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AgeCommit message (Expand)Author
2019-11-04Revert "vkd3d: Bump RootSignature version to 1.1."HEADproton_4.11-nextAndrew Eikum
2019-11-04vkd3d: Allocate one large buffer for a heap and offset into it.Hans-Kristian Arntzen
2019-10-31vkd3d: Do not report a root signature version higher than requested.Rémi Bernon
2019-10-31vkd3d-shader: Support vicp inputs for hull shader fork/join phases.Philip Rebohle
2019-10-31vkd3d: Keep active bindings after changing root signature.Philip Rebohle
2019-10-27vkd3d: Add support for custom heap properties.Conor McCarthy
2019-10-27vkd3d: Clamp buffer image copy size to subresource dimensions.Rémi Bernon
2019-10-27vkd3d-shader: Don't redundantly override shader output info.Philip Rebohle
2019-10-27vkd3d-shader: Handle tessellation factor built-ins in emit_output.Philip Rebohle
2019-10-27vkd3d-shader: Compute correct output array index for line tess factors.Philip Rebohle
2019-10-27vkd3d-shader: Use full write mask for variables for array built-ins.Philip Rebohle
2019-10-27vkd3d-shader: Use private array variable for patch constant outputs.Philip Rebohle
2019-10-27vkd3d-shader: Add array index field to private output variable info.Philip Rebohle
2019-10-27vkd3d-shader: Don't fetch output variable id before writing output info.Philip Rebohle
2019-10-27vkd3d: Optimise the GPU VA allocator.Hans-Kristian Arntzen
2019-10-27vkd3d: Align allocated GPU address ranges to the requested resource alignment.Hans-Kristian Arntzen
2019-10-27vkd3d: Add support for multiplanar depth/stencil state transitions.Conor McCarthy
2019-10-22vkd3d-shader: Don't shift output array component write mask.Philip Rebohle
2019-10-22vkd3d: Bump RootSignature version to 1.1.Hans-Kristian Arntzen
2019-10-18vkd3d: Introduce vkd3d_format_get_data_offset().Henri Verbeet
2019-10-18vkd3d: Introduce vkd3d_format_copy_data().Rémi Bernon
2019-10-18vkd3d: Introduce d3d12_box_is_empty().Henri Verbeet
2019-10-18vkd3d: Introduce d3d12_resource_get_level_box().Henri Verbeet
2019-10-04vkd3d: Implement ID3D12Resource::WriteToSubresource().Rémi Bernon
2019-10-01vkd3d-shader: Always emit the invocation count for geometry shaders.Henri Verbeet
2019-10-01vkd3d: Do not use RESET_COMMAND_BUFFERS_BIT.Hans-Kristian Arntzen
2019-10-01vkd3d: Do not release resources in vkResetCommandPool.Hans-Kristian Arntzen
2019-10-01vkd3d: Deal with Map out parameter being NULL.Hans-Kristian Arntzen
2019-10-01vkd3d: Fix MSVC build of state.c.Hans-Kristian Arntzen
2019-10-01vkd3d: Fix non-standard pointer arithmetic on void-pointer.Hans-Kristian Arntzen
2019-10-01vkd3d: Fix stray semicolon in vulkan_procs.h.Hans-Kristian Arntzen
2019-10-01vkd3d-shader: Fix MSVC build.Hans-Kristian Arntzen
2019-09-24vkd3d: Make all descriptor reads and writes atomic.Conor McCarthy
2019-09-13vkd3d-shader: Enable DemoteToHelperInvocation capability.Philip Rebohle
2019-08-12vkd3d: Validate src_box in ReadFromSubresource().Józef Kucia
2019-08-12vkd3d: Implement ID3D12Resource::ReadFromSubresource().Conor McCarthy
2019-08-12vkd3d: Use linear tiling for CPU readable textures.Conor McCarthy
2019-08-06vkd3d: Remove unused d3d12_root_signature_init_descriptor_pool_size().Józef Kucia
2019-08-06vkd3d: Remove old entries in GPU VA allocator.Józef Kucia
2019-08-06vkd3d: Prepend pNext chain structures.Józef Kucia
2019-08-06build: Enable -Wimplicit-fallthrough.Józef Kucia
2019-08-06vkd3d: Add support for VK_KHR_image_format_list.Józef Kucia
2019-07-31vkd3d: Get rid of dxgi_format_is_typeless().Józef Kucia
2019-07-31vkd3d: Handle SINT and UINT formats in ClearRenderTargetView().Jactry Zeng
2019-07-31vkd3d: Store vkd3d_format in {dsv,rtv}_desc.Józef Kucia
2019-07-31vkd3d: Use vk_append_struct() in more places.Józef Kucia
2019-07-31vkd3d: Use macros to define optional extensions tables.Józef Kucia
2019-07-31vkd3d: Add support for VK_EXT_shader_demote_to_helper_invocation.Józef Kucia
2019-07-31vkd3d-shader: Add support for SPV_EXT_demote_to_helper_invocation.Józef Kucia
2019-07-05vkd3d: Add support for VK_EXT_texel_buffer_alignment.Józef Kucia