Age | Commit message (Collapse) | Author |
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definitions).
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*fix: too invasive default workspace, now only triggers if pov was saved to default renderer during previous session
*add: opening text editor sidebar to better show pov specific tools and text editing nature of the area.
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Broken on rBAe44e5845ee2b
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fix: Orthographic and perspective camera view angle thanks to Iari Marino
add: some numpy functions to export mesh possibly faster in next version
fix: parametric surfaces much accelerated and now actually usable (max gradient defaults were wrong from the time of their implementation in most pov literature. Thanks to William F. Pokorny for finding this out!
add: very basic "blurry reflection" hack for when using plain official POV
add: push of (as of yet badly formatted) feedback to interactive console
add: POV centric workspace, default when addon is left activated from previous session.
add: Sound signal support on finished render (set from addon preferences)
add: support for pov 3.8 and decremented in a few areas, waiting for the release
add: freestyle interface with convoluted workflow currently but preparing for next release.
fix: commented out Charset feature because POV 3.8 auto detects encoding
fix: a few dot notation look ups aliased and removed
fix: restored some more removed properties from 2.79 ( a few remain to do)
fix: texture mapped specular max value increased
fix: faster defaults for radiosity
fix: many default texture influences switched to 1 because boolean enabling is required anyway so 0 was a bad default
fix: some icons were missing since 2.8
fix: some formatting improvement was started
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orthographic and cylindrical modes. best match for ortho.
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* removed charset : The `charset` global setting has been deprecated in pov 3.8. Input files conforming to ASCII, UTF-8, Latin-1 or Windows-1252 encoding will instead be auto-detected, while other encodings are currently unsupported.
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pre 2.8 property was still used. Now in the .pov. wrapper.
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The module was renamed from smoke to fluid.
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add back specular buttons removed since 2.8
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used black on some files to dust up old formatting
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Hoping it will help the code to be less repulsive to new developers.
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Hoping it will help the code to be less repulsive to new developers.
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Hoping it will help the code to be less repulsive to new developers.
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Hoping it will help the code to be less repulsive to new new developers.
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texture slot steps further
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primitive grid radius became size and noise deprecated
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More post 2.8 api fix
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fixed some more POV primitives: Rainbow ; PolygonTocirle ; Parametric
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three small updates
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Second step fixing texture API broken by 2.8 thanks to Lanuhum patch
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Ouput panel was gone since 2.8 UI refactoring
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post 2.8
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Prism , lathe, Isosurface sphere and cube , blob, Sphere sweep
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layers outdated since 2.8
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Cone , Torus, Superquadric , Supertorus all needed mesh.validate "verbose" to be a keyword argument since 2.8
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which was broken by 2.8 element-wise multiplication with @
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post 2.8 API has broken many primitives
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Layers prevented POV Box from working
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Layers no longer in primitive since 2.8 API
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adapted former BI ZBuffer transp to use ior of 1
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Patch contributed by luzpaz.
Differential Revision: https://developer.blender.org/D5800
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First try at fixing hair and strand for 2.8 render API: failed but improved
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+render emitter for particles theoretically updated to 2.8 API
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necessary with 2.8 default light values and gave overexposed default scenes.
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(step 1 for fixing car demo scene)
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mesa opengl32.DLL as it no longer ran blender 2.8 for lack of opengl 3.
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