Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/gameengine/Network/NG_NetworkScene.h')
-rw-r--r--source/gameengine/Network/NG_NetworkScene.h102
1 files changed, 102 insertions, 0 deletions
diff --git a/source/gameengine/Network/NG_NetworkScene.h b/source/gameengine/Network/NG_NetworkScene.h
new file mode 100644
index 00000000000..487934205ec
--- /dev/null
+++ b/source/gameengine/Network/NG_NetworkScene.h
@@ -0,0 +1,102 @@
+/*
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ * NetworkSceneManagement generic class
+ */
+#ifndef __NG_NETWORKSCENE_H
+#define __NG_NETWORKSCENE_H
+
+#include "GEN_Map.h"
+#include "STR_HashedString.h"
+#include <vector>
+class NG_NetworkDeviceInterface;
+
+class NG_NetworkScene
+{
+ class NG_NetworkDeviceInterface *m_networkdevice;
+ GEN_Map<STR_HashedString, class NG_NetworkObject *> m_networkObjects;
+
+ // GEN_Maps used as a 'Bloom' filter
+ typedef GEN_Map<STR_HashedString, std::vector<class NG_NetworkMessage*>* > TMessageMap;
+ TMessageMap m_messagesByDestinationName;
+ TMessageMap m_messagesBySenderName;
+ TMessageMap m_messagesBySubject;
+
+public:
+ NG_NetworkScene(NG_NetworkDeviceInterface *nic);
+ ~NG_NetworkScene();
+
+ /**
+ * progress one frame, handle all network traffic
+ */
+ void proceed(double curtime, double deltatime);
+
+ /**
+ * add a networkobject to the scene
+ */
+ void AddObject(NG_NetworkObject* object);
+
+ /**
+ * remove a networkobject to the scene
+ */
+ void RemoveObject(NG_NetworkObject* object);
+
+ /**
+ * remove all objects at once
+ */
+ void RemoveAllObjects();
+
+ /**
+ * send a message (ascii text) over the network
+ */
+ void SendMessage(const STR_String& to,const STR_String& from,const STR_String& subject,const STR_String& message);
+
+ /**
+ * find an object by name
+ */
+ NG_NetworkObject* FindNetworkObject(const STR_String& objname);
+
+ bool ConstraintsAreValid(const STR_String& from,const STR_String& subject,class NG_NetworkMessage* message);
+ vector<NG_NetworkMessage*> FindMessages(const STR_String& to,const STR_String& from,const STR_String& subject,bool spamallowed);
+
+protected:
+ /**
+ * Releases messages in message map members.
+ */
+ void ClearAllMessageMaps(void);
+
+ /**
+ * Releases messages for the given message map.
+ * @param map Message map with messages.
+ */
+ void ClearMessageMap(TMessageMap& map);
+};
+
+#endif //__NG_NETWORKSCENE_H