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Diffstat (limited to 'source/gameengine/Rasterizer/RAS_Rect.h')
-rw-r--r--source/gameengine/Rasterizer/RAS_Rect.h99
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diff --git a/source/gameengine/Rasterizer/RAS_Rect.h b/source/gameengine/Rasterizer/RAS_Rect.h
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+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#ifndef _RAS_RECT
+#define _RAS_RECT
+
+
+/**
+ * @section interface class.
+ * RAS_Rect just encodes a simple rectangle.
+ * Should be part of a generic library
+ */
+
+class RAS_Rect
+{
+public: // todo: make a decent class, and make private
+ int m_x1, m_y1;
+ int m_x2, m_y2;
+
+public:
+ RAS_Rect() : m_x1(0), m_y1(0), m_x2(0), m_y2(0) {}
+ int GetWidth(
+ ) const {
+ return m_x2 - m_x1;
+ }
+ int GetHeight(
+ ) const {
+ return m_y2 - m_y1;
+ }
+ int GetLeft(
+ ) const {
+ return m_x1;
+ }
+ int GetRight(
+ ) const {
+ return m_x2;
+ }
+ int GetBottom(
+ ) const {
+ return m_y1;
+ }
+ int GetTop(
+ ) const {
+ return m_y2;
+ }
+
+ void SetLeft(
+ int x1)
+ {
+ m_x1 = x1;
+ }
+ void SetBottom(
+ int y1)
+ {
+ m_y1 = y1;
+ }
+ void SetRight(
+ int x2)
+ {
+ m_x2 = x2;
+ }
+ void SetTop(
+ int y2)
+ {
+ m_y2 = y2;
+ }
+};
+
+
+#endif // _RAS_RECT