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Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/lamps_lib.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/lamps_lib.glsl3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/lamps_lib.glsl b/source/blender/draw/engines/eevee/shaders/lamps_lib.glsl
index ec5f6f4472f..7281eb4cf2d 100644
--- a/source/blender/draw/engines/eevee/shaders/lamps_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/lamps_lib.glsl
@@ -318,6 +318,8 @@ float light_specular(LightData ld, vec4 ltc_mat, vec3 N, vec3 V, vec4 l_vector)
#define SSS_LUT_SIZE 64.0
#define SSS_LUT_SCALE ((SSS_LUT_SIZE - 1.0) / float(SSS_LUT_SIZE))
#define SSS_LUT_BIAS (0.5 / float(SSS_LUT_SIZE))
+
+#ifdef USE_TRANSLUCENCY
layout(std140) uniform sssProfile {
vec4 kernel[MAX_SSS_SAMPLES];
vec4 radii_max_radius;
@@ -330,6 +332,7 @@ vec3 sss_profile(float s) {
s /= radii_max_radius.w;
return texture(sssTexProfile, saturate(s) * SSS_LUT_SCALE + SSS_LUT_BIAS).rgb;
}
+#endif
vec3 light_translucent(LightData ld, vec3 W, vec3 N, vec4 l_vector, float scale)
{