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GPC_KeyboardDevice.cpp « common « GamePlayer « gameengine « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/**
 * $Id$
 *
 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version. The Blender
 * Foundation also sells licenses for use in proprietary software under
 * the Blender License.  See http://www.blender.org/BL/ for information
 * about this.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL/BL DUAL LICENSE BLOCK *****
 */

#include <iostream.h>
#include "GPC_KeyboardDevice.h"


/** 
 * NextFrame toggles currentTable with previousTable,
 * and copies relevant event information from previous to current table
 * (pressed keys need to be remembered).
 */
void GPC_KeyboardDevice::NextFrame()
{
	SCA_IInputDevice::NextFrame();

	// Now convert justpressed key events into regular (active) keyevents
	int previousTable = 1-m_currentTable;
	for (int keyevent= KX_BEGINKEY; keyevent< KX_ENDKEY;keyevent++)
	{
		SCA_InputEvent& oldevent = m_eventStatusTables[previousTable][keyevent];
		if (oldevent.m_status == SCA_InputEvent::KX_JUSTACTIVATED ||
			oldevent.m_status == SCA_InputEvent::KX_ACTIVE	)
		{
			m_eventStatusTables[m_currentTable][keyevent] = oldevent;
			m_eventStatusTables[m_currentTable][keyevent].m_status = SCA_InputEvent::KX_ACTIVE;
			//m_eventStatusTables[m_currentTable][keyevent].m_status = SCA_InputEvent::KX_JUSTACTIVATED ;
		}
	}
}



/** 
 * ConvertBPEvent translates Windows keyboard events into ketsji kbd events.
 * Extra event information is stored, like ramp-mode (just released/pressed)
 */
bool GPC_KeyboardDevice::ConvertEvent(int incode, int val)
{
	bool result = false;

	// convert event
	KX_EnumInputs kxevent = this->ToNative(incode);

	// only process it, if it's a key
	if (kxevent >= KX_BEGINKEY && kxevent < KX_ENDKEY)
	{
		int previousTable = 1-m_currentTable;

		if (val > 0)
		{
			if (kxevent == SCA_IInputDevice::KX_ESCKEY && val != 0)
				result = true;

			// todo: convert val ??
			m_eventStatusTables[m_currentTable][kxevent].m_eventval = val ; //???

			switch (m_eventStatusTables[previousTable][kxevent].m_status)
			{
			case SCA_InputEvent::KX_JUSTACTIVATED:
			case SCA_InputEvent::KX_ACTIVE:
				{
					m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_ACTIVE;
					break;
				}

			case SCA_InputEvent::KX_NO_INPUTSTATUS:
			default:
				{
					m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_JUSTACTIVATED;
				}
			}
			
		} else
		{

			switch (m_eventStatusTables[previousTable][kxevent].m_status)
			{
			case SCA_InputEvent::KX_JUSTACTIVATED:
			case SCA_InputEvent::KX_ACTIVE:
				{
					m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_JUSTRELEASED;
					break;
				}
			default:
				{
					m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_NO_INPUTSTATUS;
				}
			}
		}
	} else {
		exit(1);
	}	
	return result;
}