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Diffstat (limited to 'source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.cpp')
-rw-r--r--source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.cpp110
1 files changed, 110 insertions, 0 deletions
diff --git a/source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.cpp b/source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.cpp
new file mode 100644
index 00000000000..9d4069bcac6
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+++ b/source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.cpp
@@ -0,0 +1,110 @@
+/*
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ * LoopbackNetworkDeviceInterface derived from NG_NetworkDeviceInterface
+ */
+
+#include "NG_LoopBackNetworkDeviceInterface.h"
+#include "NG_NetworkMessage.h"
+
+// temporary debugging printf's
+#ifdef NAN_NET_DEBUG
+ #include <stdio.h>
+#endif
+
+NG_LoopBackNetworkDeviceInterface::NG_LoopBackNetworkDeviceInterface()
+{
+ m_currentQueue=0;
+ Online(); // LoopBackdevices are 'online' immediately
+}
+
+NG_LoopBackNetworkDeviceInterface::~NG_LoopBackNetworkDeviceInterface()
+{
+}
+
+// perhaps this should go to the shared/common implementation too
+void NG_LoopBackNetworkDeviceInterface::NextFrame()
+{
+ // Release reference to the messages while emptying the queue
+ while (m_messages[m_currentQueue].size() > 0) {
+ // Should do assert(m_events[0]);
+ m_messages[m_currentQueue][0]->Release();
+ m_messages[m_currentQueue].pop_front();
+ }
+ //m_messages[m_currentQueue].clear();
+
+ m_currentQueue=1-m_currentQueue;
+}
+
+STR_String NG_LoopBackNetworkDeviceInterface::GetNetworkVersion()
+{
+ return LOOPBACK_NETWORK_VERSION;
+}
+
+void NG_LoopBackNetworkDeviceInterface::SendNetworkMessage(NG_NetworkMessage* nwmsg)
+{
+#ifdef NAN_NET_DEBUG
+ printf("NG_LBNDI::SendNetworkMessage '%s'->'%s' '%s' '%s'\n",
+ nwmsg->GetDestinationName().ReadPtr(),
+ nwmsg->GetSenderName().ReadPtr(),
+ nwmsg->GetSubject().ReadPtr(),
+ nwmsg->GetMessageText().ReadPtr());
+#endif
+ int backqueue = 1-m_currentQueue;
+
+ nwmsg->AddRef();
+ m_messages[backqueue].push_back(nwmsg);
+}
+
+vector<NG_NetworkMessage*> NG_LoopBackNetworkDeviceInterface::RetrieveNetworkMessages()
+{
+ vector<NG_NetworkMessage*> messages;
+
+ std::deque<NG_NetworkMessage*>::iterator mesit=m_messages[m_currentQueue].begin();
+ for (; !(mesit == m_messages[m_currentQueue].end());mesit++)
+ {
+
+ // We don't increase the reference count for these messages. We
+ // are passing a vector of messages in the interface and not
+ // explicitily storing the messgaes for long term usage
+
+ messages.push_back(*mesit);
+
+#ifdef NAN_NET_DEBUG
+ printf("NG_LBNDI::RetrieveNetworkMessages '%s'->'%s' '%s' '%s'\n",
+ (*mesit)->GetDestinationName().ReadPtr(),
+ (*mesit)->GetSenderName().ReadPtr(),
+ (*mesit)->GetSubject().ReadPtr(),
+ (*mesit)->GetMessageText().ReadPtr());
+#endif
+ }
+ return messages;
+}
+