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path: root/src/dxso
AgeCommit message (Expand)Author
2023-08-20[d3d9+dxso] Consider DMAP sampler in bit masksRobin Kertels
2023-08-13[dxso] Don't assume 32 registers.Etaash Mathamsetty
2023-06-19[dxso] Shared code for texbem and bemAlpyne
2023-06-19[dxso] Implement bem instructionAlpyne
2023-06-03[dxso] Respect all PS input elements for registersJoshua Ashton
2023-05-26[dxso] Fix RT mask for SM1Robin Kertels
2023-01-15[dxvk] Add UBO set property to descriptor infoPhilip Rebohle
2023-01-09[d3d9,dxso] Add d3d9.forceSampleRateShading optionPhilip Rebohle
2022-09-26[dxso] Support clamping Dref.Georg Lehmann
2022-09-26[dxso] Always lower projectionGeorg Lehmann
2022-09-21[dxso] Fix for illegal OpCompositeConstruct while translating Crs opcodeMichaƂ Pyrzowski
2022-09-19[dxso] Define color inputs as centroids on SM3 tooRobin Kertels
2022-09-14[dxso] Use a * (y - x) + x for lerp.Georg Lehmann
2022-09-11[dxso] Make fallthrough for extra params explicitJoshua Ashton
2022-08-23[dxso] Fix write mask for nrmGeorg Lehmann
2022-08-19[d3d9,dxso] Use DemoteToHelperInvocation for alpha testPhilip Rebohle
2022-08-19[dxso] Remove fallback path for discardsPhilip Rebohle
2022-08-19[dxso] normalize 0 to 0 with strict float emulationGeorg Lehmann
2022-08-18[d3d9] Remove alphaTestWiggleRoom optionPhilip Rebohle
2022-08-18[d3d9] Re-implement alpha test to support configurable accuracyPhilip Rebohle
2022-08-18[d3d9,dxso] Factor out common alpha test codePhilip Rebohle
2022-08-08[d3d9] Use new flat shading state for DXSO shadersPhilip Rebohle
2022-08-06[dxso] Setup spec ubo for pixel shadersGeorg Lehmann
2022-08-06[d3d9] Support for graphics pipeline librariesJoshua Ashton
2022-08-05[dxso] Add bit selectors to D3D9ShaderSpecConstantManagerPhilip Rebohle
2022-08-05[dxso] Convert opIEqual 1 -> opINotEqual 0Joshua Ashton
2022-08-05[d3d9, dxso] Refactor spec constants to use a bitfield layoutJoshua Ashton
2022-08-05[dxso] Fix getting sampler type of vertex texturesJoshua Ashton
2022-07-31[dxso] Introduce getSpecConstantBufferSlotPhilip Rebohle
2022-07-31[dxvk] Remove old code to process specialization constantsPhilip Rebohle
2022-07-31[dxso] Don't create shader object for redundant PS permutationsPhilip Rebohle
2022-07-17[dxvk] Remove remaining built-in specialization constantsPhilip Rebohle
2022-07-15[spirv] Automatically track interface variablesPhilip Rebohle
2022-07-14[dxvk] Replace VK_EXT_shader_demote_to_helper_invocation with core featurePhilip Rebohle
2022-07-14[dxvk] Replace VK_KHR_driver_properties with core featurePhilip Rebohle
2022-07-14[dxvk] Use VkPhysicalDeviceVulkan11{Features,Properties} where appropriatePhilip Rebohle
2022-07-03[dxso] Use new bit mask spec constant to determine whether textures are boundPhilip Rebohle
2022-07-01[d3d9,dxso] Fix push constant validation errorsPhilip Rebohle
2022-06-28[dxvk] Remove old pipeline layout implementationPhilip Rebohle
2022-06-28[dxso] Pass new binding info struct to shadersPhilip Rebohle
2022-04-18[dxso] Use new DxvkShader constructorPhilip Rebohle
2022-03-17[build] Cleanup build system.Georg Lehmann
2022-03-16[dxso] Emit spirv OpCross if we can.Georg Lehmann
2022-03-16[dxso] Implement zerowins for Lerp.Georg Lehmann
2022-03-12[dxso] Fix ExpP instruction on Shader Model 2+Philip Rebohle
2022-03-10[dxso] Fix potential fallthrough in RasterizerOutJoshua Ashton
2022-03-10[dxso] Fix ExpP fallthroughJoshua Ashton
2021-12-05[d3d9] Add strict option to float emulation settingRobin Kertels
2021-12-05[dxso] Handle multiplication by zero when emitting clip distancesPhilip Rebohle
2021-12-05[dxso] Handle multiplication by zero in TexM*Tex instructionsPhilip Rebohle