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-rw-r--r--source/gameengine/Network/LoopBackNetwork/Makefile44
-rw-r--r--source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.cpp110
-rw-r--r--source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.h68
-rw-r--r--source/gameengine/Network/Makefile50
-rw-r--r--source/gameengine/Network/NG_NetworkDeviceInterface.h85
-rw-r--r--source/gameengine/Network/NG_NetworkMessage.cpp55
-rw-r--r--source/gameengine/Network/NG_NetworkMessage.h130
-rw-r--r--source/gameengine/Network/NG_NetworkObject.cpp46
-rw-r--r--source/gameengine/Network/NG_NetworkObject.h47
-rw-r--r--source/gameengine/Network/NG_NetworkScene.cpp271
-rw-r--r--source/gameengine/Network/NG_NetworkScene.h102
-rw-r--r--source/gameengine/Network/TerraplayNetwork/Makefile45
-rw-r--r--source/gameengine/Network/TerraplayNetwork/NG_TerraplayNetworkDeviceInterface.cpp192
-rw-r--r--source/gameengine/Network/TerraplayNetwork/NG_TerraplayNetworkDeviceInterface.h70
14 files changed, 1315 insertions, 0 deletions
diff --git a/source/gameengine/Network/LoopBackNetwork/Makefile b/source/gameengine/Network/LoopBackNetwork/Makefile
new file mode 100644
index 00000000000..19fe362b8f7
--- /dev/null
+++ b/source/gameengine/Network/LoopBackNetwork/Makefile
@@ -0,0 +1,44 @@
+#
+# $Id$
+#
+# ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version. The Blender
+# Foundation also sells licenses for use in proprietary software under
+# the Blender License. See http://www.blender.org/BL/ for information
+# about this.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+# The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+# All rights reserved.
+#
+# The Original Code is: all of this file.
+#
+# Contributor(s): none yet.
+#
+# ***** END GPL/BL DUAL LICENSE BLOCK *****
+#
+#
+
+LIBNAME = LoopBackNetwork
+DIR = $(OCGDIR)/gameengine/Network/$(LIBNAME)
+
+include nan_compile.mk
+
+CCFLAGS += $(LEVEL_1_CPP_WARNINGS)
+
+CPPFLAGS += -I$(NAN_STRING)/include
+CPPFLAGS += -I..
+CPPFLAGS += -I../../../kernel/gen_system
+
diff --git a/source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.cpp b/source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.cpp
new file mode 100644
index 00000000000..9d4069bcac6
--- /dev/null
+++ b/source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.cpp
@@ -0,0 +1,110 @@
+/*
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ * LoopbackNetworkDeviceInterface derived from NG_NetworkDeviceInterface
+ */
+
+#include "NG_LoopBackNetworkDeviceInterface.h"
+#include "NG_NetworkMessage.h"
+
+// temporary debugging printf's
+#ifdef NAN_NET_DEBUG
+ #include <stdio.h>
+#endif
+
+NG_LoopBackNetworkDeviceInterface::NG_LoopBackNetworkDeviceInterface()
+{
+ m_currentQueue=0;
+ Online(); // LoopBackdevices are 'online' immediately
+}
+
+NG_LoopBackNetworkDeviceInterface::~NG_LoopBackNetworkDeviceInterface()
+{
+}
+
+// perhaps this should go to the shared/common implementation too
+void NG_LoopBackNetworkDeviceInterface::NextFrame()
+{
+ // Release reference to the messages while emptying the queue
+ while (m_messages[m_currentQueue].size() > 0) {
+ // Should do assert(m_events[0]);
+ m_messages[m_currentQueue][0]->Release();
+ m_messages[m_currentQueue].pop_front();
+ }
+ //m_messages[m_currentQueue].clear();
+
+ m_currentQueue=1-m_currentQueue;
+}
+
+STR_String NG_LoopBackNetworkDeviceInterface::GetNetworkVersion()
+{
+ return LOOPBACK_NETWORK_VERSION;
+}
+
+void NG_LoopBackNetworkDeviceInterface::SendNetworkMessage(NG_NetworkMessage* nwmsg)
+{
+#ifdef NAN_NET_DEBUG
+ printf("NG_LBNDI::SendNetworkMessage '%s'->'%s' '%s' '%s'\n",
+ nwmsg->GetDestinationName().ReadPtr(),
+ nwmsg->GetSenderName().ReadPtr(),
+ nwmsg->GetSubject().ReadPtr(),
+ nwmsg->GetMessageText().ReadPtr());
+#endif
+ int backqueue = 1-m_currentQueue;
+
+ nwmsg->AddRef();
+ m_messages[backqueue].push_back(nwmsg);
+}
+
+vector<NG_NetworkMessage*> NG_LoopBackNetworkDeviceInterface::RetrieveNetworkMessages()
+{
+ vector<NG_NetworkMessage*> messages;
+
+ std::deque<NG_NetworkMessage*>::iterator mesit=m_messages[m_currentQueue].begin();
+ for (; !(mesit == m_messages[m_currentQueue].end());mesit++)
+ {
+
+ // We don't increase the reference count for these messages. We
+ // are passing a vector of messages in the interface and not
+ // explicitily storing the messgaes for long term usage
+
+ messages.push_back(*mesit);
+
+#ifdef NAN_NET_DEBUG
+ printf("NG_LBNDI::RetrieveNetworkMessages '%s'->'%s' '%s' '%s'\n",
+ (*mesit)->GetDestinationName().ReadPtr(),
+ (*mesit)->GetSenderName().ReadPtr(),
+ (*mesit)->GetSubject().ReadPtr(),
+ (*mesit)->GetMessageText().ReadPtr());
+#endif
+ }
+ return messages;
+}
+
diff --git a/source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.h b/source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.h
new file mode 100644
index 00000000000..ad87b232794
--- /dev/null
+++ b/source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.h
@@ -0,0 +1,68 @@
+/*
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ * LoopbackNetworkDeviceInterface derived from NG_NetworkDeviceInterface
+ */
+#ifndef NG_LOOPBACKNETWORKDEVICEINTERFACE_H
+#define NG_LOOPBACKNETWORKDEVICEINTERFACE_H
+
+#include <deque>
+#include "NG_NetworkDeviceInterface.h"
+
+class NG_LoopBackNetworkDeviceInterface : public NG_NetworkDeviceInterface
+{
+ enum {
+ LOOPBACK_NETWORK_VERSION=28022001
+ };
+
+ std::deque<NG_NetworkMessage*> m_messages[2];
+ int m_currentQueue;
+
+public:
+ NG_LoopBackNetworkDeviceInterface();
+ virtual ~NG_LoopBackNetworkDeviceInterface();
+
+ /**
+ * Clear message buffer
+ */
+ virtual void NextFrame();
+
+ bool Connect(char *address, unsigned int port, char *password,
+ unsigned int localport, unsigned int timeout) {
+ return true;}
+ bool Disconnect(void) {return true;}
+
+ virtual void SendNetworkMessage(class NG_NetworkMessage* msg);
+ virtual vector<NG_NetworkMessage*> RetrieveNetworkMessages();
+
+ STR_String GetNetworkVersion();
+};
+
+#endif //NG_LOOPBACKNETWORKDEVICEINTERFACE_H
diff --git a/source/gameengine/Network/Makefile b/source/gameengine/Network/Makefile
new file mode 100644
index 00000000000..3c5ed35e539
--- /dev/null
+++ b/source/gameengine/Network/Makefile
@@ -0,0 +1,50 @@
+#
+# $Id$
+#
+# ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version. The Blender
+# Foundation also sells licenses for use in proprietary software under
+# the Blender License. See http://www.blender.org/BL/ for information
+# about this.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+# The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+# All rights reserved.
+#
+# The Original Code is: all of this file.
+#
+# Contributor(s): none yet.
+#
+# ***** END GPL/BL DUAL LICENSE BLOCK *****
+#
+#
+
+LIBNAME = Network
+DIR = $(OCGDIR)/gameengine/$(LIBNAME)
+
+include nan_compile.mk
+
+CCFLAGS += $(LEVEL_1_CPP_WARNINGS)
+
+CPPFLAGS += -I$(NAN_STRING)/include
+CPPFLAGS += -I../GameLogic
+CPPFLAGS += -I../../kernel/gen_system
+
+##############
+
+DIRS = LoopBackNetwork
+SOURCEDIR = source/gameengine/Network
+
+include nan_subdirs.mk
diff --git a/source/gameengine/Network/NG_NetworkDeviceInterface.h b/source/gameengine/Network/NG_NetworkDeviceInterface.h
new file mode 100644
index 00000000000..f6f8b0e8631
--- /dev/null
+++ b/source/gameengine/Network/NG_NetworkDeviceInterface.h
@@ -0,0 +1,85 @@
+/*
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ * NetworkGameengine_NetworkDeviceInterface
+ * Functions like (de)initialize network, get library version
+ * To be derived by loopback and network libraries
+ */
+#ifndef NG_NETWORKDEVICEINTERFACE_H
+#define NG_NETWORKDEVICEINTERFACE_H
+
+#include "NG_NetworkMessage.h"
+
+#include <vector>
+
+class NG_NetworkDeviceInterface
+{
+private:
+ // candidates for shared/common implementation class
+ bool m_online;
+public:
+ NG_NetworkDeviceInterface() {};
+ virtual ~NG_NetworkDeviceInterface() {};
+
+ virtual void NextFrame()=0;
+
+ /**
+ * Mark network connection online
+ */
+ void Online(void) { m_online = true; }
+ /**
+ * Mark network connection offline
+ */
+ void Offline(void) { m_online = false; }
+ /**
+ * Is the network connection established ?
+ */
+ bool IsOnline(void) { return m_online; }
+
+ virtual bool Connect(char *address, unsigned int port, char *password,
+ unsigned int localport, unsigned int timeout)=0;
+ virtual bool Disconnect(void)=0;
+
+ virtual void SendNetworkMessage(NG_NetworkMessage* msg)=0;
+ /**
+ * read NG_NetworkMessage from library buffer, may be
+ * irrelevant for loopbackdevices
+ */
+
+ virtual std::vector<NG_NetworkMessage*> RetrieveNetworkMessages()=0;
+
+ /**
+ * number of messages in device hash for this frame
+ */
+
+ virtual STR_String GetNetworkVersion(void)=0;
+};
+
+#endif //NG_NETWORKDEVICEINTERFACE_H
diff --git a/source/gameengine/Network/NG_NetworkMessage.cpp b/source/gameengine/Network/NG_NetworkMessage.cpp
new file mode 100644
index 00000000000..d000dd4b4cc
--- /dev/null
+++ b/source/gameengine/Network/NG_NetworkMessage.cpp
@@ -0,0 +1,55 @@
+/*
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ * generic Network Message implementation
+ */
+#include "NG_NetworkMessage.h"
+#include <assert.h>
+
+int NG_NetworkMessage::s_nextID = 3; // just some number to start with
+
+NG_NetworkMessage::NG_NetworkMessage(
+ const STR_String& to,
+ const STR_String& from,
+ const STR_String& subject,
+ const STR_String& body) :
+ m_uniqueMessageID(s_nextID++),
+ m_refcount(1),
+ m_to(to),
+ m_from(from),
+ m_subject(subject),
+ m_message(body)
+{
+}
+
+NG_NetworkMessage::~NG_NetworkMessage()
+{
+ assert(m_refcount==0);
+}
diff --git a/source/gameengine/Network/NG_NetworkMessage.h b/source/gameengine/Network/NG_NetworkMessage.h
new file mode 100644
index 00000000000..72abb3e4a71
--- /dev/null
+++ b/source/gameengine/Network/NG_NetworkMessage.h
@@ -0,0 +1,130 @@
+/*
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ * NetworkGame_NetworkMessage generic Network Message class
+ */
+#ifndef NG_NETWORKMESSAGE_H
+#define NG_NETWORKMESSAGE_H
+
+#include "STR_HashedString.h"
+
+class NG_NetworkMessage
+{
+ static int s_nextID;
+ int m_uniqueMessageID; // intern counting MessageID
+ unsigned int m_ClientId;
+ int m_refcount;
+
+ STR_String m_to; // receiver
+ STR_String m_from; // sender
+ STR_String m_subject; // empty or propName
+ STR_String m_message; // message or propValue
+
+protected:
+ ~NG_NetworkMessage();
+
+public:
+ NG_NetworkMessage(
+ const STR_String& to,
+ const STR_String& from,
+ const STR_String& subject,
+ const STR_String& body);
+
+ void AddRef() {
+ m_refcount++;
+ }
+
+ // This is not nice code you should'nt need to resort to
+ // delete this.
+ void Release()
+ {
+ if (! --m_refcount)
+ {
+ delete this;
+ }
+ }
+
+ /**
+ * set the content of this message
+ */
+ void SetMessageText(const STR_String& msgtext) {
+ m_message = msgtext;
+ }
+
+ /**
+ * get the (read-only) To part of this message
+ */
+ const STR_String& GetDestinationName() { return m_to;};
+
+ /**
+ * get the (read-only) From part of this message
+ */
+ const STR_String& GetSenderName() { return m_from;};
+
+ /**
+ * get the (read-only) Subject part of this message
+ */
+ const STR_String& GetSubject() { return m_subject;};
+
+ /**
+ * get the (read-only) Body part of this message
+ */
+ const STR_String& GetMessageText() {
+//cout << "GetMessageText " << m_message << "\n";
+ return m_message;
+ }
+ const STR_String& GetMessageText() const {
+//cout << "GetMessageText " << m_message << "\n";
+ return m_message;
+ }
+
+ /**
+ * Set the NetworkMessage sender identifier
+ */
+ void SetSender(unsigned int ClientId) {
+ m_ClientId = ClientId;
+ }
+
+ /**
+ * Get the NetworkMessage sender identifier
+ */
+ unsigned int GetSender(void) {
+ return m_ClientId;
+ }
+
+ /**
+ * get the unique Network Message ID
+ */
+ int GetMessageID() {
+ return m_uniqueMessageID;
+ }
+};
+
+#endif //NG_NETWORKMESSAGE_H
diff --git a/source/gameengine/Network/NG_NetworkObject.cpp b/source/gameengine/Network/NG_NetworkObject.cpp
new file mode 100644
index 00000000000..54db7c4f4b8
--- /dev/null
+++ b/source/gameengine/Network/NG_NetworkObject.cpp
@@ -0,0 +1,46 @@
+/*
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ * NetworkGame_NetworkObject generic Network Object implementation
+ */
+#include "NG_NetworkObject.h"
+
+NG_NetworkObject::NG_NetworkObject()
+{
+}
+
+NG_NetworkObject::~NG_NetworkObject()
+{
+}
+
+const STR_String& NG_NetworkObject::GetName()
+{
+ return m_name;
+}
diff --git a/source/gameengine/Network/NG_NetworkObject.h b/source/gameengine/Network/NG_NetworkObject.h
new file mode 100644
index 00000000000..d276ab6a25a
--- /dev/null
+++ b/source/gameengine/Network/NG_NetworkObject.h
@@ -0,0 +1,47 @@
+/*
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ * NetworkGame_NetworkObject generic Network Object class
+ */
+#ifndef NG_NETWORKOBJECT_H
+#define NG_NETWORKOBJECT_H
+
+#include "STR_String.h"
+
+class NG_NetworkObject
+{
+ STR_String m_name;
+public:
+ NG_NetworkObject();
+ ~NG_NetworkObject();
+ const STR_String& GetName();
+};
+
+#endif //NG_NETWORKOBJECT_H
diff --git a/source/gameengine/Network/NG_NetworkScene.cpp b/source/gameengine/Network/NG_NetworkScene.cpp
new file mode 100644
index 00000000000..30bc1aac122
--- /dev/null
+++ b/source/gameengine/Network/NG_NetworkScene.cpp
@@ -0,0 +1,271 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ * NetworkSceneManagement generic implementation
+ */
+#include <stdio.h>
+#include <assert.h>
+#include <algorithm>
+
+#include "NG_NetworkScene.h"
+#include "NG_NetworkDeviceInterface.h"
+#include "NG_NetworkMessage.h"
+#include "NG_NetworkObject.h"
+
+NG_NetworkScene::NG_NetworkScene(NG_NetworkDeviceInterface* nic)
+{
+ m_networkdevice = nic;
+}
+
+NG_NetworkScene::~NG_NetworkScene()
+{
+ ClearAllMessageMaps();
+}
+
+/**
+ * progress one frame, handle all network traffic
+ */
+void NG_NetworkScene::proceed(double curtime, double deltatime)
+{
+ if (!m_networkdevice) return;
+ if (!m_networkdevice->IsOnline()) return;
+
+ ClearAllMessageMaps();
+
+ // read all NetworkMessages from the device
+ vector<NG_NetworkMessage*> messages =
+ m_networkdevice->RetrieveNetworkMessages();
+
+ vector<NG_NetworkMessage*>::iterator mesit = messages.begin();
+ for (; !(mesit == messages.end()); mesit++) {
+ NG_NetworkMessage* message = (*mesit);
+ vector<NG_NetworkMessage*>* tmplist=NULL;
+
+ vector<NG_NetworkMessage*>** tmplistptr =
+ m_messagesByDestinationName[message->GetDestinationName()];
+ // if there is already a vector of messages, append, else create
+ // a new vector and insert into map
+ if (!tmplistptr) {
+ tmplist = new vector<NG_NetworkMessage*>;
+ m_messagesByDestinationName.insert(message->GetDestinationName(),
+ tmplist);
+ } else {
+ tmplist = *tmplistptr;
+ }
+ message->AddRef();
+ tmplist->push_back(message);
+ tmplist = NULL;
+
+ tmplistptr = m_messagesBySenderName[message->GetSenderName()];
+ // if there is already a vector of messages, append, else create
+ // a new vector and insert into map
+ if (!tmplistptr) {
+ tmplist = new vector<NG_NetworkMessage*>;
+ m_messagesBySenderName.insert(message->GetSenderName(), tmplist);
+ } else {
+ tmplist = *tmplistptr;
+ }
+ message->AddRef();
+ tmplist->push_back(message);
+ tmplist = NULL;
+
+ tmplistptr = m_messagesBySubject[message->GetSubject()];
+ // if there is already a vector of messages, append, else create
+ // a new vector and insert into map
+ if (!tmplistptr) {
+ tmplist = new vector<NG_NetworkMessage*>;
+ m_messagesBySubject.insert(message->GetSubject(), tmplist);
+ } else {
+ tmplist = *tmplistptr;
+ }
+ message->AddRef();
+ tmplist->push_back(message);
+ tmplist = NULL;
+ }
+}
+
+/**
+ * add a network object to the network scene
+ */
+void NG_NetworkScene::AddObject(NG_NetworkObject* object)
+{
+ if (! m_networkdevice->IsOnline()) return;
+
+ STR_String name = object->GetName();
+ m_networkObjects.insert(name, object);
+}
+
+/**
+ * remove a network object from the network scene
+ */
+void NG_NetworkScene::RemoveObject(NG_NetworkObject* object)
+{
+ if (! m_networkdevice->IsOnline()) return;
+
+ STR_String name = object->GetName();
+ m_networkObjects.remove(name);
+}
+
+/**
+ * remove all network scene objects at once
+ */
+void NG_NetworkScene::RemoveAllObjects()
+{
+ m_networkObjects.clear();
+}
+
+/**
+ * get a single network object given its name
+ */
+NG_NetworkObject* NG_NetworkScene::FindNetworkObject(const STR_String& objname) {
+ NG_NetworkObject *nwobj = NULL;
+ if (! m_networkdevice->IsOnline()) return nwobj;
+
+ NG_NetworkObject **nwobjptr = m_networkObjects[objname];
+ if (nwobjptr) {
+ nwobj = *nwobjptr;
+ }
+
+ return nwobj;
+}
+
+bool NG_NetworkScene::ConstraintsAreValid(
+ const STR_String& from,
+ const STR_String& subject,
+ NG_NetworkMessage* message)
+{
+ vector<NG_NetworkMessage*>** fromlistptr = m_messagesBySenderName[from];
+ vector<NG_NetworkMessage*>** subjectlistptr = m_messagesBySubject[subject];
+
+ vector<NG_NetworkMessage*>* fromlist = (fromlistptr ? *fromlistptr : NULL);
+ vector<NG_NetworkMessage*>* subjectlist = (subjectlistptr ? *subjectlistptr : NULL);
+
+ return (
+ ( from.IsEmpty() || (!fromlist ? false : (!(std::find(fromlist->begin(), fromlist->end(), message) == fromlist->end())))
+ ) &&
+ ( subject.IsEmpty() || (!subjectlist ? false : (!(std::find(subjectlist->begin(), subjectlist->end(), message) == subjectlist->end())))
+ ));
+}
+
+vector<NG_NetworkMessage*> NG_NetworkScene::FindMessages(
+ const STR_String& to,
+ const STR_String& from,
+ const STR_String& subject,
+ bool spamallowed)
+{
+ vector<NG_NetworkMessage*> foundmessages;
+ bool notfound = false;
+
+ // broad phase
+ notfound = ((to.IsEmpty() || spamallowed) ? notfound : m_messagesByDestinationName[to] == NULL);
+ if (!notfound)
+ notfound = (from.IsEmpty() ? notfound : m_messagesBySenderName[from] == NULL);
+ if (!notfound)
+ notfound = (subject.IsEmpty() ? notfound : m_messagesBySubject[subject] == NULL);
+ if (notfound) {
+ // it's definately NOT in the scene, so stop looking
+ } else { // narrow phase
+ // possibly it's there, but maybe not (false hit)
+ if (to.IsEmpty()) {
+ // take all messages, and check other fields
+ assert("objectnames that are empty are not valid, so make it a hobby project :)\n");
+ } else {
+ //todo: find intersection of messages (that are in other 2 maps)
+ vector<NG_NetworkMessage*>** tolistptr = m_messagesByDestinationName[to];
+ if (tolistptr) {
+ vector<NG_NetworkMessage*>* tolist = *tolistptr;
+ vector<NG_NetworkMessage*>::iterator listit;
+ for (listit=tolist->begin();!(listit==tolist->end());listit++) {
+ NG_NetworkMessage* message = *listit;
+ if (ConstraintsAreValid(from, subject, message)) {
+ message->AddRef();
+ foundmessages.push_back(message);
+ }
+ }
+ }
+ // TODO find intersection of messages (that are in other 2 maps)
+ if (spamallowed) {
+ tolistptr = m_messagesByDestinationName[""];
+ if (tolistptr) {
+ vector<NG_NetworkMessage*>* tolist = *tolistptr;
+ vector<NG_NetworkMessage*>::iterator listit;
+ for (listit=tolist->begin();!(listit==tolist->end());listit++) {
+ NG_NetworkMessage* message = *listit;
+ if (ConstraintsAreValid(from, subject, message)) {
+ message->AddRef();
+ foundmessages.push_back(message);
+ }
+ }
+ }
+ }
+ }
+ }
+ return foundmessages;
+}
+
+void NG_NetworkScene::SendMessage(
+ const STR_String& to,
+ const STR_String& from,
+ const STR_String& subject,
+ const STR_String& message)
+{
+ NG_NetworkMessage* msg = new NG_NetworkMessage(to, from, subject, message);
+ m_networkdevice->SendNetworkMessage(msg);
+ msg->Release();
+}
+
+void NG_NetworkScene::ClearAllMessageMaps(void)
+{
+ ClearMessageMap(m_messagesByDestinationName);
+ ClearMessageMap(m_messagesBySenderName);
+ ClearMessageMap(m_messagesBySubject);
+}
+
+void NG_NetworkScene::ClearMessageMap(TMessageMap& map)
+{
+ // Release the messages in the map
+ for (int i = 0; i < map.size(); i++) {
+ vector<NG_NetworkMessage*>* msglist;
+ msglist = *(map.at(i));
+
+ // Iterate through the current vector and release all it's messages
+ vector<NG_NetworkMessage*>::iterator msgit;
+ for (msgit = msglist->begin(); msgit != msglist->end(); msgit++) {
+ (*msgit)->Release();
+ }
+
+ // Delete the actual vector
+ delete (msglist);
+ }
+
+ // Empty the map
+ map.clear();
+}
+
diff --git a/source/gameengine/Network/NG_NetworkScene.h b/source/gameengine/Network/NG_NetworkScene.h
new file mode 100644
index 00000000000..487934205ec
--- /dev/null
+++ b/source/gameengine/Network/NG_NetworkScene.h
@@ -0,0 +1,102 @@
+/*
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ * NetworkSceneManagement generic class
+ */
+#ifndef __NG_NETWORKSCENE_H
+#define __NG_NETWORKSCENE_H
+
+#include "GEN_Map.h"
+#include "STR_HashedString.h"
+#include <vector>
+class NG_NetworkDeviceInterface;
+
+class NG_NetworkScene
+{
+ class NG_NetworkDeviceInterface *m_networkdevice;
+ GEN_Map<STR_HashedString, class NG_NetworkObject *> m_networkObjects;
+
+ // GEN_Maps used as a 'Bloom' filter
+ typedef GEN_Map<STR_HashedString, std::vector<class NG_NetworkMessage*>* > TMessageMap;
+ TMessageMap m_messagesByDestinationName;
+ TMessageMap m_messagesBySenderName;
+ TMessageMap m_messagesBySubject;
+
+public:
+ NG_NetworkScene(NG_NetworkDeviceInterface *nic);
+ ~NG_NetworkScene();
+
+ /**
+ * progress one frame, handle all network traffic
+ */
+ void proceed(double curtime, double deltatime);
+
+ /**
+ * add a networkobject to the scene
+ */
+ void AddObject(NG_NetworkObject* object);
+
+ /**
+ * remove a networkobject to the scene
+ */
+ void RemoveObject(NG_NetworkObject* object);
+
+ /**
+ * remove all objects at once
+ */
+ void RemoveAllObjects();
+
+ /**
+ * send a message (ascii text) over the network
+ */
+ void SendMessage(const STR_String& to,const STR_String& from,const STR_String& subject,const STR_String& message);
+
+ /**
+ * find an object by name
+ */
+ NG_NetworkObject* FindNetworkObject(const STR_String& objname);
+
+ bool ConstraintsAreValid(const STR_String& from,const STR_String& subject,class NG_NetworkMessage* message);
+ vector<NG_NetworkMessage*> FindMessages(const STR_String& to,const STR_String& from,const STR_String& subject,bool spamallowed);
+
+protected:
+ /**
+ * Releases messages in message map members.
+ */
+ void ClearAllMessageMaps(void);
+
+ /**
+ * Releases messages for the given message map.
+ * @param map Message map with messages.
+ */
+ void ClearMessageMap(TMessageMap& map);
+};
+
+#endif //__NG_NETWORKSCENE_H
diff --git a/source/gameengine/Network/TerraplayNetwork/Makefile b/source/gameengine/Network/TerraplayNetwork/Makefile
new file mode 100644
index 00000000000..6fad0e0ca43
--- /dev/null
+++ b/source/gameengine/Network/TerraplayNetwork/Makefile
@@ -0,0 +1,45 @@
+#
+# $Id$
+#
+# ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version. The Blender
+# Foundation also sells licenses for use in proprietary software under
+# the Blender License. See http://www.blender.org/BL/ for information
+# about this.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+# The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+# All rights reserved.
+#
+# The Original Code is: all of this file.
+#
+# Contributor(s): none yet.
+#
+# ***** END GPL/BL DUAL LICENSE BLOCK *****
+#
+#
+
+LIBNAME = TerraPlayNetwork
+DIR = $(OCGDIR)/gameengine/Network/$(LIBNAME)
+
+include nan_compile.mk
+
+CCFLAGS += $(LEVEL_1_CPP_WARNINGS)
+
+CPPFLAGS += -I$(NAN_STRING)/include
+CPPFLAGS += -I$(LCGDIR)/terraplay/include
+CPPFLAGS += -I../../../kernel/gen_system
+CPPFLAGS += -I..
+
diff --git a/source/gameengine/Network/TerraplayNetwork/NG_TerraplayNetworkDeviceInterface.cpp b/source/gameengine/Network/TerraplayNetwork/NG_TerraplayNetworkDeviceInterface.cpp
new file mode 100644
index 00000000000..55710e0f8ad
--- /dev/null
+++ b/source/gameengine/Network/TerraplayNetwork/NG_TerraplayNetworkDeviceInterface.cpp
@@ -0,0 +1,192 @@
+/*
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ * TerraplayNetworkDeviceInterface derived from NG_NetworkDeviceInterface
+ */
+
+#include "NG_TerraplayNetworkDeviceInterface.h"
+#include "NG_NetworkMessage.h"
+
+//---- relocate these
+void NG_TerraplayNetworkDeviceInterface::interface_error(char *str, GASResult error) {
+ GASRString err_str = GAS->ErrorTranslate(error);
+ if (err_str.result == GASOK)
+ printf("%s: %s\n",str,err_str.ptr);
+ else
+ printf("%s: UNKNOWN (Error code %d)", error);
+}
+//---- END relocate these
+
+NG_TerraplayNetworkDeviceInterface::NG_TerraplayNetworkDeviceInterface()
+{
+ group_id = GASCLIENTIDNULL;
+ group_id_request_valid = false;
+ this->Offline();
+
+ if ((GAS = new GASInterface()) == NULL) {
+ // terror
+ printf("ERROR GAS Common Network Interface NOT created\n");
+ // do something useful
+ } else {
+ printf("GAS Common Network Interface created\n");
+ }
+}
+
+NG_TerraplayNetworkDeviceInterface::~NG_TerraplayNetworkDeviceInterface()
+{
+ if (GAS != NULL) {
+ delete GAS;
+ printf("GAS Common Network Interface deleted\n");
+ }
+}
+
+bool NG_TerraplayNetworkDeviceInterface::Connect(char *GAS_address,
+ unsigned int GAS_port, char *GAS_password, unsigned int localport,
+ unsigned int timeout)
+{
+ GASResult result;
+ printf("Establishing connection to GAS...\n");
+ result = GAS->ConnectionRequest(GAS_address, GAS_port,
+ GAS_password,localport, timeout);
+ if (result == GASOK) {
+ this->Online();
+ GASRClientId client_id = GAS->Connected();
+ if (client_id.result != GASOK) {
+ printf("... connected, but no client ID\n");
+ return false;
+ } else {
+ printf("Connected with client ID %d\n",
+ client_id.clientid);
+ return true;
+ }
+ } else {
+ interface_error("Connection", result);
+ return false;
+ }
+}
+
+bool NG_TerraplayNetworkDeviceInterface::Disconnect(void)
+{
+ int i = 0;
+ printf("Disconnecting...\n");
+ if (! this->IsOnline()) {
+ printf("ehh... /me was not connected\n");
+ return false;
+ }
+
+ GASRRequestId req = GAS->ConnectionClose();
+ if (req.result != GASWAITING) {
+ interface_error("ConnectionClose",req.result);
+ this->~NG_TerraplayNetworkDeviceInterface();
+ }
+ this->Offline();
+// dit is erg fout :( ik wil helemaal geen ~NG_ hier
+
+ while (true) {
+ GASRMessage gas_message;
+ GASResult result = GAS->GasActivity(GASBLOCK, 100);
+ if (++i>5000) {
+ printf("\nGiving up on waiting for connection close\n");
+ this->~NG_TerraplayNetworkDeviceInterface();
+ }
+ switch (result) {
+ case GASCONNECTIONOK:
+ break;
+ case GASGASMESSAGE:
+ gas_message = GAS->GasMessageGetNext();
+ if (gas_message.type == GASRCONNECTIONCLOSE) {
+ if (gas_message.result == GASOK ||
+ gas_message.result == GASALREADYDONE) {
+ return true;
+ } else {
+ interface_error("GasMessageGetNext",
+ gas_message.result);
+ return false;
+ }
+ }
+ // no break ...
+ default:
+ interface_error("GasActivity",result);
+ }
+ }
+ return true;
+}
+
+STR_String NG_TerraplayNetworkDeviceInterface::GetNetworkVersion()
+{
+ GASRString version = GAS->Version();
+ if (version.result != GASOK) {
+ interface_error("GetNetworkVersion", version.result);
+ return NULL;
+ } else {
+ return version.ptr;
+ }
+}
+
+int NG_TerraplayNetworkDeviceInterface::mytest() {
+ return (3);
+}
+
+void NG_TerraplayNetworkDeviceInterface::SendNetworkMessage(NG_NetworkMessage* nwmsg)
+{
+ GASPayload payload;
+ GASResult result;
+ STR_String mystring;
+
+ if (group_id == GASCLIENTIDNULL) {
+ printf("Oops, no group to send to yet\n");
+ return;
+ }
+
+ mystring = nwmsg->GetMessageText().ReadPtr();
+ payload.ptr = (void *) mystring.Ptr();
+ payload.size = mystring.Length() + 1;
+
+ result = GAS->ClientMessageSend(group_id, payload, GASBESTEFFORT);
+
+ switch (result) {
+ case GASOK:
+ break;
+ default:
+ interface_error("ClientMessageSend",result);
+ }
+ // NOTE. You shall NOT free the payload with PayloadFree().
+ // This is your own payload, allocated and freed by yourself
+ // anyway you want.
+}
+
+vector <NG_NetworkMessage*> NG_TerraplayNetworkDeviceInterface::RetrieveNetworkMessages()
+{
+
+ vector <NG_NetworkMessage*> messages;
+ //todo: spend your expensive time here!
+
+ return messages;
+}
diff --git a/source/gameengine/Network/TerraplayNetwork/NG_TerraplayNetworkDeviceInterface.h b/source/gameengine/Network/TerraplayNetwork/NG_TerraplayNetworkDeviceInterface.h
new file mode 100644
index 00000000000..b430b72d985
--- /dev/null
+++ b/source/gameengine/Network/TerraplayNetwork/NG_TerraplayNetworkDeviceInterface.h
@@ -0,0 +1,70 @@
+/*
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ * TerraplayNetworkDeviceInterface derived from NG_NetworkDeviceInterface
+ */
+#ifndef NG_TERRAPLAYNETWORKDEVICEINTERFACE_H
+#define NG_TERRAPLAYNETWORKDEVICEINTERFACE_H
+
+#include <deque>
+
+#include "GASInterface.h"
+
+#include "NG_NetworkDeviceInterface.h"
+
+class NG_TerraplayNetworkDeviceInterface : public NG_NetworkDeviceInterface
+{
+ std::deque<NG_NetworkMessage*> m_messages;
+
+ // Terraplay GAS stuff
+ GASInterface *GAS;
+ GASClientId group_id;
+ GASRequestId group_id_request;
+ int group_id_request_valid;
+
+ void interface_error(char *str, GASResult error);
+public:
+ NG_TerraplayNetworkDeviceInterface();
+ ~NG_TerraplayNetworkDeviceInterface();
+
+ bool Connect(char *GAS_address, unsigned int GAS_port,
+ char *GAS_password, unsigned int localport,
+ unsigned int timeout);
+ bool Disconnect(void);
+
+ void SendNetworkMessage(NG_NetworkMessage* nwmsg);
+ vector<NG_NetworkMessage*> RetrieveNetworkMessages(void);
+
+ STR_String GetNetworkVersion(void);
+
+ int mytest(void);
+};
+
+#endif //NG_TERRAPLAYNETWORKDEVICEINTERFACE_H