Welcome to mirror list, hosted at ThFree Co, Russian Federation.

BSE_headerbuttons.h « include « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 06693d7026291cbe39de3d52a6425581d61bc7c8 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
/**
 * $Id$
 *
 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version. The Blender
 * Foundation also sells licenses for use in proprietary software under
 * the Blender License.  See http://www.blender.org/BL/ for information
 * about this.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL/BL DUAL LICENSE BLOCK *****
 */

#ifndef BSE_HEADERBUTTONS_H
#define BSE_HEADERBUTTONS_H

struct uiBlock;
struct ID;

void free_matcopybuf(void);
void clear_matcopybuf(void);
void write_videoscape_fs(void);
void write_vrml_fs(void);
void write_dxf_fs(void);
void do_global_buttons(unsigned short event);
void do_global_buttons2(short event);
int buttons_do_unpack(void);
struct Scene *copy_scene(struct Scene *sce, int level);
void do_info_buttons(unsigned short event);

int start_progress_bar();
void end_progress_bar();
int progress_bar(float done, char *busy_info);

void update_for_newframe(void);

void info_buttons(void);
void do_seq_buttons(short event);
void seq_buttons(void);
void do_view3d_buttons(short event); 
void sound_buttons(void);
void do_action_buttons(unsigned short event);
void do_ipo_buttons(short event);
void do_buts_buttons(short event);
void do_oops_buttons(short event);
void do_sound_buttons(unsigned short event);
void do_layer_buttons(short event);
void do_nla_buttons(unsigned short event);

void nla_buttons(void);
void action_buttons(void);
void buts_buttons(void);
void file_buttons(void);
void image_buttons(void);
void imasel_buttons(void);
void ipo_buttons(void);
void oops_buttons(void);
void text_buttons(void);
void view3d_buttons(void);

void buttons_active_id(struct ID **id, struct ID **idfrom);

void do_headerbuttons(short event);

#endif /*  BSE_HEADERBUTTONS_H */