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Diffstat (limited to 'source/gameengine/Network/NG_NetworkMessage.cpp')
-rw-r--r--source/gameengine/Network/NG_NetworkMessage.cpp55
1 files changed, 55 insertions, 0 deletions
diff --git a/source/gameengine/Network/NG_NetworkMessage.cpp b/source/gameengine/Network/NG_NetworkMessage.cpp
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+++ b/source/gameengine/Network/NG_NetworkMessage.cpp
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+/*
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ * generic Network Message implementation
+ */
+#include "NG_NetworkMessage.h"
+#include <assert.h>
+
+int NG_NetworkMessage::s_nextID = 3; // just some number to start with
+
+NG_NetworkMessage::NG_NetworkMessage(
+ const STR_String& to,
+ const STR_String& from,
+ const STR_String& subject,
+ const STR_String& body) :
+ m_uniqueMessageID(s_nextID++),
+ m_refcount(1),
+ m_to(to),
+ m_from(from),
+ m_subject(subject),
+ m_message(body)
+{
+}
+
+NG_NetworkMessage::~NG_NetworkMessage()
+{
+ assert(m_refcount==0);
+}