diff options
Diffstat (limited to 'source/blender/draw/intern/draw_cache_impl.h')
-rw-r--r-- | source/blender/draw/intern/draw_cache_impl.h | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/source/blender/draw/intern/draw_cache_impl.h b/source/blender/draw/intern/draw_cache_impl.h index 1aaedd39c85..575670319d8 100644 --- a/source/blender/draw/intern/draw_cache_impl.h +++ b/source/blender/draw/intern/draw_cache_impl.h @@ -143,10 +143,12 @@ struct GPUBatch *DRW_mesh_batch_cache_get_fancy_edges(struct Mesh *me); struct GPUBatch *DRW_mesh_batch_cache_get_edge_detection(struct Mesh *me, bool *r_is_manifold); struct GPUBatch *DRW_mesh_batch_cache_get_overlay_triangles(struct Mesh *me); struct GPUBatch *DRW_mesh_batch_cache_get_overlay_triangles_nor(struct Mesh *me); +struct GPUBatch *DRW_mesh_batch_cache_get_overlay_verts(struct Mesh *me); struct GPUBatch *DRW_mesh_batch_cache_get_overlay_loose_edges(struct Mesh *me); struct GPUBatch *DRW_mesh_batch_cache_get_overlay_loose_edges_nor(struct Mesh *me); struct GPUBatch *DRW_mesh_batch_cache_get_overlay_loose_verts(struct Mesh *me); struct GPUBatch *DRW_mesh_batch_cache_get_overlay_facedots(struct Mesh *me); +struct GPUTexture *DRW_mesh_batch_cache_get_overlay_data_tex(struct Mesh *me); /* edit-mesh selection (use generic function for faces) */ struct GPUBatch *DRW_mesh_batch_cache_get_facedots_with_select_id(struct Mesh *me, uint select_id_offset); struct GPUBatch *DRW_mesh_batch_cache_get_edges_with_select_id(struct Mesh *me, uint select_id_offset); @@ -178,9 +180,10 @@ void DRW_mesh_cache_uvedit( enum { VFLAG_VERTEX_ACTIVE = 1 << 0, VFLAG_VERTEX_SELECTED = 1 << 1, - VFLAG_FACE_ACTIVE = 1 << 2, - VFLAG_FACE_SELECTED = 1 << 3, - VFLAG_FACE_FREESTYLE = 1 << 4, + VFLAG_VERTEX_EXISTS = 1 << 2, + VFLAG_FACE_ACTIVE = 1 << 3, + VFLAG_FACE_SELECTED = 1 << 4, + VFLAG_FACE_FREESTYLE = 1 << 5, /* Beware to not go over 1 << 7 (it's a byte flag) * (see gpu_shader_edit_mesh_overlay_geom.glsl) */ }; |