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RAS_Rect.h « Rasterizer « gameengine « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/**
 * $Id$
 *
 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version. The Blender
 * Foundation also sells licenses for use in proprietary software under
 * the Blender License.  See http://www.blender.org/BL/ for information
 * about this.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL/BL DUAL LICENSE BLOCK *****
 */

#ifndef _RAS_RECT
#define _RAS_RECT


/** 
 * @section interface class.
 * RAS_Rect just encodes a simple rectangle.
 * Should be part of a generic library
 */

class RAS_Rect
{
public:  // todo: make a decent class, and make private
	int m_x1, m_y1;
	int m_x2, m_y2;

public:
	RAS_Rect() : m_x1(0), m_y1(0), m_x2(0), m_y2(0) {}
	int GetWidth(
	) const {
		return m_x2 - m_x1;
	}
	int GetHeight(
	) const {
		return m_y2 - m_y1;
	}
	int GetLeft(
	) const {
		return m_x1;
	}
	int GetRight(
	) const {
		return m_x2;
	}
	int GetBottom(
	) const {
		return m_y1;
	}
	int GetTop(
	) const {
		return m_y2;
	}

	void SetLeft(
		int x1)
	{
		m_x1 = x1;
	}
	void SetBottom(
		int y1)
	{
		m_y1 = y1;
	}
	void SetRight(
		int x2)
	{
		m_x2 = x2;
	}
	void SetTop(
		int y2)
	{
		m_y2 = y2;
	}
};


#endif // _RAS_RECT