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GPC_PolygonMaterial.h « common « GamePlayer « gameengine « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/** 
 * $Id$
 *
 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version. The Blender
 * Foundation also sells licenses for use in proprietary software under
 * the Blender License.  See http://www.blender.org/BL/ for information
 * about this.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL/BL DUAL LICENSE BLOCK *****
 */

#ifndef __GPC_POLYGONMATERIAL
#define __GPC_POLYGONMATERIAL

#include "RAS_IPolygonMaterial.h"


class GPC_PolygonMaterial : public RAS_IPolyMaterial
{
	struct TFace* m_tface;

public:
	GPC_PolygonMaterial(const STR_String& texname, bool ba, const STR_String& matname,
			int tile, int tileXrep, int tileYrep, int mode, int transparant,
			int lightlayer, bool bIsTriangle, void* clientobject, void* tpage);
	
	virtual ~GPC_PolygonMaterial(void);

	/**
	 * Returns the caching information for this material,
	 * This can be used to speed up the rasterizing process.
	 * @return The caching information.
	 */
	virtual TCachingInfo GetCachingInfo(void) const;

	/**
	 * Activates the material in the (OpenGL) rasterizer.
	 * On entry, the cachingInfo contains info about the last activated material.
	 * On exit, the cachingInfo should contain updated info about this material.
	 * @param rasty			The rasterizer in which the material should be active.
	 * @param cachingInfo	The information about the material used to speed up rasterizing.
	 */
	virtual void Activate(RAS_IRasterizer* rasty, TCachingInfo& cachingInfo) const;

	/**
	 * Returns the Blender texture face structure that is used for this material.
	 * @return The material's texture face.
	 */
	TFace* GetTFace(void) const;

	static void SetMipMappingEnabled(bool enabled = false);
};


inline TFace* GPC_PolygonMaterial::GetTFace(void) const
{
	return m_tface;
}

inline GPC_PolygonMaterial::TCachingInfo GPC_PolygonMaterial::GetCachingInfo(void) const
{
	return GetTFace();
}


#endif  // __GPC_POLYGONMATERIAL_H