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path: root/src/d3d9
AgeCommit message (Expand)Author
2024-01-23[build] Remove declspec UUID annotationsTatsuyuki Ishi
2024-01-19[d3d9] Only add unique modes to mode listJoshua Ashton
2024-01-19[d3d9] Add D3DDISPLAYMODEEX operatorJoshua Ashton
2024-01-19[d3d9] Move operators out of dxvk namespaceJoshua Ashton
2023-12-25[d3d9] Fix off-by-one when copying shader defined constantsRobin Kertels
2023-11-14[d3d9] Return empty buffer slice for out-of-bounds offsetsPhilip Rebohle
2023-10-31[dxvk] Add Vulkan instance flag for D3D9 appsPhilip Rebohle
2023-10-06[d3d9] Mark presenter for recreation on device reset with deferSurfaceCreationWinterSnowfall
2023-09-19[d3d9] Only set initial NeedsUpload for D3DPOOL_MANAGED texturesRobin Kertels
2023-09-19[d3d9] Add a device compatibility mode for d3d8WinterSnowfall
2023-09-04[d3d9] Divide projected textures by w if ProjectedCount is 0Robin Kertels
2023-08-20[d3d9+dxso] Consider DMAP sampler in bit masksRobin Kertels
2023-08-19[d3d9] Handle sampling from DS_READONLY properlyRobin Kertels
2023-08-13[d3d9] Check depth bounds test when deciding to bind DSVRobin Kertels
2023-08-10[d3d9] Don't resolve an image with 1 sampleRobin Kertels
2023-08-06[d3d9] use strict float emulation for nvkGeorg Lehmann
2023-08-02[d3d9] Don't show/hide a software cursorWinterSnowfall
2023-08-02build: Disable stdcall alias-ing and use kill-atJoshua Ashton
2023-07-04[d3d9] Keep 1 presenter per swapchain windowJoshua Ashton
2023-06-26[d3d9] Port flush heuristic from D3D11Philip Rebohle
2023-06-24[d3d9] Allow changing API name for d3d8Alpyne
2023-06-24[d3d9] Add DxvkD3D8Bridge for d3d8 interopAlpyne
2023-06-24[d3d9] Rename some members to be clearerJoshua Ashton
2023-06-24[d3d9] Don't use m_activeRTs in SetPixelShaderJoshua Ashton
2023-06-24Revert "[d3d9] Use m_activeRTs in BindFramebuffer"Joshua Ashton
2023-06-24[d3d9] Don't mark DS as hazardous if depth write is disabledJoshua Ashton
2023-06-24[d3d9] Use m_activeRTs in BindFramebufferJoshua Ashton
2023-06-24[d3d9] Fix unbinding RTsJoshua Ashton
2023-06-24[d3d9] Update DS hazards when PS shader masks changeJoshua Ashton
2023-06-24[d3d9] Don't mark DS hazards if not used by shaderJoshua Ashton
2023-06-22[d3d9] Fix active hazards RT only being 4 bitsJoshua Ashton
2023-06-22[d3d9] Don't rebind AlphaTest when changing RT if not necessaryJoshua Ashton
2023-06-22[d3d9] Compress hazard state going into CSJoshua Ashton
2023-06-22[d3d9] Optimize DS active hazard checkJoshua Ashton
2023-06-21[d3d9] Transition DS too if there's a feedback loopRobin Kertels
2023-06-21[d3d9] Track textures in m_activeHazardsRT instead of RTRobin Kertels
2023-06-21[d3d9] Use new presenter signal mechanism for frame pacingPhilip Rebohle
2023-06-21[dxvk] Implement waiting for specific present requestsPhilip Rebohle
2023-06-21[dxvk] Add functionality to wait for a given present operationPhilip Rebohle
2023-06-21Revert "[d3d9] Only use direct buffer mapping for DYNAMIC buffers"Robin Kertels
2023-06-20[d3d9] Use FLOAT or FORCE_UNORM depth bias representationJoshua Ashton
2023-06-19[d3d9] Fix std::hex in D3D9CommonTextureAlpyne
2023-06-19[d3d9] Initialize m_mapFlags to 0Alpyne
2023-06-14[d3d9] implement 'clampNegativeLodBias' as a conf optionLilium
2023-06-14[d3d9] implement 'samplerLodBias' as a conf optionLilium
2023-06-14[d3d9] Reset vertex & index buffer in ResetRobin Kertels
2023-06-14[d3d9] Remove uninitialized device present paramsRobin Kertels
2023-06-14[d3d9] Fix losing auto depth stencil surfaceRobin Kertels
2023-06-14[d3d9] Remove IsLosableRobin Kertels
2023-06-13[d3d9] Reject Reset if there's any remaining DEFAULT resourcesRobin Kertels