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2022-10-14Cleanup: fix typosBrecht Van Lommel
Contributed by luzpaz. Differential Revision: https://developer.blender.org/D16234
2022-06-03Cleanup: remove <pep8 compliant> commentCampbell Barton
This is no longer necessary, see: T98554.
2022-04-25POV: fix some nested code and further files structure cleanupMaurice Raybaud
* FIX: wrongly nested pov braces made the default outpout file fail * FIX: use agnostic metallic property rather than create a duplicate * FIX: some 2.8 deprecated properties rewired in spec;diff; emit;ambient * FIX: clean up, hierarchize and redesign Global Settings ui panel * FIX: re-wire world background alpha to agnostic prop and redo its ui * FIX: wrong nested pov braces making the default outpout file fail * FIX: use agnostic metallic property rather than create a duplicate * FIX: reduced arguments numbers by imports and relocating variables * FIX: use more list comprehesions to reduce nested conditions levels * FIX: use more consistent class names but cleanup still not finished * FIX: use single quotes for enums preferably to distinguish strings * FIX: basic level of nodes based material (diffuse color) broken API * FIX: blurry reflection corner case caused output file to fail * FIX: added context managing ("with") syntaxes reducing crash cases ___________________________________________________________ * ADD: model_all.py file to extract mostly object level loop and utils * ADD: model_meta_topology.py file to extract metaballs export * ADD: object_primitives_topology.py to extract pov compound primitives * ADD: nodes_fn.py file to extract main node exporting function * ADD: nodes_gui.py file to extract node operators and menus * ADD: nodes_properties.py file to extract nodes sub parameters * ADD: particles_properties.py to extract particles and fx parameters * ADD: render_core.py to extract main RenderEngine inheriting class(es) * ADD: shading_ray_properties.py to extract pathtraced shader parameters * ADD: texturing_procedural.py to extract algorithmic texture influences ___________________________________________________________ * UPDATE: workspace tools icons and a couple of other icons choices * RENAME: pov.add.polygontocircle.dat macro workspace tool icon * RENAME: base_ui.py to ui_core.py * RENAME: shading_nodes.py to nodes.py * RENAME: df3_library.py to voxel_lib.py to make dot lookup inform more * RENAME: object_mesh_topology.py to model_poly_topology.py * RENAME: object_curve_topology.py to model_curve_topology.py * RENAME: object_gui.py to model_gui.py * RENAME: object_primitives.py to model_primitives.py * RENAME: object_properties.py to model_properties.py * RENAME: object_particles.py to particles.py
2021-05-26Formatting and fixesMaurice Raybaud
* Moved: some existing functions into new separate files to improve code readability (detailed in __init__.py docstring) * Remove: max_intersections deprecated in pov 3.8 * Add: Validate utf-8 characters with specific API function at session's first script init * Add : Icons to some text fields and inviting labels * Change default camera normal perturbation value to non zero since its use is first driven by a boolean toggle * Change: lists (vectors and indices) are now exported in one line by default for better manual scene overview and debugging * Change: a couple of tooltips corrections * Change : renamed many variables and functions to snake_case according to recommanded style guides * Fix : Heightfield primitive (forward slashes were expected for displacement texture path) * Fix : Text nippet insertion operator * Fix : added console print tip to check executable path on failure to process * Fix : tweaked finished render say command for Linux * Fix : interface of some shader nodes broken since 2.8 api changes * Fix : export hair particles
2020-08-02fix: Texture slots for world and materialsMaurice Raybaud
fix: Orthographic and perspective camera view angle thanks to Iari Marino add: some numpy functions to export mesh possibly faster in next version fix: parametric surfaces much accelerated and now actually usable (max gradient defaults were wrong from the time of their implementation in most pov literature. Thanks to William F. Pokorny for finding this out! add: very basic "blurry reflection" hack for when using plain official POV add: push of (as of yet badly formatted) feedback to interactive console add: POV centric workspace, default when addon is left activated from previous session. add: Sound signal support on finished render (set from addon preferences) add: support for pov 3.8 and decremented in a few areas, waiting for the release add: freestyle interface with convoluted workflow currently but preparing for next release. fix: commented out Charset feature because POV 3.8 auto detects encoding fix: a few dot notation look ups aliased and removed fix: restored some more removed properties from 2.79 ( a few remain to do) fix: texture mapped specular max value increased fix: faster defaults for radiosity fix: many default texture influences switched to 1 because boolean enabling is required anyway so 0 was a bad default fix: some icons were missing since 2.8 fix: some formatting improvement was started
2019-06-04Fix (unreported) missing updates after `scene.update()` removal.Bastien Montagne
2019-05-20API update: percentage to factorNBurn
2019-04-29Fix T63955: label text not used as a keyword argCampbell Barton
2019-04-27Pass 5 of 2.8 syntax update...Maurice Raybaud
2019-04-14Second pass to update properties for 2.8... To be continuedMaurice Raybaud
2019-03-26First debug pass from 2.8 API changesMaurice Raybaud
*new icon names, some were removed *register system changed *All properties from blender internal were removed ...To be continued (not all props recreated yet)
2019-01-23addons: add missing text= keyword after labelNBurn
2019-01-18Update Add-ons class properties to annotationsNBurn
This should take care of most of the class property conversions to use the new annotation format (colon instead of equals) for assignment. There may still be a few edge cases that were missed.
2018-10-10Update for new icon set.Brecht Van Lommel
2018-09-07Merge branch 'master' into blender2.8Campbell Barton
2018-09-07Cleanup: trailing spaceCampbell Barton
2018-07-06Update for renaming lamp to light.Brecht Van Lommel
2017-03-30Cleanup: warnings in descriptions (end with '.')Campbell Barton
2017-03-19Cleanup: identity for None comparisonCampbell Barton
2017-03-19Cleanup: trailing spaceCampbell Barton
2017-01-29Added Basic Nodes support by LanuhumMaurice Raybaud