bolsee |
2008-08-27 | BGE bugfix, ipo actuator's foce option didnt check that the object was dynamic. | Campbell Barton |
2008-08-27 | get/set Angular velocity for KX_GameObjects python api and for the AddObject ... | Campbell Barton |
2008-08-25 | TLC needed for Makefiles to get gameengine compiling again. | Kent Mein |
2008-08-25 | getting the last created object would return an object that had no SG_Node wh... | Campbell Barton |
2008-08-22 | Fix Windows compilation problem and update MSVC project files | Benoit Bolsee |
2008-08-22 | BGE Python API - GameLogic.getBlendFileList(path='//') to return a list of bl... | Campbell Barton |
2008-08-22 | BGE bug #17411 fixed: the always sensor is called before the the scale of the... | Benoit Bolsee |
2008-08-21 | BGE bug #17491 fixed: BGE, Dupli instance with different scale, massive slowd... | Benoit Bolsee |
2008-08-19 | Added GameLogic.globalDict, this is a place where data can be stored even whe... | Campbell Barton |
2008-08-17 | Win64: please check my changes if you ran across them ;) But should be fine s... | Daniel Genrich |
2008-08-14 | Python API get/setObject update for Actuators. (SetParent, AddObject, Camera ... | Campbell Barton |
2008-08-14 | bugfix (good for 2.47) - 2 cases of returning Py_None without increfing it. t... | Campbell Barton |
2008-08-14 | game engine python api | Campbell Barton |
2008-08-07 | BGE bug #17408 fixed: Radar sensor is oriented the wrong way when the set alo... | Benoit Bolsee |
2008-08-07 | BGE fix: alignToVect() fac parameter clamping should obviously be done the ot... | Benoit Bolsee |
2008-08-07 | Getting the blenderplayer to compile/link with CMake. | Chris Want |
2008-08-06 | * blenderplayer wasnt useing the scenes frame rate. | Campbell Barton |
2008-08-06 | Made Mathutils its own module rather then GanmeLogic.Mathutils | Campbell Barton |
2008-08-05 | BGE fix bug #17430: BGE Collide/Touch Sensor interfearing with other unrelate... | Benoit Bolsee |
2008-08-05 | Added GameLogic.Mathutils so Mathutils and its types can be accessed from ble... | Campbell Barton |
2008-08-04 | * KX_GameObject.cpp - error with getMesh(), was returning None rather then an... | Campbell Barton |
2008-08-04 | BGE patch #17398 approved: implementation of BGE method getVectTo(). | Benoit Bolsee |
2008-07-30 | BGE patch: logic optimization part 2: remove inactive sensors from logic mana... | Benoit Bolsee |
2008-07-30 | Bugfixes: fix for two memory leaks related to dupligroups, | Brecht Van Lommel |
2008-07-29 | Game Engine: alpha blending and sorting | Brecht Van Lommel |
2008-07-29 | BGE patch: fix support of group hidden layer in dupli group instantiation: on... | Benoit Bolsee |
2008-07-26 | BGE patch: support runtime duplication of groups. Adding an object with Dupli... | Benoit Bolsee |
2008-07-26 | added exception messages to game engine matrix and vector conversions. also r... | Campbell Barton |
2008-07-25 | BGE patch: approve patch #17312: Multiple material IPOs per mesh in BGE. | Benoit Bolsee |
2008-07-25 | BGE bug fix: approve patch #17297: Track To Actuator bug fix | Benoit Bolsee |
2008-07-24 | BGE patch: Add PyDoc for new logic bricks, set exception message on Py error,... | Benoit Bolsee |
2008-07-23 | Added NodeUpdateGS so GameObject Python api alignAxisToVect function, | Campbell Barton |
2008-07-23 | BGE patch: Add min/max parameters to orientation constraint actuator | Benoit Bolsee |
2008-07-22 | BGE patch: update KX_GameObject::getChildren() to use CListValue instead of p... | Benoit Bolsee |
2008-07-22 | == Grease Pencil == | Joshua Leung |
2008-07-21 | BGE patch: Optimization of bullet adaptation layer - part 1. | Benoit Bolsee |