diff options
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/lamps_lib.glsl')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/lamps_lib.glsl | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/lamps_lib.glsl b/source/blender/draw/engines/eevee/shaders/lamps_lib.glsl index ec5f6f4472f..7281eb4cf2d 100644 --- a/source/blender/draw/engines/eevee/shaders/lamps_lib.glsl +++ b/source/blender/draw/engines/eevee/shaders/lamps_lib.glsl @@ -318,6 +318,8 @@ float light_specular(LightData ld, vec4 ltc_mat, vec3 N, vec3 V, vec4 l_vector) #define SSS_LUT_SIZE 64.0 #define SSS_LUT_SCALE ((SSS_LUT_SIZE - 1.0) / float(SSS_LUT_SIZE)) #define SSS_LUT_BIAS (0.5 / float(SSS_LUT_SIZE)) + +#ifdef USE_TRANSLUCENCY layout(std140) uniform sssProfile { vec4 kernel[MAX_SSS_SAMPLES]; vec4 radii_max_radius; @@ -330,6 +332,7 @@ vec3 sss_profile(float s) { s /= radii_max_radius.w; return texture(sssTexProfile, saturate(s) * SSS_LUT_SCALE + SSS_LUT_BIAS).rgb; } +#endif vec3 light_translucent(LightData ld, vec3 W, vec3 N, vec4 l_vector, float scale) { |