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Diffstat (limited to 'source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.h')
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diff --git a/source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.h b/source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.h
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+/*
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ * LoopbackNetworkDeviceInterface derived from NG_NetworkDeviceInterface
+ */
+#ifndef NG_LOOPBACKNETWORKDEVICEINTERFACE_H
+#define NG_LOOPBACKNETWORKDEVICEINTERFACE_H
+
+#include <deque>
+#include "NG_NetworkDeviceInterface.h"
+
+class NG_LoopBackNetworkDeviceInterface : public NG_NetworkDeviceInterface
+{
+ enum {
+ LOOPBACK_NETWORK_VERSION=28022001
+ };
+
+ std::deque<NG_NetworkMessage*> m_messages[2];
+ int m_currentQueue;
+
+public:
+ NG_LoopBackNetworkDeviceInterface();
+ virtual ~NG_LoopBackNetworkDeviceInterface();
+
+ /**
+ * Clear message buffer
+ */
+ virtual void NextFrame();
+
+ bool Connect(char *address, unsigned int port, char *password,
+ unsigned int localport, unsigned int timeout) {
+ return true;}
+ bool Disconnect(void) {return true;}
+
+ virtual void SendNetworkMessage(class NG_NetworkMessage* msg);
+ virtual vector<NG_NetworkMessage*> RetrieveNetworkMessages();
+
+ STR_String GetNetworkVersion();
+};
+
+#endif //NG_LOOPBACKNETWORKDEVICEINTERFACE_H