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Diffstat (limited to 'source/gameengine/GamePlayer/common/GPC_KeyboardDevice.cpp')
-rw-r--r--source/gameengine/GamePlayer/common/GPC_KeyboardDevice.cpp124
1 files changed, 124 insertions, 0 deletions
diff --git a/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.cpp b/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.cpp
new file mode 100644
index 00000000000..7cd1e48f9b3
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+++ b/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.cpp
@@ -0,0 +1,124 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#include <iostream.h>
+#include "GPC_KeyboardDevice.h"
+
+
+/**
+ * NextFrame toggles currentTable with previousTable,
+ * and copies relevant event information from previous to current table
+ * (pressed keys need to be remembered).
+ */
+void GPC_KeyboardDevice::NextFrame()
+{
+ SCA_IInputDevice::NextFrame();
+
+ // Now convert justpressed key events into regular (active) keyevents
+ int previousTable = 1-m_currentTable;
+ for (int keyevent= KX_BEGINKEY; keyevent< KX_ENDKEY;keyevent++)
+ {
+ SCA_InputEvent& oldevent = m_eventStatusTables[previousTable][keyevent];
+ if (oldevent.m_status == SCA_InputEvent::KX_JUSTACTIVATED ||
+ oldevent.m_status == SCA_InputEvent::KX_ACTIVE )
+ {
+ m_eventStatusTables[m_currentTable][keyevent] = oldevent;
+ m_eventStatusTables[m_currentTable][keyevent].m_status = SCA_InputEvent::KX_ACTIVE;
+ //m_eventStatusTables[m_currentTable][keyevent].m_status = SCA_InputEvent::KX_JUSTACTIVATED ;
+ }
+ }
+}
+
+
+
+/**
+ * ConvertBPEvent translates Windows keyboard events into ketsji kbd events.
+ * Extra event information is stored, like ramp-mode (just released/pressed)
+ */
+bool GPC_KeyboardDevice::ConvertEvent(int incode, int val)
+{
+ bool result = false;
+
+ // convert event
+ KX_EnumInputs kxevent = this->ToNative(incode);
+
+ // only process it, if it's a key
+ if (kxevent >= KX_BEGINKEY && kxevent < KX_ENDKEY)
+ {
+ int previousTable = 1-m_currentTable;
+
+ if (val > 0)
+ {
+ if (kxevent == SCA_IInputDevice::KX_ESCKEY && val != 0)
+ result = true;
+
+ // todo: convert val ??
+ m_eventStatusTables[m_currentTable][kxevent].m_eventval = val ; //???
+
+ switch (m_eventStatusTables[previousTable][kxevent].m_status)
+ {
+ case SCA_InputEvent::KX_JUSTACTIVATED:
+ case SCA_InputEvent::KX_ACTIVE:
+ {
+ m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_ACTIVE;
+ break;
+ }
+
+ case SCA_InputEvent::KX_NO_INPUTSTATUS:
+ default:
+ {
+ m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_JUSTACTIVATED;
+ }
+ }
+
+ } else
+ {
+
+ switch (m_eventStatusTables[previousTable][kxevent].m_status)
+ {
+ case SCA_InputEvent::KX_JUSTACTIVATED:
+ case SCA_InputEvent::KX_ACTIVE:
+ {
+ m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_JUSTRELEASED;
+ break;
+ }
+ default:
+ {
+ m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_NO_INPUTSTATUS;
+ }
+ }
+ }
+ } else {
+ exit(1);
+ }
+ return result;
+}