Welcome to
mirror list
, hosted at
ThFree Co
, Russian Federation.
github.com/ValveSoftware/vkd3d.git - Unnamed repository; edit this file 'description' to name the repository.
index
:
github.com/ValveSoftware/vkd3d.git
deathloop-broken-barriers-workaround
experimental_7.0
proton_4.11
proton_4.11-next
proton_5.0
proton_5.0-next
proton_6.3-vkd3d2
proton_7.0
Unnamed repository; edit this file 'description' to name the repository.
www-data
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
libs
Age
Commit message (
Expand
)
Author
2019-07-05
vkd3d-common: Move vkd3d_write_mask_is_contiguous() from vkd3d-shader.
Józef Kucia
2019-07-05
vkd3d: Set VK_BUFFER_USAGE_CONDITIONAL_RENDERING_BIT_EXT for upload buffers.
Józef Kucia
2019-06-28
vkd3d: Implement D3D12_FEATURE_FORMAT_INFO.
Józef Kucia
2019-06-28
vkd3d: Add DXGI_FORMAT_R32G32B32_TYPELESS.
Józef Kucia
2019-06-25
vkd3d-shader: Avoid multiple PrimitiveId declarations in hull shaders.
Józef Kucia
2019-06-21
vkd3d: Make resource mapping thread-safe.
Józef Kucia
2019-06-21
vkd3d: Create private heap objects for committed resources.
Józef Kucia
2019-06-21
vkd3d: Return more information from device memory allocation functions.
Józef Kucia
2019-06-21
vkd3d: Introduce d3d12_resource_is_cpu_accessible() helper.
Józef Kucia
2019-06-21
vkd3d: Move resource memory allocation functions.
Józef Kucia
2019-06-18
vkd3d: Implement D3D12_RESOURCE_STATE_PREDICATION resource barriers.
Józef Kucia
2019-06-18
vkd3d: Set VK_BUFFER_USAGE_CONDITIONAL_RENDERING_BIT_EXT for buffers.
Józef Kucia
2019-06-18
vkd3d: End conditional rendering before ending command buffer.
Józef Kucia
2019-06-18
vkd3d: Begin and end conditional rendering outside render passes.
Józef Kucia
2019-06-18
tests: Add test for parsing version.
Józef Kucia
2019-06-18
vkd3d: Use vkd3d_waiting_fence structure in more places.
Józef Kucia
2019-06-18
vkd3d: Try to guess application name.
Józef Kucia
2019-06-18
vkd3d-shader: Fix component decoration for shader IO variables.
Józef Kucia
2019-06-18
vkd3d: Validate resource pointer for transition barriers.
Józef Kucia
2019-06-17
vkd3d: Implement d3d12_command_list_SetPredication().
Conor McCarthy
2019-06-13
vkd3d: Use FIXME_ONCE() for AntialiasedLineEnable.
Józef Kucia
2019-06-13
vkd3d: Avoid busy-waiting in fence worker thread.
Józef Kucia
2019-06-13
vkd3d: Avoid holding mutex while waiting for fences.
Józef Kucia
2019-06-12
vkd3d-shader: Make sure that InvocationId is emitted once in hull shaders.
Józef Kucia
2019-06-12
vkd3d-shader: Assign unique locations for patch constants.
Józef Kucia
2019-06-12
vkd3d: Introduce FIXME_ONCE().
Józef Kucia
2019-06-12
vkd3d-shader: Forbid mixing samplers with CBVs/SRVs/UAVs in root signatures.
Józef Kucia
2019-06-12
vkd3d: Clarify DSV attachment mask handling.
Józef Kucia
2019-06-12
vkd3d: Factor out vkd3d_join_thread().
Józef Kucia
2019-06-12
vkd3d: Factor out vkd3d_create_thread().
Józef Kucia
2019-06-12
vkd3d: Prefer uint64_t to UINT64.
Józef Kucia
2019-06-12
vkd3d: Avoid allocating memory in d3d12_command_list_update_uav_counter_descr...
Józef Kucia
2019-06-12
vkd3d: Avoid allocating memory in d3d12_command_list_RSSetScissorRects().
Józef Kucia
2019-06-12
vkd3d: Allocate device memory when heap offset is misaligned.
Józef Kucia
2019-06-12
vkd3d: Emit barriers in ClearUnorderedAccessViewUint().
Józef Kucia
2019-06-12
vkd3d: Invalidate current pipeline when DSV format is changed.
Józef Kucia
2019-06-12
vkd3d: Fix unbinding depth-stencil views.
Józef Kucia
2019-06-10
vkd3d: Fix debug_d3d12_shader_component_mapping().
Józef Kucia
2019-06-10
vkd3d: Introduce helper functions to call ID3D12Device methods.
Józef Kucia
2019-06-10
vkd3d: Introduce vkd3d_physical_device_info.
Józef Kucia
2019-06-05
vkd3d: Add initial checks for feature levels 12_0+.
Józef Kucia
2019-06-05
vkd3d: Use sparse resources for emulating NULL UAVs.
Józef Kucia
2019-06-05
vkd3d: Implement d3d12_device_CreateReservedResource().
Józef Kucia
2019-06-04
vkd3d: Add partial support for 2D NULL UAV.
Józef Kucia
2019-06-04
vkd3d: Add partial support for buffer NULL UAVs.
Józef Kucia
2019-06-04
vkd3d: Add partial support for buffer NULL SRVs.
Józef Kucia
2019-06-04
vkd3d: Introduce vkd3d_create_buffer_view_for_resource().
Józef Kucia
2019-06-04
vkd3d: Check texel buffer view alignment requirements.
Józef Kucia
2019-05-21
vkd3d: Always return render pass from d3d12_pipeline_state_get_or_create_pipe...
Józef Kucia
2019-05-21
vkd3d-shader: Add enum for minimum-precision data types.
Józef Kucia
[prev]
[next]