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AgeCommit message (Expand)Author
2019-07-05vkd3d-common: Move vkd3d_write_mask_is_contiguous() from vkd3d-shader.Józef Kucia
2019-07-05vkd3d: Set VK_BUFFER_USAGE_CONDITIONAL_RENDERING_BIT_EXT for upload buffers.Józef Kucia
2019-06-28vkd3d: Implement D3D12_FEATURE_FORMAT_INFO.Józef Kucia
2019-06-28vkd3d: Add DXGI_FORMAT_R32G32B32_TYPELESS.Józef Kucia
2019-06-25vkd3d-shader: Avoid multiple PrimitiveId declarations in hull shaders.Józef Kucia
2019-06-21vkd3d: Make resource mapping thread-safe.Józef Kucia
2019-06-21vkd3d: Create private heap objects for committed resources.Józef Kucia
2019-06-21vkd3d: Return more information from device memory allocation functions.Józef Kucia
2019-06-21vkd3d: Introduce d3d12_resource_is_cpu_accessible() helper.Józef Kucia
2019-06-21vkd3d: Move resource memory allocation functions.Józef Kucia
2019-06-18vkd3d: Implement D3D12_RESOURCE_STATE_PREDICATION resource barriers.Józef Kucia
2019-06-18vkd3d: Set VK_BUFFER_USAGE_CONDITIONAL_RENDERING_BIT_EXT for buffers.Józef Kucia
2019-06-18vkd3d: End conditional rendering before ending command buffer.Józef Kucia
2019-06-18vkd3d: Begin and end conditional rendering outside render passes.Józef Kucia
2019-06-18tests: Add test for parsing version.Józef Kucia
2019-06-18vkd3d: Use vkd3d_waiting_fence structure in more places.Józef Kucia
2019-06-18vkd3d: Try to guess application name.Józef Kucia
2019-06-18vkd3d-shader: Fix component decoration for shader IO variables.Józef Kucia
2019-06-18vkd3d: Validate resource pointer for transition barriers.Józef Kucia
2019-06-17vkd3d: Implement d3d12_command_list_SetPredication().Conor McCarthy
2019-06-13vkd3d: Use FIXME_ONCE() for AntialiasedLineEnable.Józef Kucia
2019-06-13vkd3d: Avoid busy-waiting in fence worker thread.Józef Kucia
2019-06-13vkd3d: Avoid holding mutex while waiting for fences.Józef Kucia
2019-06-12vkd3d-shader: Make sure that InvocationId is emitted once in hull shaders.Józef Kucia
2019-06-12vkd3d-shader: Assign unique locations for patch constants.Józef Kucia
2019-06-12vkd3d: Introduce FIXME_ONCE().Józef Kucia
2019-06-12vkd3d-shader: Forbid mixing samplers with CBVs/SRVs/UAVs in root signatures.Józef Kucia
2019-06-12vkd3d: Clarify DSV attachment mask handling.Józef Kucia
2019-06-12vkd3d: Factor out vkd3d_join_thread().Józef Kucia
2019-06-12vkd3d: Factor out vkd3d_create_thread().Józef Kucia
2019-06-12vkd3d: Prefer uint64_t to UINT64.Józef Kucia
2019-06-12vkd3d: Avoid allocating memory in d3d12_command_list_update_uav_counter_descr...Józef Kucia
2019-06-12vkd3d: Avoid allocating memory in d3d12_command_list_RSSetScissorRects().Józef Kucia
2019-06-12vkd3d: Allocate device memory when heap offset is misaligned.Józef Kucia
2019-06-12vkd3d: Emit barriers in ClearUnorderedAccessViewUint().Józef Kucia
2019-06-12vkd3d: Invalidate current pipeline when DSV format is changed.Józef Kucia
2019-06-12vkd3d: Fix unbinding depth-stencil views.Józef Kucia
2019-06-10vkd3d: Fix debug_d3d12_shader_component_mapping().Józef Kucia
2019-06-10vkd3d: Introduce helper functions to call ID3D12Device methods.Józef Kucia
2019-06-10vkd3d: Introduce vkd3d_physical_device_info.Józef Kucia
2019-06-05vkd3d: Add initial checks for feature levels 12_0+.Józef Kucia
2019-06-05vkd3d: Use sparse resources for emulating NULL UAVs.Józef Kucia
2019-06-05vkd3d: Implement d3d12_device_CreateReservedResource().Józef Kucia
2019-06-04vkd3d: Add partial support for 2D NULL UAV.Józef Kucia
2019-06-04vkd3d: Add partial support for buffer NULL UAVs.Józef Kucia
2019-06-04vkd3d: Add partial support for buffer NULL SRVs.Józef Kucia
2019-06-04vkd3d: Introduce vkd3d_create_buffer_view_for_resource().Józef Kucia
2019-06-04vkd3d: Check texel buffer view alignment requirements.Józef Kucia
2019-05-21vkd3d: Always return render pass from d3d12_pipeline_state_get_or_create_pipe...Józef Kucia
2019-05-21vkd3d-shader: Add enum for minimum-precision data types.Józef Kucia