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Diffstat (limited to 'source/gameengine/GamePlayer/common/GPC_PolygonMaterial.h')
-rw-r--r--source/gameengine/GamePlayer/common/GPC_PolygonMaterial.h87
1 files changed, 87 insertions, 0 deletions
diff --git a/source/gameengine/GamePlayer/common/GPC_PolygonMaterial.h b/source/gameengine/GamePlayer/common/GPC_PolygonMaterial.h
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+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#ifndef __GPC_POLYGONMATERIAL
+#define __GPC_POLYGONMATERIAL
+
+#include "RAS_IPolygonMaterial.h"
+
+
+class GPC_PolygonMaterial : public RAS_IPolyMaterial
+{
+ struct TFace* m_tface;
+
+public:
+ GPC_PolygonMaterial(const STR_String& texname, bool ba, const STR_String& matname,
+ int tile, int tileXrep, int tileYrep, int mode, int transparant,
+ int lightlayer, bool bIsTriangle, void* clientobject, void* tpage);
+
+ virtual ~GPC_PolygonMaterial(void);
+
+ /**
+ * Returns the caching information for this material,
+ * This can be used to speed up the rasterizing process.
+ * @return The caching information.
+ */
+ virtual TCachingInfo GetCachingInfo(void) const;
+
+ /**
+ * Activates the material in the (OpenGL) rasterizer.
+ * On entry, the cachingInfo contains info about the last activated material.
+ * On exit, the cachingInfo should contain updated info about this material.
+ * @param rasty The rasterizer in which the material should be active.
+ * @param cachingInfo The information about the material used to speed up rasterizing.
+ */
+ virtual void Activate(RAS_IRasterizer* rasty, TCachingInfo& cachingInfo) const;
+
+ /**
+ * Returns the Blender texture face structure that is used for this material.
+ * @return The material's texture face.
+ */
+ TFace* GetTFace(void) const;
+
+ static void SetMipMappingEnabled(bool enabled = false);
+};
+
+
+inline TFace* GPC_PolygonMaterial::GetTFace(void) const
+{
+ return m_tface;
+}
+
+inline GPC_PolygonMaterial::TCachingInfo GPC_PolygonMaterial::GetCachingInfo(void) const
+{
+ return GetTFace();
+}
+
+
+#endif // __GPC_POLYGONMATERIAL_H