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authorInes Almeida <britalmeida@gmail.com>2018-10-13 20:49:26 +0300
committerInes Almeida <britalmeida@gmail.com>2018-10-13 20:49:26 +0300
commitab62b7e971ab446c8c286fac305a846f83161e50 (patch)
tree7fd5a67b9653e2e10efee94374e812e76da86a05 /source/blender/draw/intern/draw_cache_impl.h
parentcc8424e73324b772621045c1856f9a8869faa859 (diff)
parentdd6bf3f84a9137affbcd8ba0fc957c32b8c0aff7 (diff)
Merge branch 'origin/blender2.8' into temp-ui-layout-2.8temp-ui-layout-2.8
Diffstat (limited to 'source/blender/draw/intern/draw_cache_impl.h')
-rw-r--r--source/blender/draw/intern/draw_cache_impl.h9
1 files changed, 6 insertions, 3 deletions
diff --git a/source/blender/draw/intern/draw_cache_impl.h b/source/blender/draw/intern/draw_cache_impl.h
index 1aaedd39c85..575670319d8 100644
--- a/source/blender/draw/intern/draw_cache_impl.h
+++ b/source/blender/draw/intern/draw_cache_impl.h
@@ -143,10 +143,12 @@ struct GPUBatch *DRW_mesh_batch_cache_get_fancy_edges(struct Mesh *me);
struct GPUBatch *DRW_mesh_batch_cache_get_edge_detection(struct Mesh *me, bool *r_is_manifold);
struct GPUBatch *DRW_mesh_batch_cache_get_overlay_triangles(struct Mesh *me);
struct GPUBatch *DRW_mesh_batch_cache_get_overlay_triangles_nor(struct Mesh *me);
+struct GPUBatch *DRW_mesh_batch_cache_get_overlay_verts(struct Mesh *me);
struct GPUBatch *DRW_mesh_batch_cache_get_overlay_loose_edges(struct Mesh *me);
struct GPUBatch *DRW_mesh_batch_cache_get_overlay_loose_edges_nor(struct Mesh *me);
struct GPUBatch *DRW_mesh_batch_cache_get_overlay_loose_verts(struct Mesh *me);
struct GPUBatch *DRW_mesh_batch_cache_get_overlay_facedots(struct Mesh *me);
+struct GPUTexture *DRW_mesh_batch_cache_get_overlay_data_tex(struct Mesh *me);
/* edit-mesh selection (use generic function for faces) */
struct GPUBatch *DRW_mesh_batch_cache_get_facedots_with_select_id(struct Mesh *me, uint select_id_offset);
struct GPUBatch *DRW_mesh_batch_cache_get_edges_with_select_id(struct Mesh *me, uint select_id_offset);
@@ -178,9 +180,10 @@ void DRW_mesh_cache_uvedit(
enum {
VFLAG_VERTEX_ACTIVE = 1 << 0,
VFLAG_VERTEX_SELECTED = 1 << 1,
- VFLAG_FACE_ACTIVE = 1 << 2,
- VFLAG_FACE_SELECTED = 1 << 3,
- VFLAG_FACE_FREESTYLE = 1 << 4,
+ VFLAG_VERTEX_EXISTS = 1 << 2,
+ VFLAG_FACE_ACTIVE = 1 << 3,
+ VFLAG_FACE_SELECTED = 1 << 4,
+ VFLAG_FACE_FREESTYLE = 1 << 5,
/* Beware to not go over 1 << 7 (it's a byte flag)
* (see gpu_shader_edit_mesh_overlay_geom.glsl) */
};