diff options
Diffstat (limited to 'source/gameengine/GamePlayer/common/GPC_KeyboardDevice.cpp')
-rw-r--r-- | source/gameengine/GamePlayer/common/GPC_KeyboardDevice.cpp | 124 |
1 files changed, 124 insertions, 0 deletions
diff --git a/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.cpp b/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.cpp new file mode 100644 index 00000000000..7cd1e48f9b3 --- /dev/null +++ b/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.cpp @@ -0,0 +1,124 @@ +/** + * $Id$ + * + * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. The Blender + * Foundation also sells licenses for use in proprietary software under + * the Blender License. See http://www.blender.org/BL/ for information + * about this. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL/BL DUAL LICENSE BLOCK ***** + */ + +#include <iostream.h> +#include "GPC_KeyboardDevice.h" + + +/** + * NextFrame toggles currentTable with previousTable, + * and copies relevant event information from previous to current table + * (pressed keys need to be remembered). + */ +void GPC_KeyboardDevice::NextFrame() +{ + SCA_IInputDevice::NextFrame(); + + // Now convert justpressed key events into regular (active) keyevents + int previousTable = 1-m_currentTable; + for (int keyevent= KX_BEGINKEY; keyevent< KX_ENDKEY;keyevent++) + { + SCA_InputEvent& oldevent = m_eventStatusTables[previousTable][keyevent]; + if (oldevent.m_status == SCA_InputEvent::KX_JUSTACTIVATED || + oldevent.m_status == SCA_InputEvent::KX_ACTIVE ) + { + m_eventStatusTables[m_currentTable][keyevent] = oldevent; + m_eventStatusTables[m_currentTable][keyevent].m_status = SCA_InputEvent::KX_ACTIVE; + //m_eventStatusTables[m_currentTable][keyevent].m_status = SCA_InputEvent::KX_JUSTACTIVATED ; + } + } +} + + + +/** + * ConvertBPEvent translates Windows keyboard events into ketsji kbd events. + * Extra event information is stored, like ramp-mode (just released/pressed) + */ +bool GPC_KeyboardDevice::ConvertEvent(int incode, int val) +{ + bool result = false; + + // convert event + KX_EnumInputs kxevent = this->ToNative(incode); + + // only process it, if it's a key + if (kxevent >= KX_BEGINKEY && kxevent < KX_ENDKEY) + { + int previousTable = 1-m_currentTable; + + if (val > 0) + { + if (kxevent == SCA_IInputDevice::KX_ESCKEY && val != 0) + result = true; + + // todo: convert val ?? + m_eventStatusTables[m_currentTable][kxevent].m_eventval = val ; //??? + + switch (m_eventStatusTables[previousTable][kxevent].m_status) + { + case SCA_InputEvent::KX_JUSTACTIVATED: + case SCA_InputEvent::KX_ACTIVE: + { + m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_ACTIVE; + break; + } + + case SCA_InputEvent::KX_NO_INPUTSTATUS: + default: + { + m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_JUSTACTIVATED; + } + } + + } else + { + + switch (m_eventStatusTables[previousTable][kxevent].m_status) + { + case SCA_InputEvent::KX_JUSTACTIVATED: + case SCA_InputEvent::KX_ACTIVE: + { + m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_JUSTRELEASED; + break; + } + default: + { + m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_NO_INPUTSTATUS; + } + } + } + } else { + exit(1); + } + return result; +} |