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github.com/doitsujin/dxvk.git
1.10.x
2.1.x
4444_formats
9on12test
QueueItemConstructor
alpha-ref-mask
alpha-test-rework
annoying-32bit-semaphore-debug-stuff
arm64-support
asan2
asan3
atoc-omask
attachment-feedback-loop
attachment-stuff
attachment_feedback_loop
backend-spec-const-stuff
barrier-optimizations
base-pipeline-dynamic-state-opt
bgfx
bind-view-rework
bpc-10
bsf-opt
bump-frame-id
bump-libdisplayinfo-onceandforall
bump-native-headers
clang-fixes
conservative-tier-3
context-lock-option
copy-commands-2
crazy-machines-hack
d3d11-clear-state-opt
d3d11-common-context
d3d11-feature-level-rework
d3d11-fence
d3d11-forward-decl-fix
d3d11-funny-refcount
d3d11-lod-bias
d3d11-mapped-default-image
d3d11-ordinals
d3d11-stencil-fix
d3d11-supersampling
d3d11on12
d3d9-aliased-depth-bindings
d3d9-align-texture-pitch-4
d3d9-anisotropy
d3d9-buffer-slice-range
d3d9-cleanups-josh
d3d9-clip-positiont
d3d9-colorfill-fix
d3d9-constant-buffer
d3d9-container-swapchain
d3d9-cursor-pos
d3d9-deferred-fixed-vector
d3d9-deferred-managed-texture-upload
d3d9-demote-alpha-test
d3d9-depth-bias-scale
d3d9-device-local-consts
d3d9-display-enum
d3d9-dynamic-state-block
d3d9-ff-clipping-inv-view
d3d9-fix-default-image-mapping
d3d9-flush-rework
d3d9-hazard-fix
d3d9-implement-clipping
d3d9-interop
d3d9-l6v5u5
d3d9-lazy-views
d3d9-matrix-ops
d3d9-mipmapgen-flag
d3d9-module-ref
d3d9-partial-presentation
d3d9-permutation
d3d9-preload
d3d9-presenter
d3d9-presenter-per-window
d3d9-shader-val2
d3d9-spec-constant-buffer-stuff
d3d9-ssbo-swvp
d3d9-staging-buffer
d3d9-staging-mem-limit-2
d3d9-surface-refs
d3d9-swapchain-oom-fix
d3d9-unbind-unwritten-rts
d3d9-wsi-window-override-opt
d3d9_fixed_function_tci
d3d9_graphics_pipeline
d3d9_graphics_pipeline_fixed
d3d9_spec_refactor
d3d9_spec_refactor_enhanced
dedicated-allocation-fix
depth-bias-control
descriptor-template-opt
device-creation
dl-link
dll-detachment-fix
duplicate-handle
dxbc-cleanup-output
dxbc-dead-code
dxgi-interop-factory
dxgi-option-hdr
dxgi-printf-debug-stuff
dxgi-return-type-stuff
dxgi-sequential
dxgi-single-device-workaround
dxgi-swapchain-dispatch
dxgi-vblank-stats
dxgi-workaround
dxvk-array-of
dxvk-enhanced-gpl
dxvk-hud-sysmem
dxvk-native-1.9.2a
dxvk-resolve-josh
dxvk-resolveDepthStencilImage-logic
dxvk-unmap-empty-chunks
dynamic-raster-state
dynamic-rendering
dynamic-vertex-stride
edid-crash
edid-fix-overwiting
eds3-msaa
emoji_encode_fix
ext-dynamic-state-3
factory-singleton
fallout76-profile
fallthrough-stuff
fetch4-betterer
fetch4-half-texel
file-alignment
fix-annoying-warning
fix-rasterizer-sample-count
fix-small-vector
fix-stdcall-32-bit
fix-win32-wsi-result
fixed-func-opt-question-mark
flush-heuristic-rework
format-flags-2
format-rework
fps-limiter-on-present
fpslimiter-native
frame-statistics-present-test
frame-stats-stuff
framerate-limiter
free-edid-info
get-edid
gfx-unique-pipelines
global-annotations
global-hdr
godfather-v2
graphics-pipeline-library
graphics-pipeline-library-state-cache
hdr-colorimetry
hdr-control
hdr-metadata-typo-fix
hdr-swapchain
hide-gpu
hide-igp
host-barriers
hud-hdr
implement-env-on-non-windows
implement-thread-on-non-windows
implement-yv12
int-vector-indexing
interlocked-fix
interop-swapchain
josh-hdr-test
josh-hdr-test2
keyed-mutex
line-raster
load-winevulkan
lock-perf-events
low-latency-mode
lower-case-cache
lower-image-count
luid
luid-impl-non-windows
luid-workaround
maintenance5
master
meme-playstation
memory-stuff
meson-plat
minor-decl-cleanups
minor-ref-shit
mipmap-filter
mix-warning-fixes
msvc-crap
native-ci
native-dll-fix
native-final
native-headers
native-pr-always-inline
native-pr-d3d11-remove-obsolete-compat
native-pr-dllexport
native-pr-dxgi-remove-leftovers
native-pr-fs-fixes
native-pr-fullscreen-exclusiive
native-pr-misc
native-pr-remove-win32-checks
native-pr-sdl2-wsi
native-pr-setpriority
native-pr-time-qpc
native-pr-win32-compat
native-pr-yipee
native-tests
native-util
no-32bit-gpl
no-immutable-samplers
null-descriptor
oneechan
optimize-copyImageFb
optimize-sampler-state
optimize-update-renderpass
pipeline-cache-control
pipeline-layout-rework
present-id
proton-hacks
query-rework
radv-gpl-crash-workaround-thingy
random-native-crap
re8-workaround
readback-barrier-work
readme-babababa
refcount-opts
require-demote
rov
rt-output-swizzle
sample
sekiro-memory-workaround
setup-script
shader-compile-opt
shader-fix
shader-mismatch-fix
shader-priority
sparse
standalone-dxgi
string-helpers-non-windows
submission-rework
submodules
surface-factory
swapchain-frog
swapchain-rework
sync2
texture2d-refcount
thread-affinity
thread-rework
topmost-wsi-test
ubsan-fix
ue4-d3d11-hack
up-vertex-size
update-after-bind
use-dlopen
viewport-fixes
vk-debug
vk-fence
vk13
vulkan-memory-model
wip-zero-wins
worker-priority
wsi-abstraction
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Author
2024-01-23
[build] Remove declspec UUID annotations
Tatsuyuki Ishi
2024-01-19
[d3d9] Only add unique modes to mode list
Joshua Ashton
2024-01-19
[d3d9] Add D3DDISPLAYMODEEX operator
Joshua Ashton
2024-01-19
[d3d9] Move operators out of dxvk namespace
Joshua Ashton
2023-12-25
[d3d9] Fix off-by-one when copying shader defined constants
Robin Kertels
2023-11-14
[d3d9] Return empty buffer slice for out-of-bounds offsets
Philip Rebohle
2023-10-31
[dxvk] Add Vulkan instance flag for D3D9 apps
Philip Rebohle
2023-10-06
[d3d9] Mark presenter for recreation on device reset with deferSurfaceCreation
WinterSnowfall
2023-09-19
[d3d9] Only set initial NeedsUpload for D3DPOOL_MANAGED textures
Robin Kertels
2023-09-19
[d3d9] Add a device compatibility mode for d3d8
WinterSnowfall
2023-09-04
[d3d9] Divide projected textures by w if ProjectedCount is 0
Robin Kertels
2023-08-20
[d3d9+dxso] Consider DMAP sampler in bit masks
Robin Kertels
2023-08-19
[d3d9] Handle sampling from DS_READONLY properly
Robin Kertels
2023-08-13
[d3d9] Check depth bounds test when deciding to bind DSV
Robin Kertels
2023-08-10
[d3d9] Don't resolve an image with 1 sample
Robin Kertels
2023-08-06
[d3d9] use strict float emulation for nvk
Georg Lehmann
2023-08-02
[d3d9] Don't show/hide a software cursor
WinterSnowfall
2023-08-02
build: Disable stdcall alias-ing and use kill-at
Joshua Ashton
2023-07-04
[d3d9] Keep 1 presenter per swapchain window
Joshua Ashton
2023-06-26
[d3d9] Port flush heuristic from D3D11
Philip Rebohle
2023-06-24
[d3d9] Allow changing API name for d3d8
Alpyne
2023-06-24
[d3d9] Add DxvkD3D8Bridge for d3d8 interop
Alpyne
2023-06-24
[d3d9] Rename some members to be clearer
Joshua Ashton
2023-06-24
[d3d9] Don't use m_activeRTs in SetPixelShader
Joshua Ashton
2023-06-24
Revert "[d3d9] Use m_activeRTs in BindFramebuffer"
Joshua Ashton
2023-06-24
[d3d9] Don't mark DS as hazardous if depth write is disabled
Joshua Ashton
2023-06-24
[d3d9] Use m_activeRTs in BindFramebuffer
Joshua Ashton
2023-06-24
[d3d9] Fix unbinding RTs
Joshua Ashton
2023-06-24
[d3d9] Update DS hazards when PS shader masks change
Joshua Ashton
2023-06-24
[d3d9] Don't mark DS hazards if not used by shader
Joshua Ashton
2023-06-22
[d3d9] Fix active hazards RT only being 4 bits
Joshua Ashton
2023-06-22
[d3d9] Don't rebind AlphaTest when changing RT if not necessary
Joshua Ashton
2023-06-22
[d3d9] Compress hazard state going into CS
Joshua Ashton
2023-06-22
[d3d9] Optimize DS active hazard check
Joshua Ashton
2023-06-21
[d3d9] Transition DS too if there's a feedback loop
Robin Kertels
2023-06-21
[d3d9] Track textures in m_activeHazardsRT instead of RT
Robin Kertels
2023-06-21
[d3d9] Use new presenter signal mechanism for frame pacing
Philip Rebohle
2023-06-21
[dxvk] Implement waiting for specific present requests
Philip Rebohle
2023-06-21
[dxvk] Add functionality to wait for a given present operation
Philip Rebohle
2023-06-21
Revert "[d3d9] Only use direct buffer mapping for DYNAMIC buffers"
Robin Kertels
2023-06-20
[d3d9] Use FLOAT or FORCE_UNORM depth bias representation
Joshua Ashton
2023-06-19
[d3d9] Fix std::hex in D3D9CommonTexture
Alpyne
2023-06-19
[d3d9] Initialize m_mapFlags to 0
Alpyne
2023-06-14
[d3d9] implement 'clampNegativeLodBias' as a conf option
Lilium
2023-06-14
[d3d9] implement 'samplerLodBias' as a conf option
Lilium
2023-06-14
[d3d9] Reset vertex & index buffer in Reset
Robin Kertels
2023-06-14
[d3d9] Remove uninitialized device present params
Robin Kertels
2023-06-14
[d3d9] Fix losing auto depth stencil surface
Robin Kertels
2023-06-14
[d3d9] Remove IsLosable
Robin Kertels
2023-06-13
[d3d9] Reject Reset if there's any remaining DEFAULT resources
Robin Kertels
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